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Chill was a southern magic divine spell available to worshipers of Osiris.[1][2]

Effects[]

When cast, the spell saturated an area with chilling, cold air. The spell affected an area with a maximum 30 ft (9.1 m) radius. The spell also allowed to focus the cold air to surround a single creature.[2]

Components[]

In addition to somatic and verbal components, this spell required a material component, a feather.[2]

Appendix[]

Further Reading[]

References[]

  1. 1.0 1.1 Mark Middleton et al. (1999). Priest's Spell Compendium Volume One. (TSR, Inc), p. 116. ISBN 9780786913596.
  2. 2.0 2.1 2.2 2.3 Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 79. ISBN 978-0880388214.
  3. Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 123. ISBN 978-0786906574.