The so-called Cities of the Ancients covered jungle-filled East Zakhara, an area left vacant by the ruin of former empires.[1] The influence of Huzuz, Afyal and the League of the Pantheon on the local rulers was strong, but so was that of their savage history.[3]
Geography[]
For centuries past, this region of mighty river valleys, forests, and desert was home to the kingdoms of Nog and Kadar.[4] All that remained from those ancient civilizations were crumbling ruins, tombs of forgotten rulers, and temples of lost gods.[4] Their legacy was strong enough, however, that the whole region was also called the Ruined Kingdoms.[1] In this vast, relatively unexplored, and very wild corner of mainland Zakhara, three major cities were found, all in the southeastern quarter - Rog'osto, Kadarasto, and Dihliz (the only one not built on the ruins of old capitals).[1]
The large islands of Sahu - influenced by Kadar and the ancient followers of Thasmudyan - and Afyal - each featuring a lost civilization of its own - were considered both part of the Ruined Kingdoms and Crowded Sea regions.[1][5][6]
East Zakhara is enclosed by the Haunted Lands in the North and West, the Foreigners' Sea in the North and East, the Crowded Sea, specifically the islands of Bariya and Harab, in the South, and the Cities of the Pantheon in the West, where Al-Sayaj Mountains form a natural barrier.[7]
Inhabitants[]
Most of the population in this region descended from the scattered tribes that dominated the jungles, though many foreigners also lived here. Natives of the region were tall and muscular, perhaps due to the giant's blood mixed with their lineage, if the claims could be believed. Most natives were proud and xenophobic. They were often considered poor compared to the standards of the rest of enlightened Zakhara.[8]
Notable locations[]
Settlements[]
Islands[]
Fallen empires[]
Rivers[]
Appendix[]
Appearances[]
- Licensed Adventures & Organized Play
- Referenced only
- Where the Teak Snakes Slither
Sources[]
- Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), pp. 27, 104–113. ISBN 978-1560763291.
- Steve Kurtz (1994). Al-Qadim: Ruined Kingdoms: Campaign Guide. (TSR, Inc), pp. 16–29. ISBN 1-56076-815-0.
Further Reading[]
- Steve Kurtz (1994). Al-Qadim: Ruined Kingdoms: Adventure Book. (TSR, Inc). ISBN 1-56076-815-0.
- Steve Kurtz (1994). Al-Qadim: Cities of Bone. (TSR, Inc). ISBN 1-56076-847-9.
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 104. ISBN 978-1560763291.
- ↑ Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 124. ISBN 978-1560763291.
- ↑ 3.0 3.1 Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), pp. 27, 105. ISBN 978-1560763291.
- ↑ 4.0 4.1 Steve Kurtz (1994). Al-Qadim: Ruined Kingdoms: Campaign Guide. (TSR, Inc), pp. 4–5. ISBN 1-56076-815-0.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), pp. 12–13. ISBN 978-1560763581.
- ↑ Steve Kurtz (April 1, 1995). The Complete Book of Necromancers. (TSR, Inc), pp. 107–108. ISBN 0-7869-0106-3.
- ↑ Jeff Grubb (August 1992). Land of Fate (Maps). (TSR, Inc). ISBN 978-1560763291.
- ↑ Steve Kurtz (1994). Al-Qadim: Cities of Bone: Campaign Guide. (TSR, Inc), p. 18. ISBN 1-56076-847.
Connections[]
Cities of the Heart • Cities of the North • Free Cities • Pearl Cities • Cities of the Pantheon • Cities of the Ancients
High Desert • Haunted Lands • Crowded Sea • Land of the Yak-Men
Geographical regions
Northwest • North • Northeast • West • Interior • East • Southwest • South • Southeast