Dungeons and Dragons categorizes weapon damage into three types: bludgeoning, slashing, and piercing. Bludgeoning weapons deal damage by force of impact over a relatively large area, whereas slashing and piercing weapons rely on applying force at a point or with a sharp edge. Some creatures are resistant or immune to certain types of damage. For example, a skeleton takes less damage from piercing and slashing weapons.[1]
References[]
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 114. ISBN 0-7869-2886-7.
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