All the druid spells, organized by edition.
- See also: Category:Druid evocations (4e)
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Plane shift -
True seeing -
Finger of death -
Speak with dead -
Gate -
Clairaudience/clairvoyance -
Sticks to snakes -
Charm person
All items (585)
A
- Absorb elements
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Acorn barrage
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Adamantite mace
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Air breathing
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Air walk
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Alicorn lance
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Anathema
- Animal friendship
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Animal growth
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Animal messenger
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Animal rage
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Animal shapes
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Animal summoning I
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Animal summoning II
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Animal summoning III
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Animal trance
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Animate fire
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Animate flame
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Animate rock
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Animate tree
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Animate water
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Animate wood
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Anti-animal shell
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Antilife shell
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Antimineral shell
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Antipathy
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Antipathy/sympathy
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Antiplant shell
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Armor of darkness
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Atonement
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Aura of flaming death
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Aura of vitality
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Auril's flowers
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Awaken
B
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Babble
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Badberry
- Baleful polymorph
- Bane (spell)
- Barkskin
- Bear's endurance
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Mass bear's endurance
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Beast bond
- Beast claw
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Beast sense
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Beast tattoo
- Bestow curse
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Binding winds
- Bless
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Blessed warmth
- Blight (spell)
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Blinding beauty
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Blinding spittle
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Blindsight (spell)
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Blood frenzy
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Bloodbriars
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Bombardment
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Bone talisman
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Bones of the earth
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Brilliant aura
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Brittleskin
- Bull's strength
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Burrow
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Burst of glacial wrath
C
- Call lightning
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Call lightning storm
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Call stone guardian
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Call woodland beings
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Calm animals
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Calm winds
- Camouflage
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Cast in stone
- Cat's grace
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Cause blindness or deafness
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Cause disease
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Censure
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Chameleon (spell)
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Changestaff
- Changestones
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Chant
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Chariot of Sustarre
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Charm animals
- Charm monster
- Charm person
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Charm person or mammal
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Chill metal
- Circle dance
- Clairaudience/clairvoyance
- Claws of the beast
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Claws of the savage
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Cloud of purification
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Cocoon
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Cold fire
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Cold snap
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Combine
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Command plants
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Commune
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Commune with nature
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Cone of euphoria
- Confusion
- Conjure air elemental
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Conjure animals
- Conjure earth elemental
- Conjure elemental
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Conjure fey
- Conjure fire elemental
- Conjure minor elementals
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Conjure nature elemental
- Conjure water elemental
- Conjure woodland beings
- Contagion
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Control animal
- Control flames
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Control plants
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Control temperature, 10' radius
- Control vapor
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Control water
- Control weather
- Control winds
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Coral growth
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Corona of cold
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Create bonfire
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Create crossroads and backroad
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Create frenzy dog
- Create or destroy water
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Create water
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Creeping cold
- Creeping doom
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Crumble
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Cure blindness or deafness
- Cure critical wounds
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Mass cure critical wounds
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Cure disease
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Cure light wounds
- Mass cure wounds
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Cure minor wounds
- Cure moderate wounds
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Mass cure moderate wounds
- Cure serious wounds
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Mass cure serious wounds
- Cure wounds
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Curse (spell)
D
- Darkness
- Darkvision (spell)
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Darsson's cooling breeze
- Daylight
- Death ward (spell)
- Deep breath
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Dehydrate
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Delay poison
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Destroy water
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Detect animals or plants
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Detect charm
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Detect crossroads
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Detect evil
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Detect good
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Detect magic
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Detect poison
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Detect poison and disease
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Detect snares and pits
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Dismiss air elemental
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Dismiss earth elemental
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Dismiss fire elemental
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Dismiss nature elemental
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Dismiss water elemental
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Dispel fog
- Dispel magic
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Greater dispel magic
- Dominate beast
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Draconic transformation
- Dragon knight
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Drown (spell)
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Druid grove
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Category:Druid spells (1e)
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Category:Druid spells (2e)
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Category:Druid spells (3e)
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Category:Druid spells (5e)
- Druidcraft
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Dust devil
E
- Earth tremor
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Earthbind
- Earthquake
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Easy trail
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Echo skull
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Elemental bane
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Elemental legion
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Elemental summoning
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Elemental swarm
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Endure elements
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Energy blades
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Energy buffer
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Energy immunity
- Enhance ability
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Enrage animals
- Entangle
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Entropic husk
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Enveloping swarm
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Epic gate
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Epic mage armor
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Epic warding
- Erupting earth