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Chain lightning was an evocation spell that blasted a target with lightning then jumped on to more targets.[9][3][4][6]


This spell created a bolt of lightning that traveled from target to target doing successively less and less damage. Distance between targets was more important than what type of target they were.[4][3][6] Depending on the caster's skill, chain lightning could strike more targets.[4][6]

Older versions of the spell could be stopped by it striking a grounded target like iron bars, which would send the lightning into the ground.[6]

The post-Second Sundering version cast a bolt that struck a target then split into three different bolts that struck different targets. If used at a higher spell level, an additional bolt would leap from the first target.[citation needed]


The spell required vocal and somatic components, plus a bit of fur; a piece of amber, glass, or a crystal rod; and one silver pin for each level of the caster's power.[4] The post-Second Sundering version needed the same except only three silver pins in total.[9]


This spell was attributed to Netherese arcanist Volhm in −1964 DR and was originally called Volhm's chaining.[1]



Card Games
Spellfire: Master the Magic

Further Reading[]