Dungeons and Dragons categorizes weapon damage into three types: bludgeoning, slashing, and piercing. Slashing weapons deal damage by force applied by a long sharp edge, whereas piercing weapons apply their force at a point and bludgeoning weapons impact a relatively large area. Some creatures are resistant or immune to certain types of damage. For example, a skeleton takes less damage from piercing and slashing weapons.[1]
References[]
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 114. ISBN 0-7869-2886-7.
All items (346)
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R
S
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- Scimitar
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- Scimitar of speed
- Scimitar of the defender
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- Scourge
- Scythe
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- Serpent blade
- The Shadow's Blade
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- Shazzellim
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- Sickle
- Sickle of careful kindness
- Sickle of shorn bonds
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- The Skinburster
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- Snow Maiden's Reaver
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- Splitter
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- Sun blade
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- Suryris's Blade
- Svartlebee's Woundseeker
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- Sword of Balduran
- Sword of Chaos
- Sword of dancing
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- Sword of justice
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- Sword of quickness
- Sword of riotous revels
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- Swordbreaker
T
W
Y