Dungeons and Dragons categorizes weapon damage into three types: bludgeoning, slashing, and piercing. Slashing weapons deal damage by force applied by a long sharp edge, whereas piercing weapons apply their force at a point and bludgeoning weapons impact a relatively large area. Some creatures are resistant or immune to certain types of damage. For example, a skeleton takes less damage from piercing and slashing weapons.[1]
References[edit | edit source]
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 114. ISBN 0-7869-2886-7.
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