The user could strike a chime of opening while pointing it to an object that possessed some sort of closed opening such as a door, lid, latch, or valve, out to a range of up to 120 feet (37 meters). The chime sent out a clear tone that unlocked one of the locks keeping the object closed, or the object itself if it only had one lock.
The chime could even bypass certain magical effects such as hold portal or arcane lock spells. However, if the sound could not reach the object, such as if blocked by a silence spell or similar effect, it did not have any effect.
- Waterdeep: Dungeon of the Mad Mage
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 158. ISBN 978-0786965622.
- ↑ Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 122. ISBN 0-9356-9602-4.
- ↑ 3.0 3.1 3.2 3.3 3.4 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5 edition. (Wizards of the Coast), p. 252. ISBN 0-7869-2889-1.