Chillborn were zombies animated by foul rites that hardened their minds and bodies with the iciness of death.[2]
Behavior[]
Chillborn zombies were remorseless, savage, and predatory.[2][3] They were heedless of their own safety as they obeyed the will of their creator,[4] and would attack their targets in straightforward charges,[5] targeting weaker victims first.[6]
They were generally disorganized and unintelligent,[1][3][5] although they could at least make use of ladders.[7]
Abilities[]
Chillborn zombies could sap the heat from a creature's body, leaving it cold and dead.[3] They radiated an aura of intense cold, with temperatures dropping further when multiple chillborn were near each other. The icy chill of a chillborn's touch could freeze a warm-blooded creature in place, leaving it even more vulnerable to the zombie's freezing blows.[1][2]
If slain, a chillborn zombie's body exploded in a 5‑foot (1.5‑meter) burst of freezing cold that numbed any creature caught near it.[1]
Ecology[]
Hungry chillborn zombies sought to drain the heat and life from warm-blooded victims.[2][3]
They could be encountered on the Great Glacier,[3] but were not found only in icy regions: they could be encountered in Aglarond and along the shores of the Sea of Fallen Stars, in Neverwinter Wood and the ruins of Illefarn,[8] as well as in the tombs and hidden places of the Sword Coast.[5][6]
History[]
As of the late 15th century DR, an unusually intelligent and coordinated group of chillborn zombies had become a particular threat to the land of Vaasa when they were released from the lost city of Vaalathrim after the melting of the Great Glacier released those ruins from the ice.[3] This coincided with attacks by a mysterious, heat-stealing monster in nearby Damara, which had come to be called "the Breath of Winter".[9]
In the Year of the Ageless One, 1479 DR, a necromancer named Azu Morn plotted to undermine the Masked Lords of Waterdeep,[10][note 1] and his first move was to raise a variety of undead in the crypt of the Solemn Order of Recognized Furriers and Woolmen Guild.[10][11] This included animating the bodies of four former guildmasters as chillborn zombies.[12]
Appendix[]
Notes[]
- ↑ Unless otherwise stated, all Forgotten Realms content released as part of 4th edition Dungeons & Dragons is assumed to take place in 1479 DR.
Appearances[]
Video Games
Organized Play & Licensed Adventures
References[]
- ↑ 1.0 1.1 1.2 1.3 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 275. ISBN 978-0-7869-4852-9.
- ↑ 2.0 2.1 2.2 2.3 Chris Sims (October 2007). “Design & Development: Zombies!”. In Kim Mohan ed. Dragon #360 (Wizards of the Coast), p. 74.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 188. ISBN 978-0-7869-4924-3.
- ↑ Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 274. ISBN 978-0-7869-4852-9.
- ↑ 5.0 5.1 5.2 Brayden Glad (February 2009). The Woolmen's Restless Tomb (WATE1-3). Living Forgotten Realms (RPGA), pp. 9–10.
- ↑ 6.0 6.1 Otávio A. Gonçalves (December 2008). The Night I Called the Undead Out (BALD1-2). Living Forgotten Realms (RPGA), p. 9.
- ↑ Andrew Schneider (November 2008). At the Foot of the Lighthouse (AGLA1-2). Living Forgotten Realms (RPGA), p. 16.
- ↑ Liquid Entertainment (2011). Dungeons & Dragons: Heroes of Neverwinter. Facebook.
- ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 114. ISBN 978-0-7869-4924-3.
- ↑ 10.0 10.1 Claire Hoffman, Keith Hoffman (October 2009). Out of Hatred (WATE1-6). Living Forgotten Realms (RPGA), p. 4.
- ↑ Brayden Glad (February 2009). The Woolmen's Restless Tomb (WATE1-3). Living Forgotten Realms (RPGA), p. 4.
- ↑ Brayden Glad (February 2009). The Woolmen's Restless Tomb (WATE1-3). Living Forgotten Realms (RPGA), p. 16.