Chill was a southern magic divine spell available to worshipers of Osiris.[1][2]
Effects[]
When cast, the spell saturated an area with chilling, cold air. The spell affected an area with a maximum 30 ft (9.1 m) radius. The spell also allowed to focus the cold air to surround a single creature.[2]
Components[]
In addition to somatic and verbal components, this spell required a material component, a feather.[2]
Appendix[]
Further Reading[]
- Chris Perry (May 1996). “A Wizards' Three”. In Pierce Watters ed. Dragon #229 (TSR, Inc.), pp. 40–45.
References[]
- ↑ 1.0 1.1 Mark Middleton et al. (1999). Priest's Spell Compendium Volume One. (TSR, Inc), p. 116. ISBN 9780786913596.
- ↑ 2.0 2.1 2.2 2.3 Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 79. ISBN 978-0880388214.
- ↑ Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 123. ISBN 978-0786906574.