Chill metal lowered the temperature of metal items until it was incredibly cold. A creature took cold damage if its equipment was chilled. It took full damage if its armor was affected or if it was holding, touching, wearing, or carrying metal weighing one-fifth of its weight. The creature suffered minimal injury if it was not wearing metal armor and the metal that it was carrying weighed less than one-fifth of its weight.
Initially, the metal became very chilly and uncomfortable to touch but dealt no damage. Shortly thereafter, icy coldness caused pain and damage. A few minutes later the metal became freezing cold, causing greater injury. Any heat intense enough to damage the creature negated cold damage from the spell (and vice versa). Underwater, chill metal dealt no damage, but ice immediately formed around the affected metal, making it more buoyant.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), pp. 189, 209. ISBN 0-7869-2886-7.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 85. ISBN 0-7869-3134-5.
- ↑ David Noonan (May 2004). Complete Divine. (Wizards of the Coast), p. 137. ISBN 0-7869-3272-4.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 205. ISBN 0-88038-716-5.
- ↑ David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 261. ISBN 0-7869-0329-5.
- ↑ Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 56. ISBN 0-9356-9601-6.