A chime of opening was a magic item capable of opening locks, latches, or doors by its sonic vibrations.[1]
Description[]
Typical chimes of opening were hollow mithral tubes about 1 foot (30 centimeters) long and weighing about 1 pound (450 grams).[1][5]
Powers[]
The user could strike a chime of opening while pointing it to an object that possessed some sort of closed opening such as a door, lid, latch, or valve, out to a range of up to 120 feet (37 meters). The chime sent out a clear tone that unlocked one of the locks keeping the object closed, or the object itself if it only had one lock.[1]
The chime could even bypass certain magical effects such as hold portal or arcane lock spells.[5] However, if the sound could not reach the object, such as if blocked by a silence spell or similar effect, it did not have any effect.[1][5]
The chime could be used up to ten times, after which it shattered and lost its powers.[1][5]
History[]
Circa 1372 DR, a chime of opening could be found in one of the cluttered tables with "antiques" in Torleth's Treasures of Gillian's Hill.[2]
Appendix[]
Appearances[]
Adventures
Video Games
Card Games
Organized Play & Licensed Adventures
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 158. ISBN 978-0786965622.
- ↑ 2.0 2.1 Ossian Studios (June 2018). Neverwinter Nights: Darkness over Daggerford. Beamdog.
- ↑ Ossian Studios (August 2019). Designed by Luke Scull. Neverwinter Nights: Tyrants of the Moonsea. Beamdog.
- ↑ Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 122. ISBN 0-9356-9602-4.
- ↑ 5.0 5.1 5.2 5.3 5.4 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 252. ISBN 0-7869-2889-1.