The Cathedral of Helm was the grand fortress-temple dedicated to the God of Guardians, a beacon of faith in the city that bore his name, Helm's Hold. For many years it stood strong as a sanctuary for the poor and magically-afflicted of the region, enduring abandonment by its clergy, natural disaster, and even all-out war throughout the 15th century DR.[1][2][3]
Structure[]
Helm's Cathedral was the most striking structure in the Hold,[2] with a silhouette that shaped its skyline and could be seen for miles beyond the city's borders. The walls of the cathedral were built with light gray stones,[3] in a manner that accommodated acoustics that blocked all but the most raucous sounds.[1]
The grounds of the cathedral housed several smaller structures that helped Helm's clergy bring aid to those most in need. Among these were an orphanage, multiple hospital wards, and even a clinic to aid those suffering from madness.[2][3]
It was originally built upon vast underground chambers known as the Crypts of the Vigilant Eye, underground burial chambers that were used by the faithful of Helm for many years.[4]
Interior[]
Throughout the Cathedral were the located the Halls of the Guardian, grand chambers within which were built flying buttresses that extended up to the arched ceiling. The halls were furnished with grand statues depicting the god and heroes of the church. Helm's holy symbol was displayed prominently in the stonework on wall-mounted pennants and on suits of armor that lined the halls.[5]
It could house approximately 100 people within its great hall,[5] and nearly 1000 in the entirety of the structure including the underground Sanatorium.[1]
Atmosphere[]
The Cathedral had specific architectural acoustics that created an impressive, but peaceful place of worship.[5]
Activities[]
For the entirety of its existence in Helm's Hold, the Cathedral served as a home to the most unfortunate people of the region.[1]
History[]
The expansion of Dumal Erards' abbey into a grand cathedral began in the Year of Three Streams Blooded, 1384 DR, the year that marked the death of Helm himself. Rather than abandon their temple, the people of Helm's Hold finished it as a testament to honor their god's memory.[6] The Sanatorium was built within the underground levels of the cathedral following the Spellplague,[5] facilitating the Cathedral's transition into a sanctuary that offered institutional care for the poor souls afflicted by the Blue Fire.[1]
Even though much of Helm's Hold was damaged in the eruption of Mount Hotenow, in the Year of Knowledge Unearthed, 1451 DR, the cathedral remained unharmed. By this time however it had been largely abandoned by the Helmite clergy.[7][8]
In the Year of Splendors Burning, 1469 DR, the city of Neverwinter enacted the uncompromising Protector's Law, which stated that any spellscarred within the city had to be removed from its borders and sent to the sanatorium in Helm's Hold. In the following years the Neverwintan government funneled significant funds to help maintain the sanatorium and further research for the care of its residents.[8]
Some time during the 1470s DR, a human woman by the name of Rohini came to Helm's Hold portending the return of Helm to the Faerûnian pantheon. Her proclamation earned her great renown and popularity along with the title of The Prophet. Supported by the Heirs of Azure political movement, Rohini rapidly gained veneration throughout the city and became the de facto leader the Cathedral of Helm along with its underground Sanatorium.[1]
By the Year of the Ageless One, 1479 DR, it was revealed that Rohini was in fact a succubus, as well as the leader of the Ashmadai. During her reign over the temple Rohini tortured the residents of the Sanatorium, and used them as pawns in the schemes of the Abolethic Sovereignty and the evil goals of her own devilish cult. She claimed the Cathedral as her seat of power and took over the entirety of Helm's Hold, even managing to summon forth a terrible pit fiend baatezu within the temples austere walls.[8]
During the Siege of Helm's Hold, the succubus Rohini was removed from power by the Hero of Sleeping Dragon Bridge. The hero infiltrated the Sanatorium through a secret underground entrance, battled through scores of foulspawn, and defeated Rohini in the great hall of the Cathedral. Reinforcements from the Neverwinter Guard arrived shortly after, helping Captain Dunfield reclaim the Cathedral and the rest of Helm's Hold.[8]
Shortly after Rohini's fall, the Heroes of the Sleeping Dragon Bridge ventured beneath the cathedral to slay the few remaining Ashmadai cultist that were lingering within its catacombs and lower dungeons. During their expedition they slew the succubus Mizreal Everdark and defeated the pit fiend Baelrath, moments after it was brought forth to Toril by means of a summoning circle.[8]
By the Year of the Iron Dwarf's Vengeance, 1485 DR, supervision of the Cathedral was taken over by Holy Watcher Qerria, a zealous member the Order of the Gilded Eye.[3] She quickly gained a leadership role in Helm's Hold,[9] and gain misgivings about the peace of the Cathedral, feeling there was an unspeakable evil dwelling in the lowest depths underneath Helm's temple.[2]
Inhabitants[]
The dwarven priest Brother Satarin remained a strong presence in the cathedral over the course of its century-long history. He taught the ways of Helm and helped the city's destitute long after the other Helmite clergy left the faith.[1]
Appendix[]
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Appearances[]
- Video Games
- Neverwinter
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 168. ISBN 0-7869-5814-6.
- ↑ 2.0 2.1 2.2 2.3 2.4 Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 86. ISBN 978-0-7869-6580-9.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 90. ISBN 978-0-7869-6600-4.
- ↑ Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 172. ISBN 0-7869-5814-6.
- ↑ 5.0 5.1 5.2 5.3 Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 169. ISBN 0-7869-5814-6.
- ↑ Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 165. ISBN 0-7869-5814-6.
- ↑ Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 8. ISBN 0-7869-5814-6.
- ↑ 8.0 8.1 8.2 8.3 8.4 Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment.
- ↑ Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 85. ISBN 978-0-7869-6580-9.