Novice spellcasters were able to use the charm person, calm emotions, and suggestion spells. Clerics of some experience could cast emotion, charm monster, and geas/quest. Those that were masters of this domain had access to insanity, demand, and dominate monster.
- ↑ 1.0 1.1 1.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 62. ISBN 0-7869-1836-5.
- ↑ 2.0 2.1 2.2 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 85. ISBN 0-7869-3134-5.