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The '''City Watch''' of [[Waterdeep]] served as the police force within the city.<ref name="ADDc-01">{{Cite comic/The Gathering}}</ref><ref name="CoS.W-p35">{{Cite book/City of Splendors: Waterdeep|35–37}}</ref> Its strict code of conduct and well trained operatives made the Watch one of the most trusted police forces in [[Faerûn]].<ref name="WDH5e-p168">{{Cite book/Waterdeep: Dragon Heist|168}}</ref>
 
The '''City Watch''' of [[Waterdeep]] served as the police force within the city.<ref name="ADDc-01">{{Cite comic/The Gathering}}</ref><ref name="CoS.W-p35">{{Cite book/City of Splendors: Waterdeep|35–37}}</ref> Its strict code of conduct and well trained operatives made the Watch one of the most trusted police forces in [[Faerûn]].<ref name="WDH5e-p168">{{Cite book/Waterdeep: Dragon Heist|168}}</ref>
  +
 
==Activities==
 
[[File:Delzorin.png|thumb|300px|right|''A traffic warden gives directions at the corner of [[Delzorin Street]] and [[Whaelgond Way]].'']]
 
The City Watch performed everyday policing duties. They never acted outside the walls of the city.<ref name="ADDc-01"/> They were a peacekeeping force, also responsible for solving crimes and apprehending criminals.<ref name="WDH5e-p198" />
  +
 
During particularly busy hours at important intersections, the Watch also employed traffic wardens to manage the flow of people and vehicles. Traffic wardens carried two flags: one blue, which signaled for traffic to proceed, and one yellow, which signaled for it to stop. They also employed whistles to call the attention of passersby, if necessary.<ref name="WDH5e-p171">{{Cite book/Waterdeep: Dragon Heist|171}}</ref>
  +
 
==Tactics==
 
When within the walls of Waterdeep, the City Watch typically patrolled in groups of four, with two patrolmen, one armar, and one civilar.<ref name="ADDc-01"/><ref name="CoS.W-p35"/>
  +
 
In calmer districts such as the [[Castle Ward of Waterdeep|Castle Ward]], those detachments were even smaller, often consisting of only two officers. Conversely, locations such as the [[Dock Ward of Waterdeep|Dock Ward]] were patrolled by groups of eight during the day and twelve at night.<ref name="WDH5e-p168" />
  +
  +
Many spellcasters within the City Watch were trained in the use of the spell ''[[trembling horn]]'', which was developed for the organization by [[Thyriellentha Snome|Thyri Snome]]. It allowed watchmen place an invisible, magical tracer that caused alarm-like effects that were widely recognizable among the Waterdhavian populace.<ref name="CoS.CG-p86"/>
  +
 
==Base of Operations==
 
There were multiple City Watch posts in Waterdeep. They were usually not located on the main streets, but were all identified by a green and gold lantern that hung outside, permanently lit by a ''[[continual flame]]'' [[spell]]. These posts served as local headquarters, armories, stations for people to report crimes, and temporary jailhouses to hold prisoners until they were moved to a courthouse.<ref name="WDH5e-p168" /> Watch stations were always led by a captain.<ref name="WDH5e-p198" />
  +
 
==Possessions==
 
[[File:Badge_of_the_watch-5e.jpg|thumb|200px|right|''A captain's ''[[badge of the Watch]]''.'']]
 
Members of the City Watch typically wore [[leather armor|leather]] and [[chain mail|chain armor]] and carried sturdy rods like [[club]]s, [[short sword]]s, and [[dagger]]s.<ref name="ADDc-01"/><ref name="CoS.W-p35"/> Many of them also carried unique sounding horns, that functioned along with [[trembling horn|specific spells]] unique to the members of their organization.<ref name="CoS.CG-p86">{{Cite book/City of Splendors (boxed set)/Campaign Guide|86}}</ref>
  +
 
In the 14{{th}} century [[DR]], City Watch captains carried an ''[[amulet of the Watch]]'', a [[magic item]] that allowed the wearer to summon reinforcements from the Watch or from the [[City Guard (Waterdeep)|City Guard]].<ref name="CoSW3e-p149">{{Cite book/City of Splendors: Waterdeep|149}}</ref> In the 15{{th}} century DR, officers who achieved the rank of captain were awarded a ''[[badge of the Watch]]'', a magic item that provided the wearer with additional protection against attacks and allowed the [[Open Lord]] to immediate know the wearer's location. Only the Open Lord could award ''badges of the Watch''.<ref name="WDH5e-p189">{{Cite book/Waterdeep: Dragon Heist|189}}</ref>
   
 
==Organization==
 
==Organization==
  +
===14{{th}} century===
In the 14{{th}} century [[DR]], members of the City Watch held the following ranks:
+
''Circa'' [[1372 DR]], members of the City Watch held the following ranks:
 
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{|border="1" cellpadding="6" style="border-collapse:collapse; margin-left:25px"
 
! style="background-color:#B23C3C; color:white" | Rank
 
! style="background-color:#B23C3C; color:white" | Rank
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|}
 
|}
   
  +
===15{{th}} century===
 
By [[1492 DR]],{{Waterdeep-time}} the active ranks of the City Watch were the following:<ref name="WDH5e-p198" />
 
By [[1492 DR]],{{Waterdeep-time}} the active ranks of the City Watch were the following:<ref name="WDH5e-p198" />
 
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{|border="1" cellpadding="6" style="border-collapse:collapse; margin-left:25px"
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| [[Generic City Watch commander (Waterdeep)|Commander]] || ''Commander of the Watch''
 
| [[Generic City Watch commander (Waterdeep)|Commander]] || ''Commander of the Watch''
 
|}
 
|}
  +
<br>
 
 
The Watch also included a Senior Armsmaster in charge of supplies, who reported directly to the Commander of the Watch.<ref name="WDH5e-p198" />
 
The Watch also included a Senior Armsmaster in charge of supplies, who reported directly to the Commander of the Watch.<ref name="WDH5e-p198" />
 
==Activities==
 
[[File:Delzorin.png|thumb|300px|right|''A traffic warden gives directions at the corner of [[Delzorin Street]] and [[Whaelgond Way]].'']]
 
The City Watch performed everyday policing duties. They never acted outside the walls of the city.<ref name="ADDc-01"/> They were a peacekeeping force, also responsible for solving crimes and apprehending criminals.<ref name="WDH5e-p198" />
 
 
During particularly busy hours at important intersections, the Watch also employed traffic wardens to manage the flow of people and vehicles. Traffic wardens carried two flags: one blue, which signaled for traffic to proceed, and one yellow, which signaled for it to stop. They also employed whistles to call the attention of passersby, if necessary.<ref name="WDH5e-p171">{{Cite book/Waterdeep: Dragon Heist|171}}</ref>
 
 
==Tactics==
 
When within the walls of Waterdeep, the City Watch typically patrolled in groups of four, with two patrolmen, one armar, and one civilar.<ref name="ADDc-01"/><ref name="CoS.W-p35"/>
 
 
In calmer districts such as the [[Castle Ward of Waterdeep|Castle Ward]], those detachments were even smaller, often consisting of only two officers. Conversely, locations such as the [[Dock Ward of Waterdeep|Dock Ward]] were patrolled by groups of eight during the day and twelve at night.<ref name="WDH5e-p168" />
 
 
==Base of Operations==
 
There were multiple City Watch posts in Waterdeep. They were usually not located on the main streets, but were all identified by a green and gold lantern that hung outside, permanently lit by a ''[[continual flame]]'' [[spell]]. These posts served as local headquarters, armories, stations for people to report crimes, and temporary jailhouses to hold prisoners until they were moved to a courthouse.<ref name="WDH5e-p168" /> Watch stations were always led by a captain.<ref name="WDH5e-p198" />
 
 
==Possessions==
 
[[File:Badge_of_the_watch-5e.jpg|thumb|200px|right|''A ''[[badge of the Watch]]'', signifying the rank of captain.'']]
 
Members of the City Watch typically wore [[leather armor|leather]] and [[chain mail|chain armor]] and carried sturdy rods like [[club]]s, [[short sword]]s, and [[dagger]]s.<ref name="ADDc-01"/><ref name="CoS.W-p35"/>
 
 
In the 14{{th}} century [[DR]], City Watch captains carried an ''[[amulet of the Watch]]'', a [[magic item]] that allowed the wearer to summon reinforcements from the Watch or from the [[City Guard (Waterdeep)|City Guard]].<ref name="CoSW3e-p149">{{Cite book/City of Splendors: Waterdeep|149}}</ref> In the 15{{th}} century DR, officers who achieved the rank of captain were awarded a ''[[badge of the Watch]]'', a magic item that provided the wearer with additional protection against attacks and allowed the [[Open Lord]] to immediate know the wearer's location. Only the Open Lord could award ''badges of the Watch''.<ref name="WDH5e-p189">{{Cite book/Waterdeep: Dragon Heist|189}}</ref>
 
   
 
==Notable Members==
 
==Notable Members==

Revision as of 16:35, 6 March 2019

The City Watch of Waterdeep served as the police force within the city.[2][3] Its strict code of conduct and well trained operatives made the Watch one of the most trusted police forces in Faerûn.[4]

Activities

Delzorin

A traffic warden gives directions at the corner of Delzorin Street and Whaelgond Way.

The City Watch performed everyday policing duties. They never acted outside the walls of the city.[2] They were a peacekeeping force, also responsible for solving crimes and apprehending criminals.[1]

During particularly busy hours at important intersections, the Watch also employed traffic wardens to manage the flow of people and vehicles. Traffic wardens carried two flags: one blue, which signaled for traffic to proceed, and one yellow, which signaled for it to stop. They also employed whistles to call the attention of passersby, if necessary.[5]

Tactics

When within the walls of Waterdeep, the City Watch typically patrolled in groups of four, with two patrolmen, one armar, and one civilar.[2][3]

In calmer districts such as the Castle Ward, those detachments were even smaller, often consisting of only two officers. Conversely, locations such as the Dock Ward were patrolled by groups of eight during the day and twelve at night.[4]

Many spellcasters within the City Watch were trained in the use of the spell trembling horn, which was developed for the organization by Thyri Snome. It allowed watchmen place an invisible, magical tracer that caused alarm-like effects that were widely recognizable among the Waterdhavian populace.[6]

Base of Operations

There were multiple City Watch posts in Waterdeep. They were usually not located on the main streets, but were all identified by a green and gold lantern that hung outside, permanently lit by a continual flame spell. These posts served as local headquarters, armories, stations for people to report crimes, and temporary jailhouses to hold prisoners until they were moved to a courthouse.[4] Watch stations were always led by a captain.[1]

Possessions

Badge of the watch-5e

A captain's badge of the Watch.

Members of the City Watch typically wore leather and chain armor and carried sturdy rods like clubs, short swords, and daggers.[2][3] Many of them also carried unique sounding horns, that functioned along with specific spells unique to the members of their organization.[6]

In the 14th century DR, City Watch captains carried an amulet of the Watch, a magic item that allowed the wearer to summon reinforcements from the Watch or from the City Guard.[7] In the 15th century DR, officers who achieved the rank of captain were awarded a badge of the Watch, a magic item that provided the wearer with additional protection against attacks and allowed the Open Lord to immediate know the wearer's location. Only the Open Lord could award badges of the Watch.[8]

Organization

14th century

Circa 1372 DR, members of the City Watch held the following ranks:

Rank City Watch Title
Patrolperson Blade[9], Patrolman[2] or Watchman/Watchwoman[3]
Corporal Sword or Armar[9]
Sergeant Amlar[2] or Swordcaptain[10]
Lieutenant Rorden[9]
Captain Civilar[2][3] or Orsar[9]
Major Guardsword[9]
Colonel Commander[9]
Major General Watchlord[9]
Lieutenant General Captain of the Watch[9]
General Commander of the Watch[9]

15th century

By 1492 DR,[note 1] the active ranks of the City Watch were the following:[1]

Rank City Watch Title
Constable
Sergeant Armar
Lieutenant Civilar
Captain Senior civilar
Major Ward civilar
Commander Commander of the Watch


The Watch also included a Senior Armsmaster in charge of supplies, who reported directly to the Commander of the Watch.[1]

Notable Members

Appendix

Notes

  1. Canon material does not provide a year for the events described in Waterdeep: Dragon Heist, but Christopher Perkins answered a question via Twitter and stated the year was 1492 DR. Corroborating this, Dragon Heist page 20 refers to events of Death Masks (set in 1491 DR) as being "last year". Unless a canon source contradicts this assertion, this wiki will use 1492 DR for events related to this sourcebook and Waterdeep: Dungeon of the Mad Mage (which is referenced on pages 5 and 98 of Dragon Heist).

Appearances

External Links

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 198. ISBN 978-0-7869-6625-7.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Michael Fleisher (December 1988). “The Gathering”. Advanced Dungeons & Dragons #1 (DC Comics) (1)..
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 35–37. ISBN 0-7869-3693-2.
  4. 4.0 4.1 4.2 Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 168. ISBN 978-0-7869-6625-7.
  5. Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 171. ISBN 978-0-7869-6625-7.
  6. 6.0 6.1 Ed Greenwood and Steven E. Schend (July 1994). “Campaign Guide”. City of Splendors (TSR, Inc), p. 86. ISBN 0-5607-6868-1.
  7. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 149. ISBN 0-7869-3693-2.
  8. Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 189. ISBN 978-0-7869-6625-7.
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 29. ISBN 0-7869-3910-9.
  10. Cite error: Invalid <ref> tag; no text was provided for refs named PoF-p29/or Armar<ref name=
  11. Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited by Jeremy Crawford. (Wizards of the Coast), p. 10. ISBN 978-0-7869-6626-4.
  12. Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 27. ISBN 978-0-7869-6625-7.