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Charm person was an enchantment spell that made the subject a friend of the caster.[4]

EffectEdit

The post–Second Sundering version of the spell could target more creatures if used at a higher level.[17]

ComponentsEdit

Only verbal and somatic components were needed.[17]

The arcane verbal component for this spell, in the Mulan spellcasting tradition[18] was Dothax Mylax Heeroz.[19]

HistoryEdit

The Netherese arcanist Keonid was given the credit for the creation of this spell in −1855 DR.[1]

Charm person was a common spell in the Realms by 1358 DR.[20]

AppendixEdit

ReferencesEdit

  1. 1.0 1.1 1.2 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 22–23, 27. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 221. ISBN 978-0-7869-6560-1.
  3. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 63. ISBN 978-0-7869-6560-1.
  4. 4.0 4.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 209. ISBN 0-7869-2886-7.
  5. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 46, 62, 65. ISBN 0-7869-1836-5.
  6. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), pp. 85, 90, 181. ISBN 0-7869-3134-5.
  7. Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 72. ISBN 0-7869-3910-9.
  8. Monte Cook (Oct 2002). Book of Vile Darkness. (Wizards of the Coast), p. 66. ISBN 0-7869-0672-3.
  9. Hal Maclean (September 2004). “Seven Deadly Domains”. In Matthew Sernett ed. Dragon #323 (Paizo Publishing, LLC), p. 64.
  10. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 132. ISBN 0-88038-716-5.
  11. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 171. ISBN 0-7869-0329-5.
  12. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 150. ISBN 1-56076-107-5.
  13. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 182, 185. ISBN 0-7869-0394-5.
  14. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  15. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
  16. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 65. ISBN 0-9356-9601-6.
  17. 17.0 17.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 221. ISBN 978-0-7869-6560-1.
  18. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 97. ISBN 0-7869-2875-1.
  19. Douglas Niles (November 2004). Black Wizards. (Wizards of the Coast), p. 167. ISBN 0-7869-3560-X.
  20. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 152. ISBN 0-8803-8828-5.
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