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Clay was a common naturally-occurring kind of soil in Faerûn and beyond, often used to make useful and beautiful ceramic objects.[1][2]

Description[]

Elemental Clay

Magically-imbued clay.

Clay resembled thick mud or soft stone depending on how dry it was,[1] and weighed between 112 pounds (50.8 kilograms) and 162 pounds (73.5 kilograms) per 1 cubic foot (28 liters).[3] It was a particularly difficult kind of soil to handle with tools, with even hoes and plows struggling to break through the stiff and heavy mass.[4]

Availability[]

High-quality raw clay for use in magical spells and rituals was available for purchase through the Aurora's Whole Realms Catalogue for 1 gold piece per 1‑pound (0.45‑kilogram). Another variety was available for only 1 silver piece per pound, as well as 1‑inch (2.5‑centimeter) fired spheres for 1 copper piece.[1]

Clay Deposits in the Realms[]

Usage[]

Corm Orp pottery

Clay ceramics from Corm Orp.

  • Clay was commonly fired in kilns to make ceramic objects such as crockery, jars, sculptures, and tiles, in varieties such as stoneware, earthenware, terracotta, and porcelain.[2][10]
  • Clay was used by scholars such as alchemists and wizards in their experiments, as it was a nonreactive substance that could be shaped as desired. Moist clay could be used to make heat-absorbing pads for holding hot vessels, shaped into temporary joins for glass piping, or moulded onto skin to protect against heat and acid.[1]
  • Protective gear such as canvas aprons and gloves were steeped in clay, making them extra effective against acids, poisons, heat, and other hazards.[11] Canvas sailcloth for ships could also be imbued with clay to make it more resistant to wind, water, salt, and other threats to their integrity.[12]
  • Clay could be used as part of disguise kits to alter facial features.[13]
  • Clay golems were among the cheaper and simpler golems that could be made.[14]
  • On the island nation of Wa, clay was one of the two common materials used in the construction of buildings.[15]

Food[]

Spell Components[]

Magic[]

Appendix[]

Appearances[]

Video Games

Organized Play & Licensed Adventures

External Links[]

References[]

  1. 1.0 1.1 1.2 1.3 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), pp. 36, 42, 48. ISBN 0-5607-6327-2.
  2. 2.0 2.1 Ed Greenwood, The Hooded One (2007-12-22). Questions for Ed Greenwood (2007). Candlekeep Forum. Archived from the original on 2023-10-30. Retrieved on 2023-10-30.
  3. Shlump Da Orc (April 1978). “How Heavy Is My Giant”. In Timothy J. Kask ed. Dragon #13 (TSR, Inc.), pp. 5–7.
  4. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), pp. 51, 52. ISBN 0-5607-6327-2.
  5. Wolfgang Baur and Lester Smith (1994-07-01). “The Book of Chaos”. In Michele Carter ed. Planes of Chaos (TSR, Inc), p. 22. ISBN 1560768746.
  6. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 215. ISBN 1-5607-6678-6.
  7. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 175. ISBN 1-5607-6940-1.
  8. Monte Cook (1996). The Planewalker's Handbook. Edited by Michele Carter. (TSR), p. 27. ISBN 978-0786904600.
  9. Eric Haddock (1994). Cormyr. (TSR, Inc), pp. 7, 10. ISBN 1-56076-818-5.
  10. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 44. ISBN 0-5607-6327-2.
  11. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), pp. 39, 43. ISBN 0-5607-6327-2.
  12. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 140. ISBN 0-5607-6327-2.
  13. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 20. ISBN 0-5607-6327-2.
  14. Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 134–135. ISBN 0-7869-2893-X.
  15. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume II). (TSR, Inc), p. 176. ISBN 0-88038-608-8.
  16. Wolfgang Baur and Lester Smith (1994-07-01). “Monstrous Supplement”. In Michele Carter ed. Planes of Chaos (TSR, Inc), p. 12. ISBN 1560768746.
  17. Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), pp. 182–182. ISBN 978-0-7869-4852-9.
  18. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 166. ISBN 0-88038-716-5.
  19. Mark Middleton et al (November 1996). Wizard's Spell Compendium Volume One. (TSR, Inc), p. 258. ISBN 978-0786904365.
  20. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 236. ISBN 978-0-7869-6560-1.
  21. Jeremy Crawford, Mike Mearls (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan, et al. (Wizards of the Coast), p. 161. ISBN 978-0-7869-6612-7.
  22. 22.0 22.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 257. ISBN 0-7869-2886-7.
  23. Ed Greenwood (1995). The Seven Sisters. (TSR, Inc), pp. 98–99. ISBN 0-7869-0118-7.
  24. 24.0 24.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 295. ISBN 0-7869-2886-7.
  25. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 280. ISBN 0-7869-2886-7.