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Chillborn were zombies animated by foul rites that hardened their minds and bodies with the iciness of death.[2]

Behavior[]

Chillborn zombies were remorseless, savage, and predatory.[2][3] They were heedless of their own safety as they obeyed the will of their creator,[4] and would attack their targets in straightforward charges,[5] targeting weaker victims first.[6]

They were generally disorganized and unintelligent,[1][3][5] although they could at least make use of ladders.[7]

Abilities[]

Chillborn zombies could sap the heat from a creature's body, leaving it cold and dead.[3] They radiated an aura of intense cold, with temperatures dropping further when multiple chillborn were near each other. The icy chill of a chillborn's touch could freeze a warm-blooded creature in place, leaving it even more vulnerable to the zombie's freezing blows.[1][2]

If slain, a chillborn zombie's body exploded in a 5‑foot (1.5‑meter) burst of freezing cold that numbed any creature caught near it.[1]

Ecology[]

Evermending Chillborn

A chillborn risen corpse.

Hungry chillborn zombies sought to drain the heat and life from warm-blooded victims.[2][3]

They could be encountered on the Great Glacier,[3] but were not found only in icy regions: they could be encountered in Aglarond and along the shores of the Sea of Fallen Stars, in Neverwinter Wood and the ruins of Illefarn,[8] as well as in the tombs and hidden places of the Sword Coast.[5][6]

History[]

As of the late 15th century DR, an unusually intelligent and coordinated group of chillborn zombies had become a particular threat to the land of Vaasa when they were released from the lost city of Vaalathrim after the melting of the Great Glacier released those ruins from the ice.[3] This coincided with attacks by a mysterious, heat-stealing monster in nearby Damara, which had come to be called "the Breath of Winter".[9]

In the Year of the Ageless One, 1479 DR, a necromancer named Azu Morn plotted to undermine the Masked Lords of Waterdeep,[10][note 1] and his first move was to raise a variety of undead in the crypt of the Solemn Order of Recognized Furriers and Woolmen Guild.[10][11] This included animating the bodies of four former guildmasters as chillborn zombies.[12]

Appendix[]

Notes[]

  1. Unless otherwise stated, all Forgotten Realms content released as part of 4th edition Dungeons & Dragons is assumed to take place in 1479 DR.

Appearances[]

References[]

  1. 1.0 1.1 1.2 1.3 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 275. ISBN 978-0-7869-4852-9.
  2. 2.0 2.1 2.2 2.3 Chris Sims (October 2007). “Design & Development: Zombies!”. In Kim Mohan ed. Dragon #360 (Wizards of the Coast), p. 74.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 188. ISBN 978-0-7869-4924-3.
  4. Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 274. ISBN 978-0-7869-4852-9.
  5. 5.0 5.1 5.2 Brayden Glad (February 2009). The Woolmen's Restless Tomb (WATE1-3). Living Forgotten Realms (RPGA), pp. 9–10.
  6. 6.0 6.1 Otávio A. Gonçalves (December 2008). The Night I Called the Undead Out (BALD1-2). Living Forgotten Realms (RPGA), p. 9.
  7. Andrew Schneider (November 2008). At the Foot of the Lighthouse (AGLA1-2). Living Forgotten Realms (RPGA), p. 16.
  8. Liquid Entertainment (2011). Dungeons & Dragons: Heroes of Neverwinter. Facebook.
  9. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 114. ISBN 978-0-7869-4924-3.
  10. 10.0 10.1 Claire Hoffman, Keith Hoffman (October 2009). Out of Hatred (WATE1-6). Living Forgotten Realms (RPGA), p. 4.
  11. Brayden Glad (February 2009). The Woolmen's Restless Tomb (WATE1-3). Living Forgotten Realms (RPGA), p. 4.
  12. Brayden Glad (February 2009). The Woolmen's Restless Tomb (WATE1-3). Living Forgotten Realms (RPGA), p. 16.

Connections[]

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