Dungeons and Dragons categorizes weapon damage into three types: bludgeoning, slashing, and piercing. Piercing weapons deal damage by force applied at a point, whereas slashing weapons use a long sharp edge and bludgeoning weapons impact a relatively large area. Some creatures are resistant or immune to certain types of damage. For example, a skeleton takes less damage from piercing and slashing weapons.[1]
References[]
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 114. ISBN 0-7869-2886-7.
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All items (278)
A
B
- The Baneful
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- Bastard's Inheritance
- Bec de corbin
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- The Black Bow
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- Blade boot
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- Blade of the High Priestess
- Blades of abundant caution
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- Blood Iron
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- Boomerang dagger
- Boris (rapier)
- Bow of awareness
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- Bulette-claw spear
C
D
- Dagger
- Dagger boots
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- Dagger of fiery demise
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- Dagger of lasting memory
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- Dagger of Safe Harbor
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- Dagger of venom
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- Doublecross bow
- Dragathil
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- Dredging claw
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G
H
L
M
N
P
R