The Caverns of Thought were the divine realm of Ilsensine, the illithid god of magic.[1][2][4]
Geography[]
According to the Great Wheel cosmology, the Caverns of Thought were located deep underground beneath the Outlands and were connected to the realm of the beholder deity Gzemnid.[1][2] The World Tree cosmology established the realm as part of the fiendish plane of the Deep Caverns.[4]
In both cosmologies, however, the Caverns of Thought were described as a hostile place wrought with inaudible yet clear and powerful thoughts that slowly drove its visitors mad until they were reduced to thoughtless zombies.[1][4] This effect was a consequence of Ilsensine's power prying into the minds of the realm's visitors in search of their secrets.[5]
The realm was a labyrinth of tunnels that were lit by the faint glow of fungus. It was avoided even by fiends.[2] The dwarf inhabitants of the nearby realm of the Dwarven Mountain also avoided digging their tunnels too close to the Caverns.[1]
The only creatures that dared visit the realm were motivated by the search for knowledge that Ilsensine possessed. However, the price he demanded was high, often leading to the visitors' losing part of their own minds.[2]
Appendix[]
Appearances[]
Card Games
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), pp. 136, 176. ISBN 0-7869-0430-5.
- ↑ 2.0 2.1 2.2 2.3 2.4 Jeff Grubb (May 1995). A Player's Primer to the Outlands. Edited by Ray Vallese. (TSR, Inc.), p. 29. ISBN 0-7869-0121-7.
- ↑ Justice Arman, F. Wesley Schneider (October 2023). “Sigil and the Outlands”. Planescape: Adventures in the Multiverse (Wizards of the Coast), p. 94. ISBN 978-0-7869-6904-3.
- ↑ 4.0 4.1 4.2 4.3 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), pp. 148–149. ISBN 0-7869-3134-5.
- ↑ David "Zeb" Cook (1994). Planescape Campaign Setting, Sigil and Beyond. Edited by David Wise. (TSR, Inc), pp. 32–33. ISBN 978-1560768340.
Connections[]
Caverns of Thought • Court of Light • Dwarvish Mountain (Deepshaft Hall • Soot Hall • Strongale Hall) • Flowering Hill • Gzemnid's Realm • Hidden Realm • Labyrinth of Life • Marketplace Eternal • Mausoleum of Chronepsis • Palace of Judgement • Semuanya's Bog • Sigil • Sleeping Lands • Storm Cloud • Tir na Og (Deep Forest • the Great Smithy • House of Knowledge • Mag Mell • the Pinnacle • Tir fo Thuinn) • Thoth's Estate • Well of Urd • Wonderhome
Gate-towns
Automata • Bedlam • Curst • Ecstasy • Excelsior • Faunel • Fortitude • Glorium • Hopeless • Plague-Mort • Ribcage • Rigus • Sylvania • Torch • Tradegate • Xaos