The church of Torm, also known as the True and Loyal as well as the Watchful Guardians,[11] was the collection of faithful followers of Torm, god of duty and loyalty,[4] and the patron deity of paladins[2] as well as the god of courage and self-sacrifice.[1] It was one of the most popular faiths throughout Faerûn,[12] having grown in prevalence and influence as Torm became a greater power during the Era of Upheaval.[3][13][14][15]
The faith itself was referred to as the True Faith or the Unbending Way of Torm.[2] Collectively, Torm's clergy were dubbed the Tormtar[2] or Tormish,[16] while his followers were known as Tormish,[2][14] or Tormar.[17]
Dogma[]
The tenets of Torm's church involved obedience to duty and loyalty to one's allies. Tormish clergy and laypeople were directed to uphold virtuousness, maintain order throughout the Realms, and strike out against corrupt and evil forces.[11] Serving others in these causes was the truest path to deliverance of the spirit and the best means to honor Torm himself.[2][4] Disobedience was to be punished quickly and severely.[18]
All followers of Torm were expected to demonstrate devotion to their faith, their family, their superiors, and all goodly beings of the Realms.[2]
Torm requires the following:[6]
- Respect and enforce the law, and honor your traditions.
- Demonstrate truthfulness, loyalty, and steadfast devotion to a rightful cause.
- Do not flinch in the execution of your duty, no matter what the consequence.
By 1480 DR, the creed of Torm's church dictated: "Be loyal, obedient, and dutiful, up-holding laws, rules, and the most ethical stances through both unwavering support and armed vigilance. Seek corruption constantly and stamp it out. Give swift but brutal death to traitors. Where laws are unjust or flawed, urge improvements and alternatives rather than a confusion of ever more laws. Train law keepers and judges to be just, and watch over them to ensure that they perform with impartiality. Serve with all your heart as well as all your reason. Every failure of duty diminishes the Loyal Fury; every success empowers him and brightens the world. Be vigilant always. Question your actions and stances rather than sinking into the sin of self-righteousness. Torm watches you, and expects you to watch and guide others."[11]
Attitudes[]
Followers of Torm conveyed gratitude for the opportunity serve the mortals of the Realms.[2] They did not act for personal acclaim accept any material rewards but rather for the personal fulfillment of making the world a safer and more just place to live. Anyone found guilty of garnering wealth while carrying out the church's tenets would be offered penance for minor infractions but would be immediately excommunicated in other instances.[11]
The church did not consider the hoarding of arms and weaponry as inherently wicked but abstained from doing so as a matter of practical caution.[11]
While some individuals resented the overbearing influence the Tormish church held over their daily lives, many accepted it as a necessary burden to live a life free from oppression.[11]
Organization[]
Torm's church was organized into three tiers, separated from the others by both the caliber and duration of service to the faith.[2]
Titles[]
The highest tier of Torm's church comprised the Tormtar, and included the following titles in descending order (along with associated color robes or pigmented armor): Champion (dusky purple),[19] Vanguardier (amethyst), Knight (deep blue),[2] Guardian (sky blue), Enforcer (deep green),[19] Loyan (pale green),[2] Watchful Venturer (yellow), Vigilant (orange),[19] Warden (dark amber), Faithblade (rose red),[2] Anduran (crimson),[19] and Unproven (uncolored), the faith's novices. Other titles were bestowed upon Tormtar that undertook specific duties. These included: Priest Inquisitor, High Priest, Templemaster, Seneschal, Doorwarden, Revered Messenger, and Patrol Captain.[2]
For a time following the death of Tyr, the title of High Justiciar was incorporated into the hierarchy of the church.[14]
The second tier of the church encompassed the numerous knightly orders that undertook charges and quests in his name. Regardless of the order of which they were a member, these holy champions were collectively known as the Swords of Torm.[2]
The third and lowest-ranking tier of the church included all the laypeople that venerated Torm as their patron deity. This group included folks from all walks of life, including many soldiers and city officials. Despite not having membership within they Tormish clergy, they were expected to uphold the tenets of the faith and offer regular tithing to their local temple or shrine.[2]
Orders[]
- Girded Healers: Members of this order worshiped both Torm and Ilmater. The primary purpose of this order was to heal those touched by war or the Spellplague.[20]
Knightly Orders[]
- The Evenhands of Everlund, an upstanding order of knights based in Luruar protects the civilized lands of the north. Commanded by the Lord of Everlund, the paladin of Torm, Kel Moorwalker.[20]
- Loyal Order of Innocents, a group of Tethyrian knights that was founded by Queen Zaranda Star during the mid-14th century DR.[21]
- Order of the Golden Lion, a holy order of knights and paladins founded after the Time of Troubles that focused their collective efforts on fulfilling the church's Penance of Duty and repairing the Weave.[2][22]
- Paladins of the Hand, an order of twelve Tormtar paladins that were active during the 12th century DR.[23]
- Trueblades, an order of crusaders based in Tantras responsible for damage control during warfare and disasters.[24]
- Sons of Light, an order of knights that once existed during the early 8th century DR and fought in the Weeping War.[25]
Classes[]
About two out of five members of Torm's church were specialty priests,[2] that took on the role of either holy champions or paragons.[26] Clerics, crusaders,[27] and paladins,[3] specifically those of the Oaths of Devotion and the Crown,[28] composed the rest of his clergy.[2] These Tormtar were also accompanied in their services by a number of divine champions and disciples.[3]
Activities[]
Tormtar clergy set out to overthrow corrupt officials that garnered positions of power by unscrupulous means,[14][4] and offer ethical alternatives in their place.[2] They rooted out unjust and racist laws from the realms in which they were active and stymied efforts by leaders to conquer neighboring lands.[11] When necessary, they were to exact lethal judgement against those that betrayed the trust of others.[2][4] To accomplish their aims, the clergy integrated themselves into political organizations and governments across the Realms, except for those run by despots and tyrants.[11]
Additionally, regularly provided aid and resources to all manner of valorous knights, dutiful guardians, and honest courtiers in the nations across Faerûn.[2]
Followers of Torm that took up the adventuring lifestyle were granted much freedom while questing, but were required to regularly report back to church officials.[2] They were dispatched as explorers to learn more about the realms outside their spheres of influence.[12] They were directed to offer significant tithings, upwards of half the riches they acquired during their travels.[2]
Penance of Duty[]
Following the church's actions taken during the Time of Troubles, Torm himself directed his faithful undertake acts of penitence, in response to their collective moral failings. From that time on, all of his followers would undertake the Penance of Duty, three debts that were to regularly be repaid to the folks of the Realms.[2][12]
- Debt of Persecution: In recompense for persecuting members of other faiths, Torm's followers would regularly aid the clergies of other morally-upstanding churches.[2]
- Debt of Dereliction: To answer for failing to route corruptive forces, clergy members must actively take up arms against the churches of Bane, Cyric, Iyachtu Xvim, and the Zhentarim.[2]
- Debt of Destruction: In response to the damage inflicted upon the Weave during the Time of Troubles, all of Torm's faithful were ordered to report any areas of dead or wild magic were to be reported, and all efforts made to assist in their restoration.[2]
Rituals[]
Torm's followers offered a specific litany of prayers to their god at dawn, noon, dusk, and finally at midnight. They would make additional prayers as warranted, such as in the case of great personal need or crisis.[2] Clerics specifically prayed for their spells at dawn.[3]
Clergy members carried out several different rituals, one on a recurring basis, and the others on special occasions. Three special rituals were the minimal requirements for the priesthood. The ritual of Torm's Table involved offering a bountiful meal to someone in need once every two months, to be enjoyed while the offering priest fasted. Whenever a layperson became a full-fledged priest they completed the ritual of Investiture, and then fulfilled the Holy Vigil whenever they ascended in rank within the church's hierarchy.[2]
Celebrations[]
The church of Torm celebrated a few different holidays that were marked on the Calendar of Harptos.[2]
- Eleasis 13 marked the Divine Death, honoring Torm's epic and ultimately fatal battle between Bane during the Avatar Crisis.[2][3][12][14]
- Marpenoth 15 was gleefully celebrated as the True Resurrection, when Torm was restored to the Faerûnian pantheon following the death of his avatar.[2][3][12][14]
- Tormish followers celebrated Shieldmeet every four years by reaffirming their oaths of service and solidifying other commitments for others.[2][3][12]
Tactics[]
Initiates of Torm were able to channel the power of their faith when striking against of the followers of their god's most-hated foes, namely those of Bane, Cyric, or their progenitors, Bhaal, Myrkul, and Iyachtu Xvim.[29]
Base of Operations[]
Regions[]
Torm's faith was prevalent throughout the Dalelands,[30] the Shining Lands,[31][32][33] Tethyr,[34] Ulgarth,[35] the Vast,[17][36] especially within the city of Tantras,[13][37] and even became the state religion of Elturgard upon its founding.[14]
Some scholars speculated that Chalsembyr, the ancient kingdom Torm ruled over as a mortal in the -4th century DR, was located somewhere within the Border Kingdoms south of the Lake of Steam.[3]
There was a small village on the Sword Coast named Torm's Hand.[38] Due to the Spellplague that led to the deaths of Tyr and Helm, Torm's faith spread in Neverwinter of the Sword Coast North.[39]
Temples[]
Temples of Torm were often constructed out of white granite, set upon the upper slops of mountains or other peaks that offered a commanding view over the surrounding landscape.[2] These impenetrable keeps[14] were designed to embody Torm's stately defiance against the evils of the world. They were often made of white granite and decorated with statues of lions and knights in gleaming armor, adorned with mementos taken from the dutiful Tormtar fallen heroes.[2][4]
Some of the most prominent or famous churches of Torm included:
- House of the Hand, the temple in Procampur.[2][40]
- Temple of the Highest, Torm's temple in Elturel that managed to survive the Descent.[41]
- Temple of Torm's Coming, the famous temple in Tantras that housed the High Council,[42] and became a site of pilgrimage for Torm's faithful.[2][16]
Other temples could be found in Eagle Peak,[2] Halfhap,[43] Hawk's Nest,[44] Orvyltar,[35] Shadowdusk Hold in Undermountain,[45] Teziir,[46] Torm's Hand near Baldur's Gate,[47] and Weatherstone Keep.[48]
Shrines of Torm could be found in Baldur's Gate,[49] the High Hall of Elturel,[50] Eshpurta,[51] Hillsfar,[2][52] Ravens Bluff,[17] Scornubel,[2] Shadowdale,[53] and Urmlaspyr.[2]
Equipment, Spells, and Relics[]
Torm's holy symbol comprised a gauntleted right hand, palm held upwards or extended forward, known as the Hand Resolute. To Torm's followers it symbolized restraint and temperance[4], and forbearance.[4] Another symbol was a silver or gray metal shield bearing the Hand Resolute with three black arrows embedded in the shield.[54] The Hand Resolute slightly changed by 1479 DR.[6] By 1489 DR, the symbol became a white right gauntlet (a white gauntlet made for the right hand).[1][4] The Tormish temples, civic structures, and the homes of the faithful are often decorated with the Hand Resolute images as a contrast reminder of the principle: the just and true must pause for action to judge if their intention upholds Torm's ideals.[4]
Tormish faith tokens allowed the bearers to cast the spells guidance and virtue.[55]
Dress[]
Priests of Torm wore either clean robes complete with a breastplate and bracers or an immaculate set of plate mail armor with an elaborately decorated helm. Their robes and armor were dyed or tinted with ink to denote different ranks,[19] the latter of which were inscribed with Torm's Penance of Duty.[2]
Weapons and Arms[]
Tormtar kept and used the best weapons and armor available to them. Their weapons were immaculately maintained and their armor polished at all times, save those occasions when doing so would get in the way of their duties.[2]
Followers of Torm treasured a type of enchanted shield known as the shield of vigilance.[56] The lance of Faerûn was a variety of lance that were crafted specifically for mounted Tormtar champions.[57] The tooth of Torm was a type of magical dagger with a silver blade that allowed the wielder to see through invisibility.[58]
Spells[]
Tormish clergy were granted a casting of the spell command to use once per day at their discretion.[19] Spells associated with or often used by members of Torm's church included: alert vigil,[23] bless weapon,[29] silver dragonmail,[59] golden dragonmail,[60] Hand of Torm,[2][61][62] bolt of glory, swordward,[63] and wrath of Torm.[23]
Relics[]
- Chalsembyr's Heart, the enchanted and intelligent longsword of Bertold that guided his quest to find Torm's personal realm.[40]
- Crown of Narfell, one once-evil symbol of ancient Narfell was once destroyed, re-forged by priests of Torm, Tyr, and Ilmater, and finally incorporated into the regalia of the court of Impiltur.[64]
- Helm of Torm's Sight, a non-magical helm that grated the wearer the ability to speak directly with Torm the True.[65][66]
- Titanslayer, the holy avenger longsword wielded by Torm's mortal champion.[67]
- Veloghon of Vigilance, a war-shield that held within in the specifications of several spells associated with Torm's faith.[23]
Relationships[]
Several valorous and benevolent knightly orders were considered among the allies of Torm's church, including the Knights of Imphras II,[7] the Knights Kuldar of Barakmordin,[68] and the Triadic knights, the latter two of which deified the Triad, the group of gods of which Torm was a member.[8]
While not allies per se, the Tormish church appreciated the tenets of the Guardians of the Weave, specifically their efforts to negate the ill-effects of wild magic areas and dead-magic zones.[69] They also held the gnome followers of Gaerdal Ironhand in high regard.[70]
Despite the fact Torm and Helm remained close as divine powers,[3] Torm's clergy maintained a less-than-amiable rivalry with the church of Helm.[13] This relationship became much more strained during the mid–14th century.[2][9]
The church was considered a direct enemy of the Cult of the Dragon.[10]
History[]
In the Year of the Dowager Lady, 726 DR, the church of Torm, along with those of Tyr and Ilmater, initiated the Triad Crusade.[71] Holy warriors from all three faiths were dispatched to Impiltur to depose King Argosh the Scaled, who had previously seized the kingdom's throne.[72][73]
Time of Troubles[]
When the gods of the Realms were cast down to Toril during the Time of Troubles in the Year of Shadows, 1358 DR, Torm's avatar manifested within the city of Tantras in the Vast.[2] By all appearances he was forced to remain within the local temple, held as a prisoner in his own holiest place of worship. In truth Torm allowed himself to be controlled in this manner for a short while, to understand the corruption that had spread among his faithful in the city.[3] Using the miracle of Torm's appearance, the corrupt head-priest of Tantras' temple Dunn Tenwealth maneuvered himself into a greater position of power,[74] designated the followers of other faiths as "unbelievers", and engaged in systematic oppression and torment over them.[2][75]
When the colossal avatar of Bane marched upon the city that same year, intent on leveling it in search of the lost Tablet of Fate, Torm took action to protect his followers in his holy city. By means of the Ceremony of Power, Torm absorbed the life force of all his followers—both corrupt and true-hearted alike—and transformed his avatar into that of a lion-headed, humanoid champion equal in stature to the Bane's monstrosity.[76][77] Torm and Bane's avatar's mortally wounded each other in the waters beyond the city,[19] and hundreds[78] of devout Tormish followers were dead. Many of them sacrificed their lives willingly, so that the great evil could be struck from the Realms.[79]
For his service Torm was reinstated as a member of the Faerûnian pantheon. Some speculated that he was offered back his divinity in exchange for carrying the tenets of his faith unto death.[80] Yet others believed that as a formal mortal native to the Prime that ascended to the power of a demigod, Torm could not be destroyed outright on Toril.[13]
Renaissance[]
The church of Torm experienced a rebirth following this miraculous yet tragic series of events. Incensed by his followers' persecution of other goodly religions due to Dunn Tenwealth's misguidance, Torm dictated for his followers' failing the "debts" that became known as the Penance of Duty.[2] Torm's faith soared in popularity and flourished across the breadth of Faerûn,[3][13] while Torm himself regarded a divine hero and symbol of selflessness.[3] Many children, called the Martyr's Progeny, left orphaned by sacrifices their parents made in Tantras were adopted by the church.[76]
In the years that followed, Torm's clergy worked alongside Mystran priests to cleanse regions of dead and wild magic that were created during the Avatar Crisis. They utilized some of the most potent magic available to spellcasters at the time.[81]
After Bane's return in the Year of Wild Magic, 1372 DR, many people turned to Torm's church for guidance and protection from the returned evil god and his cultish followers.[3]
In the Year of Three Streams Blooded, 1384 DR, Cyric conspired the death of Tyr and affected Torm alongside the Loyal Fury's church.[82]
15th Century[]
In the time following the death of Tyr, some of Torm's clergy carried on traditions once associated with the Tyrran faith,[83] even utilizing the same titles used within the church.[14] Some orders of Tyrran paladins converted to the veneration of Torm, while others aligned their faiths with other gods.[3][28]
By the late 15th century DR, Torm's faith had grown exponentially more influential, and boasted the highest number of paladins among any group on all of Toril.[14] Torm had ascended to the rank of greater power,[15] and a divine domain bearing his name emerged, granting additional power to his followers and those of his allies.[84]
Members[]
All manner of folks from across the Realms embraced Torm's faith and joined his church. These people often sought to better their own lives the world around them, and understood that often required resolute self-sacrifice.[4]
The worship of Torm was notable among the Uthgardt barbarians,[85] notably members of the Black Lion tribe.[86]
Notable Members[]
-see, understand, and judge fairly.
- Alfin Biscop, a resurrected retired adventurer and cleric affected by the Death curse in the late 15th century.[87]
- Belthar Garshin, the paladin that slew the half-fiend Argost in the 8th century DR.[88]
- Gwydion "the Quick", Torm's champion that was tasked with protecting the scribe Rinda from the god Cyric.[2][67]
- Haelimbrar, a paladin of Torm and one of the Lords of Imphras II of Impiltur.[73]
- Jekhal Windsinger, leader of the Trollslayers the Nawal of the city of Orpher.[89]
- Jhingleshod, the half-golem Iron Axeman of the Dire Wood.[90]
- Keldorn Firecam, a loyal knight of the Order of the Radiant Heart in Athkatla.[91]
- Kelemvor Lyonsbane, the adventurer and mercenary that famously ascended to godhood himself.[92]
- Kel Moorwalker, a paladin of Torm and a Lord of Everlund who published a book "On Law and Justice".[82]
- Ontharr Frume, a knight of the Order of the Gauntlet that plated a role in the Tyranny of Dragons events of the late 15th century.[93][94]
- Shield of Innocence, an orog paladin granted sainthood after sacrificing his life in defense of Zazesspur.[21]
- Sirac of Suzail, the indomitable fisher of famous lineage that lived in Bryn Shander in Icewind Dale.[95][96]
- Thavius Kreeg, the deceitful High Overseer of Elturel that forewent his devotion to Torm and made a deal with the archdevil Zariel to save his city from the undead.[97][98]
- Lady Thyss, one of Torm's warrior-priestesses and wife to the ruler of Thesk.[99]
- Vhonna Deepdell, a retired warrior of Torm that became an instructor at the Field of Triumph in Waterdeep.[100][101]
Appendix[]
Appearances[]
Adventures
Novels & Short Stories
Video Games
Baldur's Gate II: Shadows of Amn
Organized Play & Licensed Adventures
References[]
- ↑ 1.0 1.1 1.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 294. ISBN 978-0-7869-6560-1.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 2.31 2.32 2.33 2.34 2.35 2.36 2.37 2.38 2.39 2.40 2.41 2.42 2.43 2.44 2.45 2.46 2.47 2.48 2.49 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), pp. 162–165. ISBN 978-0786903849.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), pp. 74–75. ISBN 0-7869-2759-3.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 39. ISBN 978-0-7869-6580-9.
- ↑ Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), pp. 87, 91, 104, 106. ISBN 0-7869-2875-1.
- ↑ 6.0 6.1 6.2 Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), p. 158. ISBN 978-0-7869-4929-8.
- ↑ 7.0 7.1 Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 92. ISBN 0-7869-3697-5.
- ↑ 8.0 8.1 Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 122. ISBN 0-7869-3697-5.
- ↑ 9.0 9.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 242. ISBN 0-7869-1836-5.
- ↑ 10.0 10.1 Dale Donovan (January 1998). Cult of the Dragon. Edited by Julia Martin. (TSR, Inc.), p. 29. ISBN 0-7869-0709-6.
- ↑ 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), pp. 171–172. ISBN 0786960345.
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 243. ISBN 0-7869-1836-5.
- ↑ 13.0 13.1 13.2 13.3 13.4 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 55. ISBN 1-5607-6617-4.
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 14.6 14.7 14.8 14.9 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 77. ISBN 978-0-7869-4924-3.
- ↑ 15.0 15.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 62. ISBN 978-0-7869-4924-3.
- ↑ 16.0 16.1 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 76. ISBN 1-5607-6617-4.
- ↑ 17.0 17.1 17.2 Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 115. ISBN 0-7869-1195-6.
- ↑ Victor Milán (October 1995). War in Tethyr. (TSR, Inc), p. 185. ISBN 0-7869-0184-5.
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 19.6 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 33. ISBN 0-8803-8828-5.
- ↑ 20.0 20.1 Erik Scott de Bie and Eytan Bernstein (November 2009). “Channel Divinity: Champions of Torm”. In Chris Youngs ed. Dragon #381 (Wizards of the Coast), pp. 93–94.
- ↑ 21.0 21.1 Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 102. ISBN 0-7869-3697-5.
- ↑ Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 103. ISBN 0-7869-3697-5.
- ↑ 23.0 23.1 23.2 23.3 Ed Greenwood and Doug Stewart (1997). Prayers from the Faithful. (Wizards of the Coast), pp. 106–107. ISBN 0-7869-0682-0.
- ↑ Eytan Bernstein (2007-09-11). Crusaders, Swordsages, Warblades. Class Chronicles. Wizards of the Coast. Retrieved on 2016-05-21.
- ↑ BioWare (June 2002). Designed by Brent Knowles, James Ohlen. Neverwinter Nights. Atari.
- ↑ John Terra (February 1996). Warriors and Priests of the Realms. Edited by Steven E. Schend. (TSR, Inc), p. 115. ISBN 0-7869-0368-6.
- ↑ John Terra (February 1996). Warriors and Priests of the Realms. Edited by Steven E. Schend. (TSR, Inc), p. 64. ISBN 0-7869-0368-6.
- ↑ 28.0 28.1 Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 132. ISBN 978-0-7869-6580-9.
- ↑ 29.0 29.1 Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), pp. 31–32. ISBN 0-7869-3697-5.
- ↑ Richard Baker (June 2013). Search for the Diamond Staff. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 7.
- ↑ Tom Prusa (1993). The Shining South. (TSR, Inc), p. 59. ISBN 1-56076-595-X.
- ↑ Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 116. ISBN 0-7869-3492-1.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 12. ISBN 0-7869-3134-5.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 23. ISBN 0-7869-1836-5.
- ↑ 35.0 35.1 Tom Prusa (1993). The Shining South. (TSR, Inc), p. 76. ISBN 1-56076-595-X.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 15. ISBN 0-7869-3134-5.
- ↑ Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 156. ISBN 0-7869-1195-6.
- ↑ Rich Lescouflair, Alan Patrick (2019). Hellfire Requiem (DDEP09-02) (PDF). D&D Adventurers League: Avernus Rising (Wizards of the Coast), p. 4.
- ↑ Erik Scott de Bie and Eytan Bernstein (November 2009). “Channel Divinity: Champions of Torm”. In Chris Youngs ed. Dragon #381 (Wizards of the Coast), p. 92.
- ↑ 40.0 40.1 Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 61. ISBN 0-7869-3697-5.
- ↑ Adam Lee, et al. (September 2019). Baldur's Gate: Descent into Avernus. Edited by Michele Carter, et al. (Wizards of the Coast), pp. 62–64. ISBN 978-0-7869-6687-5.
- ↑ Scott Ciencin (June 2003). Tantras. (Wizards of the Coast), p. 285. ISBN 0-7869-3108-6.
- ↑ John Terra (November 1997). Four from Cormyr. Edited by Kim Mohan. (TSR, Inc.), p. 99. ISBN 0-7869-0646-4.
- ↑ Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 90. ISBN 978-0-7869-6600-4.
- ↑ Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited by Jeremy Crawford. (Wizards of the Coast), p. 284. ISBN 978-0-7869-6626-4.
- ↑ Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 84. ISBN 1-5607-6617-4.
- ↑ Rich Lescouflair, Alan Patrick (2019). Hellfire Requiem (DDEP09-02) (PDF). D&D Adventurers League: Avernus Rising (Wizards of the Coast), p. 9.
- ↑ Catherine Evans (2020). Ruined Prospects (DDAL09-09) (PDF). D&D Adventurers League: Avernus Rising (Wizards of the Coast), p. 2.
- ↑ Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), p. 50. ISBN 0-7869-6463-4.
- ↑ Adam Lee, et al. (September 2019). Baldur's Gate: Descent into Avernus. Edited by Michele Carter, et al. (Wizards of the Coast), p. 60. ISBN 978-0-7869-6687-5.
- ↑ Doug Stewart (November 1997). Castle Spulzeer. (TSR, Inc), p. 19. ISBN 978-0786906697.
- ↑ Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 66. ISBN 1-5607-6617-4.
- ↑ Jim Butler (June 1995). The Sword of the Dales. (TSR, Inc.), p. 9. ISBN 0-7869-0126-8.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 162. ISBN 978-0786903849.
- ↑ Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 65. ISBN 0-7869-3697-5.
- ↑ Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 138. ISBN 0-7869-1964-7.
- ↑ Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 143. ISBN 0-7869-1964-7.
- ↑ Ed Greenwood (1989). Tantras (adventure). (TSR, Inc), p. 46. ISBN 0-88038-739-4.
- ↑ Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 57. ISBN 0-7869-3697-5.
- ↑ Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 55. ISBN 0-7869-3697-5.
- ↑ Ed Greenwood (1989). Tantras (adventure). (TSR, Inc), p. 45. ISBN 0-88038-739-4.
- ↑ Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 99. ISBN 0-7869-1964-7.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 166. ISBN 978-0786903849.
- ↑ Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 71. ISBN 0-7869-3697-5.
- ↑ Adam Lee, et al. (September 2019). Baldur's Gate: Descent into Avernus. Edited by Michele Carter, et al. (Wizards of the Coast), p. 64. ISBN 978-0-7869-6687-5.
- ↑ Adam Lee, et al. (September 2019). Baldur's Gate: Descent into Avernus. Edited by Michele Carter, et al. (Wizards of the Coast), p. 70. ISBN 978-0-7869-6687-5.
- ↑ 67.0 67.1 Dale Donovan, Paul Culotta (August 1996). Heroes' Lorebook. (TSR, Inc), pp. 56–57. ISBN 0-7869-0412-7.
- ↑ Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 105. ISBN 0-7869-3697-5.
- ↑ Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 84. ISBN 0-7869-3697-5.
- ↑ Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.). ISBN 0-7869-1239-1.
- ↑ Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 89. ISBN 0-7869-2875-1.
- ↑ Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 90. ISBN 0-7869-3697-5.
- ↑ 73.0 73.1 Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 125. ISBN 0-7869-3697-5.
- ↑ Scott Ciencin (June 2003). Tantras. (Wizards of the Coast), pp. 302–304. ISBN 0-7869-3108-6.
- ↑ Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 11. ISBN 0-7869-3697-5.
- ↑ 76.0 76.1 Thomas M. Reid, Sean K. Reynolds (Nov. 2005). Champions of Valor. (Wizards of the Coast), p. 24. ISBN 0-7869-3697-5.
- ↑ Ed Greenwood (1989). Tantras (adventure). (TSR, Inc), p. 35. ISBN 0-88038-739-4.
- ↑ Ed Greenwood (1989). Tantras (adventure). (TSR, Inc), p. 34. ISBN 0-88038-739-4.
- ↑ Scott Ciencin (June 2003). Tantras. (Wizards of the Coast), pp. 306–307. ISBN 0-7869-3108-6.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 264. ISBN 0-7869-1836-5.
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 8. ISBN 0-8803-8828-5.
- ↑ 82.0 82.1 82.2 Erik Scott de Bie and Eytan Bernstein (November 2009). “Channel Divinity: Champions of Torm”. In Chris Youngs ed. Dragon #381 (Wizards of the Coast), p. 91.
- ↑ Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 140. ISBN 0-7869-5814-6.
- ↑ Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), pp. 63–65. ISBN 0-7869-5814-6.
- ↑ slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 29. ISBN 0-7869-0391-0.
- ↑ slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 31. ISBN 0-7869-0391-0.
- ↑ Bart Carroll (2017-06-28). Fiction: Prelude (Prelude to the Tomb of Annihilation, as cursed secrets are discovered throughout Faerûn) (Web). In Matt Chapman, Bart Carroll eds. Dragon+ #14. Wizards of the Coast. p. 1. Archived from the original on 2022-08-20. Retrieved on 2023-06-30.
- ↑ Jeff Crook, Wil Upchurch, Eric L. Boyd (May 2005). Champions of Ruin. (Wizards of the Coast), p. 136. ISBN 0-7869-3692-4.
- ↑ Tom Prusa (1993). The Shining South. (TSR, Inc), p. 64. ISBN 1-56076-595-X.
- ↑ Jennell Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 58. ISBN 0-88038-593-6.
- ↑ BioWare (September 2000). Designed by James Ohlen, Kevin Martens. Baldur's Gate II: Shadows of Amn. Black Isle Studios.
- ↑ Ed Greenwood (1989). Shadowdale. (TSR, Inc.), p. 39. ISBN 978-0880387200.
- ↑ Wolfgang Baur, Steve Winter (August 2014). Hoard of the Dragon Queen. Edited by Miranda Horner. (Wizards of the Coast), p. 29. ISBN 978-0786965649.
- ↑ Steve Winter, Alexander Winter, Wolfgang Baur (November 2014). The Rise of Tiamat. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), pp. 12–13. ISBN 978-0786965656.
- ↑ Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 39. ISBN 978-0-7869-6600-4.
- ↑ Christopher Perkins, et al. (September 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 247. ISBN 978-0-7869-6600-4.
- ↑ Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 80. ISBN 978-0-7869-6580-9.
- ↑ Adam Lee, et al. (September 2019). Baldur's Gate: Descent into Avernus. Edited by Michele Carter, et al. (Wizards of the Coast), p. 7. ISBN 978-0-7869-6687-5.
- ↑ Anthony Pryor (June 1995). “Throne of Deceit”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 10. ISBN 978-0786901395.
- ↑ Ed Greenwood and Steven E. Schend (July 1994). “Adventurer's Guide to the City”. City of Splendors (TSR, Inc), p. 50. ISBN 0-5607-6868-1.
- ↑ Ed Greenwood and Steven E. Schend (July 1994). “Secrets of the City”. City of Splendors (TSR, Inc), p. 5. ISBN 0-5607-6868-1.
Connections[]
Azuth • Bane • Bhaal • Chauntea • Cyric • Gond • Helm • Ilmater • Kelemvor • Kossuth • Lathander • Loviatar • Mask • Mielikki • Myrkul • Mystra • Oghma • Selûne • Shar • Shaundakul • Silvanus • Sune • Talos • Tempus • Torm • Tymora • Tyr • Umberlee • Waukeen
Other Members
Akadi • Auril • Beshaba • Deneir • Eldath • Finder Wyvernspur • Garagos • Gargauth • Grumbar • Gwaeron Windstrom • Hoar • Ibrandul • Istishia • Iyachtu Xvim • Jergal • Leira • Lliira • Lurue • Malar • Milil • Nobanion • The Red Knight • Savras • Sharess • Shiallia • Siamorphe • Talona • Tiamat • Ubtao • Ulutiu • Valkur • Velsharoon