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Cloak & Dagger is a sourcebook for Forgotten Realms in the 2nd-edition ruleset of Dungeons & Dragons. It details various factions and intrigues in Faerûn.

More than just powerful wizards, divine temples, and wise kings comprise the Realms. For every beacon of light there exists a shadow, and shadows conceal much. Those who work in secret wield much power in Faerûn: Groups as diverse as the Harpers and the Zhentarim all live and work in the shadows of the Realms.

Here, for the first time, is detailed information on these groups' areas of influence, leaders, chains of command, methods, agents, and their recent activities and plots. Read about:

The schism that tears apart the Harpers

The bizarre details of the "Manshoon Wars"

The rise of Fzoul Chembryl, grand tyrant of Xvim the Baneson

This book also gives information on the Night Masks, the Knights of the Shield, the Iron Throne, the Shadow Thieves, and many more secret societies. Finally, Westgate—the nexus of many power groups' interests on the Sea of Fallen Stars—is detailed as never before.

Learn what goes on in the shadows of the Realms; learn the secrets they don't want you to know!

Description[]

Cloak & Dagger is primarily focused on espionage, intrigue, and covert operations. It provides players and Dungeon Masters with tools, rules, and guidelines for creating and running adventures that involve espionage, subterfuge, and political intrigue. It introduces a new layer of complexity to campaigns, allowing players to engage in secretive missions, gather intelligence, and uncover hidden plots.

The accessory includes new character classes and kits suited for characters involved in espionage and covert operations. These character options include spies, assassins, diplomats, and more. Players can use these options to create characters with specialized skills for undercover work. The accessory provides rules and mechanics for espionage-related activities, such as gathering information, disguises, codebreaking, and stealthy operations. These rules allow players to engage in covert activities while maintaining a sense of realism within the game.

It also introduces new equipment, gadgets, and tools that characters can use in their covert operations. This includes items like lockpicks, poison, concealed weapons, and spy gear.

Cloak & Dagger explores the dynamics of political intrigue, courtly manners, and diplomacy within the Realms. It offers guidance on creating complex plots, political factions, and interactions with nobility and rulers. It delves into various secret organizations and guilds that characters can become a part of or encounter in the course of their adventures. These organizations may have their own hidden agendas and missions.

The accessory includes adventure hooks and ideas for Dungeon Masters to use in espionage-themed campaigns. These scenarios often involve uncovering conspiracies, preventing assassinations, or stealing valuable information.

Contents[]

  • Chapter 1: Introduction
  • Chapter 2: Current Clack
  • Chapter 3: Secret Societies Revisited
  • Chapter 4: The Assasins
  • Chapter 5: The Information Brokers & Spies
  • Chapter 6: The Monsters
  • Chapter 7: The Thieves
  • Chapter 8: The Merchantile Powers
  • Chapter 9: The Slavers
  • Appendix 1: Westgate
  • Appendix 2: Important Characters
  • Appendix 3: Westgate Key
  • Appendix 4: Westgate Map
  • Appendix 5: Notable Mages
  • Appendix 6: Notable Clergy and Churches
  • Appendix 7: Notable Thieves' Guilds

Index[]

Characters[]

BevemarBremaerelChvar EldenbowDegasus TarensunDeior RasthavinDynarth BloodcowlFareneFzoul ChembrylGharri DelarkHukdonHydeeJabal al GaunrahlJoser MinstrelwishKhamtar RaofalKriknarKysaer WhitemantleMackester ClaypipeMeeraNadlok BormulNatak HornswallowNathchimNeergNethmurtaNimos PalantorNydyaa EaloethOtto OtturkaRewcolThessarTurg ZhurothVeesh RestoonWhiteyWykarrWyrekka KusellWyrran AlastrarraYntar Shieldblazon

Magic[]

Armor & Clothing
bracers of defensecloak of arachnidacloak of the batcloak of displacementcloak of elvenkindcloak of protectioneyes of minute seeinggauntlets of ogre powerhat of disguisehelm of disguisehelm of brilliancered mask of Leiraslippers of spider climbing
Items
bag of holdingbead of forcecarpet of flyingcrystal balldecanter of endless waterfigurine of wondrous powermirror of mental prowessportable holescarab of enraging enemies
Jewelry
brooch of shieldinggreenstone amuletnecklace of adaptationring of feather fallingring of free actionring of gargoylesring of human influencering of lorering of protectionring of the ramring of shooting starsring of spell turningring of swimmingring of warmthring of wizardry
Potions
periapt of proof against poisonpotion of extra healingpotion of longevitypotion of water breathing
Rods & Staffs
rod of absorptionrod of cancellationrod of flailingrod of lordly mightRuling Scepter of ShanatarScepter of the Sorcerer KingsScepter of the Tyrant's Eyestaff of curingstaff of the undead
Spellbooks
Pharaudo's TomeTome of Twelve Seals
Substances
aroma of dreamscurdled deathessence of darknessMurdock's insect wardoil of timelessnesssmokepowderStarella's aphrodisiac
Wands
wand of hammerblowswand of lightning boltswand of paralyzationwand of polymorphingwhip of entanglement
Weapons
axe of hurlingdagger of venomHammer of Thunderboltsjavelin of lightninglongtooth daggermace of disruptionsword of sharpnesstyrant bladevorpal

Miscellaneous[]

Events
Harper schism
Fields of Study
astrology
Languages
Dwarven
Professions
moneylending
Vessels
ShadowakeWhite Star
Works
True Life of Cyric

Gallery[]

Credits[]

  • Editing: Dale Donovan
  • Cover Art: Jeff Easley
  • Interior Art: Ned Dameron and David A. Roach
  • Cartograiphy: Todd Gamble
  • Typography: Victoria L. Ausland
  • Graphic Design & Production: Dee Barnett
  • Creative Direction: Rich Baker and Stan!
  • Art Direction: Paul Hanchette
  • Project Management: Larry Weiner and Josh Fischer
  • Production Manager: Chas Delong

Appendix[]

See Also[]

External Links[]

References[]

  1. Steven E. Schend, Sean K. Reynolds and Eric L. Boyd (June 2000). Cloak & Dagger. (Wizards of the Coast), p. 21. ISBN 0-7869-1627-3.
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