The Cavern domain was a deity domain that granted divine spellcasters like clerics with cavernous spells and powers. Their ability to estimate their depth underground and to detect hidden objects improved.[1][2]
Deities[]
Callarduran Smoothhands • Dumathoin • Geb • Ghaunadaur • Grumbar • Gruumsh • Ibrandul • Luthic • Segojan Earthcaller • Shar • Skoraeus Stonebones
Spells[]
Novice spellcasters were able to use the detect secret doors, darkness, and meld into stone spells. Clerics of some experience could cast Leomund's secure shelter, passwall, and find the path. Those that were masters in this domain had access to maw of stone, earthquake, and imprisonment.[1][2]
Appendix[]
References[]
- ↑ 1.0 1.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 62. ISBN 0-7869-1836-5.
- ↑ 2.0 2.1 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 85. ISBN 0-7869-3134-5.
Connections[]
Deity Domains
3rd, 3.5, and 5th Editions
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