These characters followed their whims on an individualistic accord. They avoided authority, shook off societal restraints and challenged the status quo throughout their lives. These people often believed there was no order to anything, and used that as a guiding principle for their actions.
Chaotic neutral characters could be somewhat unpredictable, but their behavior was not totally random, or guided by undoing the work of others. While they valued their own liberty, they did not strive to protect, or inhibit, the freedom of others. On the other hand, they wouldn't intentionally disrupt organizations as part of a campaign of anarchy. To do either of these, they would had to have been motivated either by good, and desired to liberate the downtrodden, or by evil, and taken joy in making others suffer.
- Opposing alignment
A chaotic neutral character disliked laws and regarded them as restrictions on their freedom. Lawful neutral characters were obsessed with guidelines and restrictions, and followed these codes to the letter. These two alignments were opposites.
Appendix[edit | edit source]
See also[edit | edit source]
- Creatures of chaotic neutral alignment
- Inhabitants of chaotic neutral alignment
- Chaotic neutral deities
Notes[edit | edit source]
References[edit | edit source]
- Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast), p. 89. ISBN 0-7869-1551-4.
- David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 66. ISBN 0-88038-716-5.
- Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 122. ISBN 978-0-7869-6560-1.
- Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast), p. 88. ISBN 0-7869-1551-4.