The Chapel of Resounding Justice was a small fortified temple dedicated to Tyr located near Archenbridge.[1] It was famous for the realistic statue of a planetar ornamenting its courtyard, and was a pilgrimage destination for Tyrran faithfuls.[1]
Defenses[]
The temple was protected by heavy reinforced doors.[1] Rooftop vantages 20 ft (6.1 m) from the ground allowed the inhabitants to defend against attackers, protected by chest-high parapets circling the outside walls.[1]
A well-stocked armory contained enough chainmail suits, shields and weapons to arm a dozen combatants.[1] The chapel was usually manned by four soldiers and their captain, as well as a cleric.[1]
History[]
Circa Year of the Ormserpent, 1295 DR, Tyr sent the young planetar named Resounding Justice against Krysus Vaant, a blackguard of Gargauth.[1] The angel tracked her target outside of Archenbridge, and chased it southeast over several days. The ensuing battle pitted the antipaladin and a pit fiend against the angel, which paid the ultimate price in order to destroy its opponents: she sacrificed herself to blast her enemies with radiant energy, but transformed into a statue of white and gold marble in the process.[1]
After finding her remains a couple days later, members of the church of Tyr built a temple around the statue, to celebrate and praise her selfless act in the name of justice.[1]
Magical effects[]
The statue in the middle of the courtyard radiated a gentle divine magic, and at night glowed with a peaceful blue-white light. The temple reinforced the connection of the faithful with good domain spells, an effect especially strong for clerics of the faith.[1]
The divine magic protecting the place also helped stabilizing people on death's door, and creatures resting there would find their wounds healing faster than usual.[1]
Rumors & Legends[]
Those touching the statue could still feel the divine presence of Resounding Justice. [1] Some believed she was still inside, waiting for the right time to serve her deity again.[1] This was the subject of much debates within the clergy: some believed that they should find a way to restore her to life, while traditionalists argued this would undermine the meaning of her sacrifice, and potentially undo the magic that destroyed her foes.[1]
Appendix[]
Map[]

Floor plan of the first and second levels showing the location of the statue (2)
, the barracks (3)
, captain's quarters (4)
and priest's quarters (6)
, the shrine to Tyr (5)
, the storage (7)
and armory (8)
, as well as the rooftop vantage (9)
.
References[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), pp. 129–131. ISBN 0-7869-3697-5.