Dungeons and Dragons categorizes weapon damage into three types: bludgeoning, slashing, and piercing. Bludgeoning weapons deal damage by force of impact over a relatively large area, whereas slashing and piercing weapons rely on applying force at a point or with a sharp edge. Some creatures are resistant or immune to certain types of damage. For example, a skeleton takes less damage from piercing and slashing weapons.[1]
References[]
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 114. ISBN 0-7869-2886-7.
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All items (232)
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- Haft Over Head
- Halsaime's staff
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- Hammer of justice (weapon)
- The Hammer of Lucerne
- Hammer of the Just
- Hammer of thunderbolts
- Hammer of thunderous blows
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- Heavy flail
- Heavy mace
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- Hellpick
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- Maca
- Mace
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- Mace of disruption
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- Mace of the Darkchildren
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- The Mace of Weal and Woe
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- Mancatcher
- Maul
- Maul of focused destruction
- Melf's first staff
- Memories of Kuldahar
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- Moonlantern
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- Morning star
- Morning star of confusion
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- Mountain Fist
- Mountains of Selûne
- Mourning Frost
- Myrkulite scourge
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- Sai
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- Sanctified war hammer
- Sap
- Scepter of the Tyrant's Eye
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- Shattered Flail
- Shimmering
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- The Skirling Skull
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- Skullflail
- Slinging shoes
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- Spellsparkler
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- St. Markovia's Thighbone
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- Staff of a mumbling wizard
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- Staff of Cherished Necromancy
- Staff of corrosion
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- The Staff of Eron
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- Staff of insect command
- Staff of interruption
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- Staff of swarming insects
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- Staff of the Moonmaiden
- Staff of the owlbear
- Staff of the ram