The Charm domain was a deity domain that granted divine spellcasters like clerics with charm-related spells and powers.[1][2]
Deities[]
Eilistraee • Evening Glory • Finder Wyvernspur • Gargauth • Hanali Celanil • Lliira • Milil • Oghma • Sharess • Sharindlar • Sheela Peryroyl • Sune
Powers[]
Once a day, they could become more charismatic for a minute.[1][2]
Spells[]
Novice spellcasters were able to use the charm person, calm emotions, and suggestion spells. Clerics of some experience could cast emotion, charm monster, and geas/quest. Those that were masters of this domain had access to insanity, demand, and dominate monster.[1][2]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 62. ISBN 0-7869-1836-5.
- ↑ 2.0 2.1 2.2 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 85. ISBN 0-7869-3134-5.
Connections[]
Deity Domains
3rd, 3.5, and 5th Editions
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