Cloakers were intelligent creatures that dwelt underground and resembled large flying manta rays when active. At rest, they looked like a black cloak, hence their name.[3]

Biology[edit | edit source]

Cloakers communicated through a subsonic moan, inaudible to most creatures, that could travel up to 60‒80 ft (18‒24 m).[1] They were capable of increasing the intensity of their moans as a defense mechanism, rendering them audible, and causing foes to feel a mixture of fear and nausea.[1][3] The highest intensity of this subsonic moan was capable of causing an affect akin to hold person on an individual with 30 ft (9.1 m). However, these sounds could not penetrate dense materials, such as stone.[4]

Personality[edit | edit source]

Cloakers were xenophobic and reclusive. They were reputed to worship ancient Elder Evils and noisome Old Gods. The goals of the cloakers were unknown, but these creatures were undeniably evil and sought to eliminate mortals from the world.[citation needed]

Abilities[edit | edit source]

Some cloakers were known to be capable of manipulating the shadows around them, though a light spell would easily render them blind and incapable of using this ability.[4][3][2] Others expressed the ability to conjure up to three illusory duplicates of themselves that copied their movements, but could only do so in an area of darkness.[1][4]

Combat[edit | edit source]

Cloakers generally either waited in ambush for their prey,[3] or stalked them from a safe distance.[1][2] Once an opportune moment presented itself the cloaker would unfurl its fins and attempt to engulf their prey within them. Once a cloaker had entrapped its prey in this manner, they would use their long whip-like tail to defend itself from any creatures that may try to intervene.[1][3]

Sub-Species[edit | edit source]

  • Snow cloaker: a species of white-skinned cloakers that were endemic to the glacial lake Llashloch in High Ice.[6][7] Their bodies were adapted to the severe cold of the region and their population was notably small.[6]

Society[edit | edit source]

Cloakers were generally reclusive creatures, though older ones were known to coerce small groups of humans, goblins, and drow into doing their bidding. Though derro and quaggoths were the most commonly seen servants of older cloakers. At times cloakers were even known to be worshiped by tribes as a sort of god.[2]

Some believed that cloakers were related to creatures known as trappers. Scholars also believed that they may have been an asexual species, but there was no definitive proof.[4]

Homelands[edit | edit source]

Many were known to inhabit the Underdark, primarily in a settlement known as Rringlor Noroth.[8] Though scholars believe that cloakers may have once built and inhabited the ruined Underdark city of Ikemmu.[9]

Other cloakers were known to inhabit the Shadow Swamp, acting as warlords over lesser creatures in the plane of shadow such as the ghirrash and khumat.[10][11] Beyond that plane, they could be found in the Domains of Dread.[12]

Appendix[edit | edit source]

Appearances[edit | edit source]

Adventures
Curse of the Azure BondsDungeon #20, "The Ship Of Night"Polyhedron #87, "Eye of the Leviathan"Dungeon #70, "Ssscaly Thingsss"City of the Spider QueenOut of the AbyssWaterdeep: Dungeon of the Mad Mage
Referenced only
Hordes of Dragonspear
Comics
Dead of Night
Video Games
MenzoberranzanWarriors of Waterdeep
Organized Play & Licensed Adventures
It's All in the BloodBlood Above, Blood BelowThe Tower of Ahghairon
Card Games
AD&D Trading Cards

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 41. ISBN 978-0786965614.
  2. 2.0 2.1 2.2 2.3 Mike Mearls, Greg Bilsland and Robert J. Schwalb (June 15, 2010). Monster Manual 3 4th edition. (Wizards of the Coast), p. 34. ISBN 0786954902.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 36. ISBN 0-7869-2893-X.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 44. ISBN 1-5607-6619-0.
  5. Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 25. ISBN 0-88038-031-4.
  6. 6.0 6.1 James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “Anauroch”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 22. ISBN 1-5607-6917-3.
  7. Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 67. ISBN 1-56076-126-1.
  8. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 234. ISBN 978-0-7869-4924-3.
  9. Matt James (February 2010). “Explore Ikemmu: The Gloaming City”. In Chris Youngs ed. Dungeon #175 (Wizards of the Coast), p. 58.
  10. Mike Donais, Skaff Elias, Rob Heinsoo, and Jonathan Tweet (October 2003). Miniatures Handbook. (Wizards of the Coast), pp. 68–69. ISBN 0-7869-3281-3.
  11. Richard Baker, Bruce R. Cordell, David Noonan, Matthew Sernett, James Wyatt (2007). Cormyr: The Tearing of the Weave. (Wizards of the Coast), pp. 78–79. ISBN 07-8694-119-7.
  12. William W. Connors (May 1991). Monstrous Compendium Ravenloft Appendix. (TSR, Inc.), p. 5. ISBN 1-56076-108-3.
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