The Circle of Dreams was a druid circle closely associated with the Feywild and the realms of dreams.[2] The druids of this circle sought to infuse the natural world with the ethereal, wondrous qualities shared by benevolent fey.[1]
Activities[]
These druids sought to heal the wounded in body, mind, and spirit by nurturing the sense of wonder in the hearts of the oppressed. They watched over the truly wild lands of the Realms, where the fabric between the the natural world and places beyond was most easily pulled aside.[1]
Some others sought merely to share their inner restorative light with others—unfortunately, in some cases, at significant financial cost.[2]
Culture[]
Circle of Dreams druids were blessed by the Summer Court, the realm of Titania, Queen of the Fey.[1]
Abilities[]
These druids formed within them a well of healing energy, which they could call upon to aid others.[1]
Experienced druids learned to call upon the shadows of the Gloaming Court to protect and their allies while they rested.[1]
Over time, they developed means to tap into the invisible magical pathways used by the fey to traverse the Realms in mere moments. By all appearances, any druid utilizing these paths appeared to teleport for a distance up to 60 feet (18 meters). They could also bring someone along in this supernatural means of travel, up to half that distance.[1]
Some of the most powerful Circle of Dreams druids mastered the ability to traverse dreamscapes at will. They could view great distances away via dreams, step into and influence the dreams of others, and create portals to the last place they'd slept on any given plane of existence.[1]
Appendix[]
Appearances[]
- Card Games
- Magic: The Gathering
Gallery[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Jeremy Crawford, Mike Mearls (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan, et al. (Wizards of the Coast), pp. 23–23. ISBN 978-0-7869-6612-7.
- ↑ 2.0 2.1 Jerry Holkins, Elyssa Grant, Scott Fitzgerald Gray (June 18, 2019). Acquisitions Incorporated. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 59. ISBN 978-0786966905.
Connections[]
Artificer
Alchemist • Armorer • Artillerist • Battle Smith
Bard
College of Creation • College of Eloquence • College of Glamour • College of Lore • College of Swords • College of Valor • College of Whispers
Ranger
Beast master • Fey wanderer • Horizon walker • Hunter • Gloom stalker • Monster slayer • Swarmkeeper
Rogue
Arcane trickster • Assassin • Inquisitive • Mastermind • Phantom • Scout • Soulknife • Swashbuckler • Thief
Sorcerer
Aberrant mind • Clockwork soul • Divine soul • Draconic bloodline • Shadow magic • Storm sorcery • Wild magic
Warlock
Archfey patron • Celestial patron • Fathomless patron • Genie patron • Hexblade • Fiend patron • Great Old One patron • Undying patron
Wizard
Abjurer • Bladesinger • Conjurer • Diviner • Enchanter • Evoker • Illusionist • Necromancer • Order of Scribes • Transmuter • War mage
Cleric
Arcana domain • Death domain • Divine domain • Forge domain • Grave domain • Knowledge domain • Life domain • Light domain • Nature domain • Order domain • Peace domain • Tempest domain • Trickery domain • Twilight domain • War domain
Druid
Circle of Dreams • Circle of the Land • Circle of the Moon • Circle of the Shepherd • Circle of Spores • Circle of Stars • Circle of Wildfire
Paladin
Oath of the Ancients • Oath of Conquest • Oath of the Crown • Oath of Devotion • Oath of Glory • Oath of Redemption • Oath of Vengeance • Oath of the Watchers
Barbarian
Path of the ancestral guardian • Path of the beast • Path of the berserker • Path of the giant • Path of the storm herald • Path of the totem warrior • Path of wild magic • Path of the zealot
Fighter
Arcane archer • Battle master • Cavalier • Champion • Eldritch knight • Psi warrior • Purple Dragon knight • Rune knight • Samurai
Monk
Way of the Astral Self • Way of the Drunken Master • Way of the Four Elements • Way of the Kensei • Way of the Long Death • Way of Mercy • Way of the Sun Soul • Way of the Open Hand • Way of Shadow