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Clams were a common type of mollusk[1] found across Faerûn from the Sword Coast North[3] to the Unapproachable East.[4]

Description[]

Clams were simple marine creatures. Like most mollusks, they had soft bodies protected by hard shells.[1] They were a source of pearls.[5]

Some clams could grow to monstrous proportions, becoming giant clams.[6]

Uses[]

Clams were a staple food in places such as Calaunt in The Vast,[7] Yeshpek in the Land of the Lions,[2] Skullport beneath Waterdeep,[8] Urbryur in Altumbel,[4] Port Kir in Tethyr,[9] and the Dusk Port of Tarsith.[10] They were also commonly eaten across much of western and central Faerûn in places like Baldur's Gate,[11] Cormyr,[12] Daggerford,[13] Elturel,[14][15] Immurk's Hold,[16] Luskan,[17] Neverwinter,[3] Ravens Bluff,[18][19] Scornubel,[20] Tulmene,[21] and Ten Towns.[22] Clams were thus also an important trade good in locations where they could be harvested readily. They were a major export out of Yeshpek,[2] Port Kir,[9] and Dawngleam,[23] and their sale was heavily regulated in Raven's Bluff such that they (along with several other forms of seafood) could not be sold within the city unless the transaction involved a member of the Fishmonger Association.[19]

Aquatic races used live clams kept in mesh bags as convenient rations.[24] Clamshells were sometimes used by the undersea peoples of Serôs to store potions and medicines.[25]

Ecology[]

Clams were filter-feeders. In the presence of plentiful food, they could grow enormous.[6]

Habitats[]

Clams were common in the mud or sand of beaches, seabeds, and rivers across Abeir and Toril.[7][10][26][27] Freshwater clams could be found in the rivers of the Sword Coast and Heartlands[14][20][12] and were plentiful in the deltas of the River Esmur in Laerakond,[10] the River Specie in Tethyr,[28] the Starwater River in Cormyr,[12] and the River Vesper in the Eastern Heartlands.[7] Saltwater clams could be found in the Sea of Swords,[13][17] the Sea of Fallen Stars,[4][26][29] Firedrake Bay,[9] the Dragonmere,[23] and in abundance in the western reaches of the Lake of Steam.[2] Some clams also dwelt in less hospitable environments, such as the Underdark (for example, at the mouth of the River Sargauth at Skullport),[8] at the bottom of the deep sea,[26] and in frigid Icewind Dale, where the shores of Lac Dinneshere were home to so-called "cold clams."[22][30] Clams could further be found outside the Material Plane, such as in the Elemental Plane of Water, at locations like the Citadel of Ten Thousand Pearls,[31] and in the depths of Ossa, the oceanic second layer of Arborea.[32]

Clams were sometimes viewed as a nuisance by undersea races, who had to clear them from their buildings and construction sites.[33]

Predators[]

Among many other kinds of seafood, clams were a favorite meal of deep dragons.[34][35] Clams were natural prey of animals such as starfish and feeblestars—who used their limbs to break open clams' hard shells[26]—as well as certain types of fish[36] and octopuses.[37] Vodyanoi were able to bite straight through a clam's shell to eat them.[38]

Of course, humanoids also ate clams, including most aquatic races.[39] Some rangers were skilled at finding them along coastlines,[27] and clam diggers hunted for them in waterside mud.[7][29] Slithermorphs were known to cultivate "herds" of clams,[40] while sahuagin would plant them and other mollusks much like crops.[41] Freshwater clams were farmed by the lizardfolk that dwelt in an unnamed swamp on the island of Raerest off the coast of Candlekeep.[42]

History[]

Brymmyn Thorl, a magister who lived during the 3rd century DR, was fond of killing his foes by polymorphing them into clams and leaving them to helplessly suffocate outside of water.[43]

In the late 1360s DR, massive clam beds were constructed off the coast of Dawngleam by a joint venture among the merfolk of the Dragonmere and the humans of Cormyr as part of Dawngleam’s rapid expansion into an economic center.[23]

As of the mid-to-late 14th century DR, clams were sold at the Flying Fish market in Daggerford[13] and Gelgur's Feast of Plenty south of Neverwinter.[3] They were also considered specialties of several taverns and restaurants across Faerûn. In Baldur's Gate, clams were served in heaping piles at the Blushing Mermaid.[11] In Hultail, clams were served roasted alongside other seafood at the Plate of Eels.[44] In Raven's Bluff, clam chowder was served at the Painted Boat Restaurant,[18] sauced clams were roasted at Lonster's stall in the Harbor District, and raw clams (unless otherwise specified) were served in the underwater restaurant of Sharkey's Bar and Grill.[45] In Elturel, salted freshwater clams were served at A Pair of Black Antlers[14] while saltwater clams imported up the River Chionthar were made into stew at Gallowgar's Inn.[15] In Luskan, clams were stir-fried with spices at the Cutlass.[17] In Marsember, clam juices were a secret ingredient in a signature stew at the Platter of Plenty.[46] In Scornubel, clams were fried in butter at the Far Anchor.[20] In Tulmene, they were baked into tarts at the Fast Sails.[21]

Appendix[]

See Also[]

Appearances[]

Gallery[]

References[]

  1. 1.0 1.1 1.2 Keith Francis Strohm (September 1997). Of Ships and the Sea. (TSR, Inc), p. 120. ISBN 0786907061.
  2. 2.0 2.1 2.2 2.3 Steven E. Schend, Dale Donovan (September 1998). Empires of the Shining Sea. Edited by Julia Martin. (TSR, Inc.), pp. 167–168. ISBN 0-7869-1237-5.
  3. 3.0 3.1 3.2 Ed Greenwood (November 2000). “The New Adventures of Volo: Dragonwing Stew”. In Dave Gross ed. Dragon #277 (Wizards of the Coast), p. 93.
  4. 4.0 4.1 4.2 Ed Greenwood (March 2000). “The New Adventures of Volo: Hin Nobody Knows”. In Dave Gross ed. Dragon #269 (Wizards of the Coast), p. 87.
  5. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 91. ISBN 0-7869-1836-5.
  6. 6.0 6.1 Bryan K. Bernstein (February 1993). “Deep Beneath the Waves”. In Roger E. Moore ed. Dragon #190 (TSR, Inc.), p. 19.
  7. 7.0 7.1 7.2 7.3 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 80. ISBN 0-8803-8828-5.
  8. 8.0 8.1 Joseph C. Wolf (1999). Skullport. (TSR, Inc), pp. 13, 26, 30. ISBN 0-7869-1348-7.
  9. 9.0 9.1 9.2 Steven E. Schend (August 1997). “Book One: Tethyr”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 63. ISBN 0-7869-0697-9.
  10. 10.0 10.1 10.2 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 203. ISBN 978-0-7869-4924-3.
  11. 11.0 11.1 Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 21. ISBN 1-5607-6940-1.
  12. 12.0 12.1 12.2 Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 77. ISBN 0-7869-0151-9.
  13. 13.0 13.1 13.2 slade, et al. (April 1996). “Daggerford”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 16. ISBN 0-7869-0391-0.
  14. 14.0 14.1 14.2 Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 96. ISBN 1-5607-6940-1.
  15. 15.0 15.1 Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 99. ISBN 1-5607-6940-1.
  16. Mel Odom (May 2000). The Sea Devil's Eye. (Wizards of the Coast), chap. 2. ISBN 978-0-7869-1638-2.
  17. 17.0 17.1 17.2 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), pp. 126–127. ISBN 1-5607-6678-6.
  18. 18.0 18.1 Terence Kemper and Eric Kemper (January 1993). “The Living City: The Painted Boat Restaurant”. In Jean Rabe ed. Polyhedron #79 (TSR, Inc.), p. 15.
  19. 19.0 19.1 Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 84. ISBN 0-7869-1195-6.
  20. 20.0 20.1 20.2 Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 111. ISBN 1-5607-6940-1.
  21. 21.0 21.1 Ed Greenwood (July 2000). Volo's Guide to Baldur's Gate II. Edited by Duane Maxwell, David Noonan. (Wizards of the Coast), p. 86. ISBN 0-7869-1626-5.
  22. 22.0 22.1 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 151. ISBN 1-5607-6678-6.
  23. 23.0 23.1 23.2 Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 84. ISBN 0-7869-0151-9.
  24. Skip Williams (July 1997). The Sea Devils. Edited by Keith Francis Strohm. (TSR, Inc.), p. 59. ISBN 0-7869-0643-X.
  25. Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 110. ISBN 0-7869-1393-2.
  26. 26.0 26.1 26.2 26.3 Steven E. Schend, Thomas M. Reid (1999). Wyrmskull Throne. (TSR, Inc), p. 48. ISBN 0-7869-1405-X.
  27. 27.0 27.1 James A. Yates (February 1986). “More Range for Rangers”. In Kim Mohan ed. Dragon #106 (TSR, Inc.), p. 28.
  28. Ed Greenwood (July 2000). Volo's Guide to Baldur's Gate II. Edited by Duane Maxwell, David Noonan. (Wizards of the Coast), p. 60. ISBN 0-7869-1626-5.
  29. 29.0 29.1 Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 137. ISBN 0-7869-1195-6.
  30. R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 20. ISBN 978-0-7869-6464-2.
  31. Monte Cook (1996). The Planewalker's Handbook. Edited by Michele Carter. (TSR), p. 28. ISBN 978-0786904600.
  32. Wolfgang Baur and Lester Smith (1994-07-01). “The Book of Chaos”. In Michele Carter ed. Planes of Chaos (TSR, Inc), p. 51. ISBN 1560768746.
  33. Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), p. 173. ISBN 0-7869-1393-2.
  34. James Wyatt, Rob Heinsoo (February 2001). Monster Compendium: Monsters of Faerûn. Edited by Duane Maxwell. (Wizards of the Coast), p. 41. ISBN 0-7869-1832-2.
  35. James Wyatt (October 2021). Fizban's Treasury of Dragons. Edited by Judy Bauer, et al. (Wizards of the Coast), p. 197. ISBN 978-0-7869-6729-2.
  36.  (1998). Monstrous Compendium Annual Volume Four. (TSR, Inc), p. 36. ISBN 0-7869-1212-X.
  37. Bryan K. Bernstein (February 1993). “Deep Beneath the Waves”. In Roger E. Moore ed. Dragon #190 (TSR, Inc.), p. 22.
  38. James Wyatt (August 1998). “Heroes of the Sea”. In Dave Gross ed. Dragon #250 (TSR, Inc.), p. 34.
  39. Phillip A. Dyer, et al. (August 1991). Port of Ravens Bluff. Edited by Jean Rabe, Skip Williams, David Wise. (TSR, Inc.), p. 57. ISBN 1-56076-120-2.
  40. Ed Greenwood (1991). “Monstrous Compendium sheets”. In Steven E. Schend ed. The Ruins of Undermountain (TSR, Inc.), p. 12. ISBN 1-5607-6061-3.
  41. Skip Williams (July 1997). The Sea Devils. Edited by Keith Francis Strohm. (TSR, Inc.), p. 72. ISBN 0-7869-0643-X.
  42. So Saith Ed Jan – Mar 2005. (25-11-2021). Retrieved on 25-11-2021.
  43. Ed Greenwood (January 2000). Secrets of the Magister. (Wizards of the Coast), p. 32. ISBN 978-0786914302.
  44. Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 190. ISBN 0-7869-0151-9.
  45. Phillip A. Dyer, et al. (August 1991). Port of Ravens Bluff. Edited by Jean Rabe, Skip Williams, David Wise. (TSR, Inc.), pp. 58–60. ISBN 1-56076-120-2.
  46. Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 47. ISBN 0-7869-0151-9.
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