Chalk was a common soft rock of white color carried by many around the Realms.[3][4][5][9][10]
History[]
In the 14th century DR, the southern ward of Kappiyan Flurmastyr's home featured a round line of chalk, which acted as an arcane ward. Outside the ward were undead creatures, waiting to prey on those inside.[11] Piergerion's Palace had a chalk circle on its landing, right in front of the doors, indicating the presence of magical sigils, though it was unknown why.[12]
Applications[]
Chalk was often powdered for a variety of purposes. It could be laid out by adventurers to form a thin white layer; creatures walking through the powdered chalk would leave tracks. Powdered chalk could also be thrown at invisible creatures or objects, exposing them.[2]
Sticks of chalk were material components for spells such as stone tell. The mage had to draw a face with complete features, in order for the spell to function correctly.[13] It was also required to cast friends,[14] protection from acid,[15] protection from the elements,[16] skywrite,[17] glyph of revealing,[18] and restore rune.[19]
Builder genies were almost always found carrying sticks of chalk.[20] Chalk sticks were also found in disguise kits, where it was used to lighten the skin.[21] Slate and chalk were sold by Aurora's Whole Realms Catalogue, and were used to preserve records. They were especially popular with wizards and those that worked in laboratories. Colored sticks of chalk could also be purchased here,[5] as well as other places,[22] though they were often triple the price of standard sticks.[5] Wizards were known to create circles of chalk for the purpose of summoning.[23]
Residents of Vilhon Reach were often marked with chalk on their heads. One dot of chalk meant that they could read, two meant they could write, and three mean that they were versed in the Art.[24][25]
Production[]
Several cliffs contained chalk, such as those of Shining White.[26]
Notable Owners[]
Notable Producers[]
Appendix[]
Appearances[]
- Adventures
- Tantras • Expedition to Undermountain • Pool of Radiance: Attack on Myth Drannor • Hoard of the Dragon Queen • Princes of the Apocalypse • Storm King's Thunder • The Rise of Tiamat • Tomb of Annihilation • Waterdeep: Dragon Heist • Waterdeep: Dungeon of the Mad Mage
- Gamebooks
- Knight of the Living Dead
- Novels
- Dangerous Games
References[]
- ↑ 1.0 1.1 Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), p. 72. ISBN 0-7869-1850-8.
- ↑ 2.0 2.1 Douglas Niles (1986). Dungeoneer's Survival Guide. (TSR, Inc.), p. 57. ISBN 0-88038-272-4.
- ↑ 3.0 3.1 Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 73. ISBN 0-7869-0394-5.
- ↑ 4.0 4.1 Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 68. ISBN 978-1560763581.
- ↑ 5.0 5.1 5.2 5.3 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 46. ISBN 0-5607-6327-2.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 128. ISBN 0-7869-2886-7.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 150. ISBN 978-0-7869-6560-1.
- ↑ Douglas Niles (1986). Dungeoneer's Survival Guide. (TSR, Inc.), p. 56. ISBN 0-88038-272-4.
- ↑ Ed Greenwood and Jeff Grubb (September 1988). City System. Edited by Karen Boomgarden. (TSR, Inc.), pp. 27, 30. ISBN 0-8803-8600-2.
- ↑ Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 141. ISBN 0-7869-1195-6.
- ↑ Allen Varney (May 1989). Knight of the Living Dead. (TSR, Inc.). ISBN 978-0880385985.
- ↑ Ed Greenwood and Steven E. Schend (July 1994). “Who's Who in Waterdeep”. City of Splendors (TSR, Inc), p. 30. ISBN 0-5607-6868-1.
- ↑ Steve Perrin (1988). Dreams of the Red Wizards. (TSR, Inc), p. 39. ISBN 0-88038-615-0.
- ↑ Mark Middleton et al (January 1998). Wizard's Spell Compendium Volume Two. (TSR, Inc), p. 390. ISBN 978-0786906642.
- ↑ Mark Middleton et al (March 1998). Wizard's Spell Compendium Volume Three. (TSR, Inc), p. 696. ISBN 978-0786907915.
- ↑ Mark Middleton et al (March 1998). Wizard's Spell Compendium Volume Three. (TSR, Inc), p. 712. ISBN 978-0786907915.
- ↑ Mark Middleton et al (March 1998). Wizard's Spell Compendium Volume Three. (TSR, Inc), p. 825. ISBN 978-0786907915.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 56. ISBN 978-0786903849.
- ↑ Ed Greenwood and Doug Stewart (1997). Prayers from the Faithful. (Wizards of the Coast), p. 62. ISBN 0-7869-0682-0.
- ↑ Wolfgang Baur, Steve Kurtz (1992). Monstrous Compendium Al-Qadim Appendix. (TSR, Inc). ISBN l-56076-370-1.
- ↑ Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 20. ISBN 0-5607-6327-2.
- ↑ Jean Rabe, et al. (August 1990). Inside Ravens Bluff, the Living City. Edited by Jean Rabe, Skip Williams. (TSR, Inc.), p. 6. ISBN 1-56076-048-6.
- ↑ Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 38. ISBN 1-5607-6617-4.
- ↑ Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), Shadowdale. (TSR, Inc), p. 122. ISBN 1-5607-6617-4.
- ↑ John Terra (February 1996). Warriors and Priests of the Realms. Edited by Steven E. Schend. (TSR, Inc), p. 51. ISBN 0-7869-0368-6.
- ↑ Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 55. ISBN 0-88038-593-6.
- ↑ Dale Donovan, Paul Culotta (August 1996). Heroes' Lorebook. (TSR, Inc), p. 57. ISBN 0-7869-0412-7.
- ↑ Ed Greenwood (March 2000). “The New Adventures of Volo: Hin Nobody Knows”. In Dave Gross ed. Dragon #269 (Wizards of the Coast), p. 87.