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Celestial eladrin (plural either "eladrin" or "eladrins") were fey celestials native to Arborea,[1] primarily in Arvandor,[3][4] although their faerie court was located in the Gates of the Moon.[5][4]

Unlike the celestials of other planes, the eladrin did not serve the gods in dominion of the planes; rather, they were allies.[3] One exception to this was the god Shevarash, who had ghaele eladrin in his service.[7]

[They're] too full of moon-sparkle and unicorn giggles.
  — Witch queen Iggwilv's opinion of the eladrin.[8]

DescriptionEdit

Celestial eladrin were wild fey beings of beauty and grace.[1][6] They were considered among the noble eladrin and were related to other eladrin such as high elves and archfey.[9]

Each eladrin type had two forms, a humanoid form and an energy form, which varied with the type of eladrin.[1]

AbilitiesEdit

All eladrin were immune to harm from electricity.[1][2][6] They were resistant to acid,[6] cold,[2][1][6] and fire[2][1] and could not be turned to stone by magical means.[2][6] Most could see in darkness.[2]

Eladrin had a wide range of spell-like abilities,[1] which varied among their kinds, but all could communicate with almost any sentient creature using their innate magic.[2][6]

Typical of fey, some eladrin were sensitive to cold iron.[1]

TypesEdit

There were at least eight known types of celestial eladrin. They are sometimes divided into into two categories: lesser eladrin (including the coure, bralani, noviere, and shiere) and greater eladrin (including the firre, ghaele, and tulani),[1][10] listed here from weakest to most powerful:[11]

Lesser
Coure 
A sprite-like eladrin with the alternate form of a ball of light.
Bralani 
An elf-like eladrin with the alternate form of a whirlwind of dust, snow, or sand.
Noviere 
An aquatic eladrin with the alternate form of a golden dolphin made from shimmering water.
Shiere 
An elf-like eladrin with the alternate form of a ball of light.
Greater
Firre 
An elf-like eladrin with the alternate form of a pillar of fire.
Ghaele 
An elf-like eladrin with the alternate form of a globe of eldritch colors.
Shiradi 
A powerfully built eladrin with the alternate form of a cloud of light shards.
Tulani 
An elf-like eladrin with the alternate form of a scintillating sphere of rainbow-colored light.

PersonalityEdit

Eladrin were creatures of freedom and goodness.[2][6] They took joy from their own existence and lived lives of celebration and art.[1] Their wild natures left them somewhat unpredictable, yet they could always be trusted to avoid actual wickedness.[6]

Eladrin were archenemies of all manner of fiends, and would roam the multiverse looking for people to aid with acts of kindness[1] and evil to oppose.[2][1][6] Among celestials, eladrin perhaps had the shortest tempers in regards to their response toward injustice and oppression.[6]

CombatEdit

An eladrin was a powerful foe who fought with cleverness and without fear.[2]

SocietyEdit

Morwel RonSpencer

Queen Morwel and her consort Faerinaal.

In Arborea, an eladrin was constantly on the move, seeking beauty and adventure from place to place.[1] A portal linked the realms of Arvandor and the Gates of the Moon, so that the eladrin could travel freely back and forth amongst their kin.[3][5]

The eladrin of Arvandor and the Gates of the Moon respected and often worked with the Seldarine but were not subservient to them.[3] The eladrin were instead led by Morwel, the Queen of the Stars, and her two consorts, Faerinaal and Gwynharwyf.[4][12] Her court was found in the Gates of the Moon.[4]

EcologyEdit

While, the goddess Selûne sometimes transformed favored petitioners into eladrin as a reward for their faithful service in their mortal lives,[13] the majority of eladrin were not the reformed spirits of chaotic good elves. No, eladrin were born to eladrin parents. They enjoyed very long lives, but they were not truly immortal.[14]

HistoryEdit

Androlynne-3e

A foo lion and a group of eladrin prepare for battle on the Abyssal layer of Androlynne.

The eladrin were only distantly related to the elves.[14] In some sense, they were distant cousins to the archons and guardinals as well.[6] As far as they knew, they had been ruled by Queen Morwel for their entire existence.[12]

The eladrin were responsible for driving the obyriths from the Abyss in the ancient past.[8][15] After the Queen of Chaos and her armies were defeated on the world of Oerth at the Field of Pesh, her consort Miska the Wolf-Spider was trapped in an extra-dimensional prison.[15] Queen Morwel took advantage of this weakening of the obyriths' power.[15] An eladrin army, including legions of ghaeles,[15] was led by Morwel, Faerinaal, and Gwynharwyf[8] into the Abyss, and they nearly eliminated all obyriths from the multiverse,[8][15] slaughtering them upon the Plain of Infinite Portals.[15] Unfortunately, this power vacuum allowed the tanar'ri to come to power.[8][15]

Before the obyriths lost the Abyss, however, Pale Night, Mother of Demons, tricked Ascodel, then the Royal Consort of Morwel, into a pact, the result of which condemned thousands of eladrin children to the 471st layer of the Abyss, Androlynne. Countless celestials responded and came to the eladrin children's aid—ki-rin, foo creatures, hollyphants, moon dogs, couatl, and the eladrin themselves. The war to protect the bound eladrin children continued for millennia.[16]

AppendixEdit

AppearancesEdit

ReferencesEdit

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 Richard Baker (October 1995). Monstrous Compendium Planescape Appendix II. Edited by Karen S. Boomgarden. (TSR, Inc.), p. ?. ISBN 0-7869-0173-X.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 93. ISBN 0-7869-2893-X.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 143. ISBN 0-7869-3134-5.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 189. ISBN 0-7869-3134-5.
  5. 5.0 5.1 5.2 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 154. ISBN 0-7869-3134-5.
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), p. 168. ISBN 0-7869-3136-1.
  7. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Wizards of the Coast. p. 14. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  8. 8.0 8.1 8.2 8.3 8.4 Wolfgang Baur (August 2007). “Enemies of My Enemy”. In James Jacobs ed. Dungeon #149 (Paizo Publishing, LLC), pp. 57–58.
  9. Richard Baker (2008-11-07). The one and only "Ask the Realms designers thread" 4. Archived from the original on 2015-10-01. Retrieved on 2018-01-06. "[The term "eladrin"] refers to a race of fey who run the gamut from "high elves" -- the most common eladrin -- through various noble or royal beings who include some of the 3e types you might remember, such as bralani or ghaele eladrins, and even on up to extremely powerful archfey -- unique individuals who are as powerful as demon princes or archdevils."
  10. Christopher Perkins (April 1999). Warriors of Heaven. (Wizards of the Coast), p. 56. ISBN 0-7869-1361-4.
  11. James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), p. 191. ISBN 0-7869-3136-1.
  12. 12.0 12.1 James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), p. 150. ISBN 0-7869-3136-1.
  13. Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 54. ISBN 0-7869-3910-9.
  14. 14.0 14.1 Christopher Perkins (April 1999). Warriors of Heaven. (Wizards of the Coast), p. 7. ISBN 0-7869-1361-4.
  15. 15.0 15.1 15.2 15.3 15.4 15.5 15.6 Ed Stark, James Jacobs, Erik Mona (June 13, 2006). Fiendish Codex I: Hordes of the Abyss. (Wizards of the Coast), p. 106. ISBN 0-7869-3919-2.
  16. Ed Stark, James Jacobs, Erik Mona (June 13, 2006). Fiendish Codex I: Hordes of the Abyss. (Wizards of the Coast), pp. 148–150. ISBN 0-7869-3919-2.

ConnectionsEdit

Inherently Good Creatures of the Upper Planes
Angel
(any good alignment)

Archon
(lawful good)
Guardinal
(neutral good)
Eladrin
(chaotic good)
Other Celestials
AsuraBariaurCouatlEinheriarFoo creature (Foo dogFoo lion)HollyphantKi-rinLillendMoon dogPegasusShirokinukatsukamiUnicorn
Related Creatures
Aasimar (Deva)Half-celestial
Eladrin
Lesser: CoureNoviereBralaniShiere
Greater: FirreGhaeleShiradiTulani
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