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A chain was a linear series of rings, linked together, that was usually crafted from metal.

Ropes and chains are the sinew of civilization.
— An old dwarven proverb[3]

Description[]

A typical chain was about 10 feet (3 meters) long[2] and weighed from 2​ to ​3 pounds (0.91​ to ​1.4 kilograms).[1][2] Market prices varied wildly, ranging from as little as 5 silver pieces[1] to as much as 30 gold pieces.[2] Longer, 25‑foot (7.6‑meter) chains were sold by Aurora's Emporium in all manner of sizes. Depending on the thickness and material, they could bear various loads, as depicted in the following table.[3]

25‑foot (7.6‑meter) Chains
Material Diameter Cost Weight Load
Iron 0.125 in (3.18 mm) 6 sp 6 lb (2.7 kg) 12 lb (5.4 kg)
Iron 0.25 in (6.4 mm) 2 gp 18 lb (8.2 kg) 96 lb (44 kg)
Iron 0.5 in (13 mm) 5 gp 36 lb (16 kg) 970 lb (440 kg)
Iron 0.75 in (19 mm) 9 gp 98 lb (44 kg) 2,300 lb (1,000 kg)
Iron 1 in (2.5 cm) 17 gp 130 lb (59 kg) 5,000 lb (2,300 kg)
Iron 2 in (5.1 cm) 25 gp 210 lb (95 kg) 12,000 lb (5,400 kg)
Iron 3 in (7.6 cm) 35 gp 400 lb (180 kg) 27,000 lb (12,000 kg)
Iron 4 in (10 cm) 60 gp 700 lb (320 kg) 65,000 lb (29,000 kg)
Steel 0.125 in (3.18 mm) 12 sp 6 lb (2.7 kg) 24 lb (11 kg)
Steel 0.25 in (6.4 mm) 4 gp 18 lb (8.2 kg) 192 lb (87.1 kg)
Steel 0.5 in (13 mm) 10 gp 36 lb (16 kg) 1,940 lb (880 kg)
Steel 0.75 in (19 mm) 18 gp 98 lb (44 kg) 4,600 lb (2,100 kg)
Steel 1 in (2.5 cm) 34 gp 130 lb (59 kg) 10,000 lb (4,500 kg)
Steel 2 in (5.1 cm) 50 gp 210 lb (95 kg) 24,000 lb (11,000 kg)
Steel 3 in (7.6 cm) 70 gp 400 lb (180 kg) 54,000 lb (24,000 kg)
Steel 4 in (10 cm) 120 gp 700 lb (320 kg) 130,000 lb (59,000 kg)
Silver 0.125 in (3.18 mm) 12 gp 6 lb (2.7 kg) 12 lb (5.4 kg)
Silver 0.25 in (6.4 mm) 40 gp 18 lb (8.2 kg) 96 lb (44 kg)
Silver 0.5 in (13 mm) 100 gp 36 lb (16 kg) 970 lb (440 kg)
Gold 0.125 in (3.18 mm) 120 gp 6 lb (2.7 kg) 12 lb (5.4 kg)
Gold 0.25 in (6.4 mm) 400 gp 18 lb (8.2 kg) 96 lb (44 kg)
Gold 0.5 in (13 mm) 1000 gp 36 lb (16 kg) 970 lb (440 kg)

Usages[]

Chains were often used to bind things or to connect them together. Chains were used to bind prisoners. They were often used in jewelry,[3] such as necklaces. Chains were used as leashes for pet animals.[4] They were used to hold the anchors of ships.[3]

They could be used as bludgeoning weapons,[1][5] with some elven bladesingers being particularly skilled in the use of chains as weapons,[6]) but they had also been adapted into a variety of more complicated weapons. These included spiked chains,[7] the chijiriki, kusari-gama,[8] and flails.[9]

Spell Components[]

Chains were used as a material component in a number of spells:

Notable Chains[]

Notable Chain Creatures[]

Jangling hiter-2e

You really badly want some chains in the Nine Hells? Then have a whole City of Chains full of chain devils and chain golems.

Some creatures in the Realms and across the planes had chains as part of their physiology or had a special connection with chains in general.

  • Angels of torment wreathed themselves in cruel, hooked chains.[24]
  • Kyton, otherwise known as chain devils, were humanoid devils covered in chains[25] that they had the power to animate and use as weaponry. If a ritual called the "Gift of Chains" was undergone, a kyton had the expanded power to animate loose chains around them, make them gain 15 feet (4.6 meters) of length, or manifest jagged spikes.[26] They primarily dwelled within a metropolis called the City of Chains, which aptly was suspended in Minauros by unfathomably long and razor-augmented chains, connected to posts positioned throughout the city.[27]
  • Chain golems, a variety of construct created by chain devils, were wholly made up of chains which varied in size and shape.[28]
  • Mated pairs of astral dragons had magical chains that bound them together, which manifested after mating. These chains could extend up to 100 feet (30 meters) in length and were said to be a sign of their devotion to one another.[29]
  • Some poltergeists were wrapped in heavy chains, upon which were attached items that represented the evil actions they had committed in life.[30]
  • Zelekhut, one of the subraces of intelligent constructs known as the inevitables, had spiked chains built into their bodies that they could spring out from their forearms to fight with.[31]

Reputation[]

The Arnaden region was known for exporting quality chains.[32]

Great Chain Bridge of Ra-Khati was a famous bridge crossing the Jumpa River Gorge that was constructed of iron chains.[33]

Notable Users[]

Appendix[]

Notes[]

  1. Since 2nd edition, Forgotten Realms sourcebooks have stated that Tyr lost his hand to Kezef the Chaos Hound. Since 1st edition, core sourcebooks have instead recounted the real-world myth of Tyr losing his hand to the monstrous beast Fenris Wolf, who was the offspring of Loki. While the 3rd-edition sourcebook Faiths and Pantheons states that Tyr lost the hand in battle with Kezef, all earlier and later sources claim that it was rather a test of strength of will, and the most detailed version of the story was elaborated in full in Champions of Ruin. In that Realmsian tale, Gond created chains with which to bind Kezef, and Mystra enchanted them. The gods made a deal with Kezef that they would lift a ban against him if Kezef could successfully escape from bonds. He only agreed to be bound if Tyr would insert his hand into the hound's maw. Tyr agreed, and Kezef bit his hand off, consuming it slowly over centuries. This tale undoubtedly was inspired by the real-world myth, which differs in that the evil canine was Fenris Wolf, the chains were created by the dwarves, and the gods involved were Tyr and the rest of the Aesir. Champions of Ruin goes on to explain that Kezef was later freed from his bonds by Cyric.
    In the planar multiverse in which the world of Toril is found, the Norse pantheon canonically exists, and Tyr is stated in multiple FR sources to be the same individual as the Norse deity and to make one of his two divine realms in Asgard with the rest of that pantheon. Also, in core 1st edition and Planescape settings, Fenris Wolf is an entity still bound on an island outside of Asgard, so both Fenris Wolf and Kezef the Chaos Hound must coexist in the D&D multiverse, with one bound and the other free.
    Ultimately, as this is a wiki for the Forgotten Realms setting, we assume that the story of Tyr's loss of his hand to Kezef is the true tale, and that the version told by the Asgardians must simply be a legend, likely inspired by a similar tale about another evil, primordial canine, although it is certainly possible that the alternative is true.

External Links[]

Smallwikipedialogo Chain article at Wikipedia, The Free Encyclopedia.

References[]

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  2. 2.0 2.1 2.2 2.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 128. ISBN 0-7869-2886-7.
  3. 3.0 3.1 3.2 3.3 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 73. ISBN 0-5607-6327-2.
  4. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 10. ISBN 0-5607-6327-2.
  5. Jim Zub, Stacy King, Andrew Wheeler (July 2019). Warriors & Weapons. (Ten Speed Press), p. 117. ISBN 978-1-9848-5642-5.
  6. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 142. ISBN 978-0-7869-6580-9.
  7. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 117. ISBN 0-7869-2886-7.
  8. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), pp. 46–47. ISBN 0-8803-8099-3.
  9. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 116. ISBN 0-7869-2886-7.
  10. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 152. ISBN 0-7869-3693-2.
  11. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 24. ISBN 0-7869-0446-1.
  12. Ed Greenwood (1995). The Seven Sisters. (TSR, Inc), pp. 77–78. ISBN 0-7869-0118-7.
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  14. Ed Greenwood (January 2000). Secrets of the Magister. (Wizards of the Coast), p. 104. ISBN 978-0786914302.
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  17. 17.0 17.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 254. ISBN 0-7869-1836-5.
  18. 18.0 18.1 18.2 Larian Studios (October 2020). Designed by Swen Vincke, et al. Baldur's Gate III. Larian Studios.
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  20. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), pp. 36–37. ISBN 0-88038-608-8.
  21. David "Zeb" Cook (December 1993). Book of Artifacts. (TSR, Inc), pp. 46–47. ISBN 978-1560766728.
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  24. Brian R. James (April 2010). “Deities & Demigods: Torog, the King that Crawls.”. In Chris Youngs ed. Dungeon #177 (Wizards of the Coast) (177)., p. 75.
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  34. Jaleigh Johnson (July 2010). Unbroken Chain. (Wizards of the Coast). ISBN 978-0-7869-5626-5.
  35. Nigel Findley (1990). Ninja Wars. (TSR, Inc), pp. 35–36. ISBN 0-8803-8895-1.
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