The Circle of the Land was the congregation of druids that possessed ancient knowledge of the natural world and safeguarded it for the betterment of the Realms.[1]
Activities[]
Elder Circle of the Land druids work as advisors to rulers and other leaders that followed what was referred to as the "Old Faith".[1] Yet others served as consultants to business-owners whose operations could effect wide swaths of nature, to hold back over-expansion of "civilization".[2]
Culture[]
Depending on where they began their rites as a druid, individual members each focused on a specific ecosystem of the natural world. Each druid tapped into different druidic spells according to their land of origin. Circle of the Land druids could access magic from arctic terrains, coastlands, deserts, forests, grasslands, mountains, swamps, and even the Underdark.[1]
Many druids from the Moonshae Isles, members of the Emerald Enclave, and others in Circle of Swords near Neverwinter, were also considered forest among the Circle of the Land.[3]
Abilities[]
Circle of the Land druids were especially adept at moving across hazardous landscape without being hindered or otherwise slowed down.[1]
As they traveled and learned more throughout the natural world, these druids strengthened their constitutions and bolstered their inner willpower. They gained natural immunities to poison and disease, and learned to protect themselves from the charming powers of fey and elementals.[1]
The most powerful Circle of the Land druids projected an aura of greater connectedness with the natural world. This bond was apparent to all manner of beasts and plant life, and affected any feelings of hostility they may have harbored.[1]
Spellcasting[]
These druids held onto secrets regarding ancient rituals and rites that involved and were affected by the living world. They gained access to different 'circles' of spells, each associated with one of the aforementioned land types. These were granted in addition to their usual arsenal of druidic spells.[1]
Taking some time to commune with nature, they could restore their inner reserves of magical energy and cast additional spells each day.[1]
Notable Circle of the Land Druids[]
- Belvyre, a halfling druid of the Ten Towns that strove to alleviate the effects of the Everlasting Rime.[4][5]
Appendix[]
Appearances[]
- Comics
- At the Spine of the World
- Card Games
- Magic: The Gathering (CLB)
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 68–69. ISBN 978-0-7869-6560-1.
- ↑ Jerry Holkins, Elyssa Grant, Scott Fitzgerald Gray (June 18, 2019). Acquisitions Incorporated. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 59. ISBN 978-0786966905.
- ↑ Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 127. ISBN 978-0-7869-6580-9.
- ↑ AJ Mendez, Aimee Garcia (November 2020). “At the Spine of the World 1”. At the Spine of the World #1 (IDW Publishing) (1)., p. 11.
- ↑ AJ Mendez, Aimee Garcia (December 2020). “At the Spine of the World 2”. At the Spine of the World #2 (IDW Publishing) (2)., p. alt cover.
Connections[]
Artificer
Alchemist • Artillerist
Bard
College of Glamour • College of Lore • College of Swords • College of Valor • College of Whispers
Ranger
Beast master • Hunter • Gloom stalker • Monster slayer • Swarmkeeper
Rogue
Arcane trickster • Assassin • Inquisitive • Mastermind • Scout • Soulknife • Swashbuckler • Thief
Sorcerer
Aberrant mind • Clockwork soul • Dragon magic • Shadow magic • Storm sorcery • Wild magic
Warlock
Celestial patron • Archfey patron • Hexblade • Fiend patron • Great Old One patron • Undying patron
Wizard
Abjurer • Conjurer • Diviner • Enchanter • Evoker • Illusionist • Necromancer • Transmuter • War mage
Cleric
Death domain • Divine domain • Knowledge domain • Life domain • Light domain • Nature domain • Tempest domain • Trickery domain
Druid
Circle of Dreams • Circle of the Land • Circle of the Moon • Circle of the Shepherd • Circle of Spores • Circle of Stars
Paladin
Oath of the Ancients • Oath of Conquest • Oath of the Crown • Oath of Devotion • Oath of Vengeance
Barbarian
Path of the ancestral guardian • Path of the berserker • Path of the storm herald • Path of the totem warrior • Path of wild magic • Path of the zealot
Fighter
Arcane archer • Battle master • Cavalier • Champion • Eldritch knight • Samurai
Monk
Way of the Drunken Master • Way of the Four Elements • Way of the Kensei • Way of the Sun Soul • Way of the Open Hand • Way of Shadow