Charm animals and plants was a divine spell or channel divinity given to clerics who chose the Nature domain.[1]
Effects[]
This spell had a chance to charm all animals and plant creatures in a 30 ft (9.1 m) radius for one minute. The creatures had one chance to resist the spell or be rendered friendly to the caster and anyone the caster declared a friend. The creatures had to be able to see the caster or they were unaffected.[1]
Components[]
Only the caster's holy symbol was needed to cast this spell, and for the priest to invoke his or her deity's name.[1]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 1.3 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 62. ISBN 978-0-7869-6560-1.