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Cloakers were intelligent creatures that dwelt underground and resembled large flying manta rays when active. At rest, they looked like a black cloak, hence their name.
Cloakers generally either waited in ambush for their prey, or stalked them from a safe distance. Once an opportune moment presented itself the cloaker would unfurl its fins and attempt to engulf their prey within them. Once a cloaker had entrapped its prey in this manner, they would use their long whip-like tail to defend itself from any creatures that may try to intervene.
Cloakers communicated through a subsonic moan, inaudible to most creatures, that could travel up to 60‒80 ft (18‒24 m). They were capable of increasing the intensity of their moans as a defense mechanism, rendering them audible, and causing foes to feel a mixture of fear and nausea. The highest intensity of this subsonic moan was capable of causing an affect akin to hold person on an individual with 30 ft (9.1 m). However, these sounds could not penetrate dense materials, such as stone.
Some cloakers were known to be capable of manipulating the shadows around them, though a light spell would easily render them blind and incapable of using this ability. While others expressed the ability to conjure up to three illusory duplicates of themselves that copied their movements, but could only do so in an area of darkness.
Cloakers were generally reclusive creatures, though older ones were known to coerce small groups of humans, goblins, and drow into doing their bidding. Though derro and quaggoths were the most commonly seen servants of older cloakers. At times cloakers were even known to be worshiped by tribes as a sort of god.
Many were known to inhabit the Underdark, primarily in a settlement known as Rringlor Noroth. Though scholars believe that cloakers may have once built and inhabited the ruined Underdark city of Ikemmu.
Cloakers were xenophobic and reclusive. They were reputed to worship ancient Elder Evils and noisome Old Gods. The goals of the cloakers were unknown, but these creatures were undeniably evil and sought to eliminate mortals from the world.
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- ↑ 1.0 1.1 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 36. ISBN 0-7869-2893-X.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 44. ISBN 1-5607-6619-0.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 41. ISBN 978-0786965614.
- ↑ 4.0 4.1 4.2 4.3 Mike Mearls, Greg Bilsland and Robert J. Schwalb (June 15, 2010). Monster Manual 3 4th edition. (Wizards of the Coast), p. 34. ISBN 0786954902.
- ↑ Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 25. ISBN 0-88038-031-4.
- ↑ 6.0 6.1 6.2 6.3 6.4 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast). ISBN 0-7869-2893-X.
- ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 234. ISBN 978-0-7869-4924-3.
- ↑ Matt James (February 2010). “Explore Ikemmu: The Gloaming City”. In Chris Youngs ed. Dungeon #175 (Wizards of the Coast), p. 58.
- ↑ Mike Donais, Skaff Elias, Rob Heinsoo, and Jonathan Tweet (October 2003). Miniatures Handbook. (Wizards of the Coast), pp. 68–69. ISBN 0-7869-3281-3.
- ↑ Richard Baker, Bruce R. Cordell, David Noonan, Matthew Sernett, James Wyatt (2007). Cormyr: The Tearing of the Weave. (Wizards of the Coast), pp. 78–79. ISBN 07-8694-119-7.