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Cloak Wood, also stylized as Cloakwood, was an ancient, thickly grown forest in the Western Heartlands region on the south end of the Sword Coast.[1]

Description[]

The sages of nearby Candlekeep asserted that Cloak Wood contained portals to several other parts of the cosmos.[2] Though they were uncertain of the exact number of portals within it.[3] As of 1479 DR, however, these portals were believed to be defunct.[2]

Geography[]

Cloak Wood CLB

The Cloak Wood was known for its many hiexel trees.

This forest was located south of the city of Baldur's Gate.[3] To the southwest from the Cloak Wood laid Cape Raeth, a small sparsely-populated peninsula that formed Cloak Bay and a smaller Borlyth Bay.[4]

Geographical Features[]

Unlike the cliffs to the north, Cloak Wood's shoreline theoretically allowed a ship to moor and send a small boat to shore for water and supplies.[5] In practice, only desperate mariners dared to face the wood's dangerous wildlife.[6]

Flora & Fauna[]

Cloak Wood was known to be full of beasts, monsters, and vicious fey, causing most folks to avoid the forest. These creatures included giant spiders, korreds,[6] kampfults,[3] quicklings, satyrs, stirges, and other uncommon creatures.[3][6]

Trees that grew within this forest included hangman trees,[6] beeches, elms, felsul, and hiexel.[3]

History[]

The mines of Cloak Wood flooded in the Year of the Blue Dragon, 1243 DR, tragically killing many of the dwarves that dwelled within. They were later taken over by the mercantile consortium of the Iron Throne and continued mining operations until they were flooded again in the Year of the Banner, 1368 DR by a group of adventurers led by Abdel Adrian.[7]

Inhabitants[]

Circa the mid–14th century DR the Cloak Wood served as the home to a circle of druids led by Archdruid Seniyad. This group acted in direct opposition to the Shadow Druids, a group that was led by Amarande and his devotees.[7] The Druids loyal to Seniyad remained within the forest well into the late 15th century DR.[8]

Around that same time, the forest was also home to the goblin army known as the Red Fang Marauders.[9]

Notable Inhabitants[]

Notable Locations[]

Appendix[]

Appearances[]

Adventures
Candlekeep Mysteries: "The Book of Inner Alchemy"
Video Games
Baldur's GateBaldur's Gate: Dark Alliance II
Referenced only
Baldur's Gate III

External links[]

References[]

  1. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 115. ISBN 978-0-7869-4731-7.
  2. 2.0 2.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 95. ISBN 978-0-7869-4924-3.
  3. 3.0 3.1 3.2 3.3 3.4 Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 31. ISBN 0-88038-472-7.
  4. So Saith Ed Jan – Mar 2005. (25-11-2021). Retrieved on 25-11-2021.
  5. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 222. ISBN 0-7869-1836-5.
  6. 6.0 6.1 6.2 6.3 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 90. ISBN 1-5607-6617-4.
  7. 7.0 7.1 7.2 BioWare (December 1998). Designed by James Ohlen. Baldur's Gate. Black Isle Studios.
  8. Larian Studios (October 2020). Designed by Swen Vincke, et al. Baldur's Gate III. Larian Studios.
  9. 9.0 9.1 9.2 Black Isle Studios (January 2004). Designed by David Moldanado. Baldur's Gate: Dark Alliance II. Interplay.
  10. Daniel Kwan, Hannah Rose (March 2021). “The Book of Inner Alchemy”. In Hannah Rose ed. Candlekeep Mysteries (Wizards of the Coast), p. 162. ISBN 978-0-7869-6722-3.
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