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Closeguard Island, also called Closeguard Isle or simply Closeguard, was an island that sat in the mouth of the River Mirar in the city of Luskan. It was notable as the headquarters of the High Captain of Ship Kurth.[1][2][3]

Description[]

As headquarters of Ship Kurth, the main landmark on this rocky island was Kurth Tower,[1] and only members of Ship Kurth or of the Arcane Brotherhood were allowed on the island.[2] The island also included some barracks and training facilities[1] as well as a number of residences.[4]

Belowground, partially flooded tunnels infested with undead connected Closeguard Island to crypts beneath the Ruins of Illusk, and from there, to a network of sewers and tunnels throughout Luskan that led as far down as the Underdark.[3][5] A hidden underwater cave below the western rim of Closeguard led directly into these underground tunnels.[6]

Geography[]

Closeguard Island was one of five islands in Luskan (the others being Blood Island, Cutlass Island, Fang Island, and Harbor Arm Island). Closeguard lay between Cutlass Island to the east and the Ruins of Illusk on Luskan's South Bank to the west. It was connected to Cutlass Island via the Sword Bridge and to the South Bank via the Dark Arch bridge. It sat just upstream of Dragon Beach and just downstream of Blood Island, although it was not connected to either of these.[1][2]

Defenses[]

While the island was protected by guards as of the mid-to-late 14th century DR,[1] it was unguarded by the late 15th century DR, however anyone who was not a known member of Ship Kurth or the Arcane Brotherhood was quickly singled out regardless.[2] The island was protected via a ward placed on the Dark Arch which alerted the Arcane Brotherhood if anyone not affiliated with them were to cross it. Sword Bridge, in turn, was defended by battle horrors.[1][3]

History[]

During the mid–1360s DR, the Archmage Arcane Arklem Greeth personally strengthened the magical defenses of the island, particularly those of the Dark Arch bridge and of Kurth Tower.[7]

The whole of the city is rallied against us. Thousands! They gather on Closeguard, and will fight their way across.

In the Year of the Bent Blade, 1376 DR, when Deudermont led an effort to unseat Arklem Greeth and break the Arcane Brotherhood's grip on Luskan, Closeguard Island became a critical strategic position as it controlled access to the Brotherhood's Host Tower of the Arcane on Cutlass Island. While High Captain Kurth tentatively supported Deudermont, he had his men blockaded both the east and west bridges of Closeguard, which trapped the Brotherhood's wizards on Cutlass Island[9] but also forced Deudermont to attack the Host Tower by sea.[7][10] Kurth was fearful of the chaos that would ensue if he committed to one side or the other, which would push the other High Captains to take sides as well,[10] however he eventually sided with Deudermont and allowed his troops to cross the island.[8] At the conclusion of the battle, when Greeth caused an explosion that destroyed the Host Tower, the blast was destructive enough to incinerate a number of homes on the western shore of Closeguard.[4]

Following the downfall of the Arcane Brotherhood, Ship Kurth fortified Closeguard Island as the city of Luskan descended into chaos. A number of the Brotherhood's survivors took up residence on the island at that time, under the protection of Kurth.[11]

By 1451 DR, Captain Borlann of Ship Rethnor had taken up residence on the island.[12]

In the Year of Dwarvenkind Reborn, 1488 DR, Closeguard Island was assailed by a horde of demons, gnolls, goblins, ogres, and pirates as part of House Margaster's invasion of Luskan. While some of these invaders laid siege to Kurth Tower, others crossed the island to attack Cutlass Island.[13][14]

Notable Locations[]

  • Kurth Tower, the fortress residence of High Captain Kurth.[1][2]
  • The Crow's Nest, a thin stone tower built by Borlann of Ship Rethnor in the mid–15th century DR.[12]
  • A fortified "guesthouse" for prisoners of the Arcane Brotherhood. Such prisoners were either kept under guard in the house or chained in the dungeons beneath it.[1]

Appendix[]

Appearances[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), pp. 118–119. ISBN 1-5607-6678-6.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), pp. 97–98. ISBN 978-0-7869-6580-9.
  3. 3.0 3.1 3.2 slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), pp. 22–23. ISBN 0-7869-0391-0.
  4. 4.0 4.1 R.A. Salvatore (Oct. 2008). The Pirate King. (Wizards of the Coast), chap. 18. ISBN 978-0-7869-4964-9.
  5. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), pp. 120–121. ISBN 1-5607-6678-6.
  6. R.A. Salvatore (Oct. 2008). The Pirate King. (Wizards of the Coast), chap. 20. ISBN 978-0-7869-4964-9.
  7. 7.0 7.1 R.A. Salvatore (Oct. 2008). The Pirate King. (Wizards of the Coast), chap. 15. ISBN 978-0-7869-4964-9.
  8. 8.0 8.1 R.A. Salvatore (Oct. 2008). The Pirate King. (Wizards of the Coast), chap. 16. ISBN 978-0-7869-4964-9.
  9. R.A. Salvatore (Oct. 2008). The Pirate King. (Wizards of the Coast), chap. 10. ISBN 978-0-7869-4964-9.
  10. 10.0 10.1 R.A. Salvatore (Oct. 2008). The Pirate King. (Wizards of the Coast), chap. 12. ISBN 978-0-7869-4964-9.
  11. R.A. Salvatore (Oct. 2008). The Pirate King. (Wizards of the Coast), chap. 24. ISBN 978-0-7869-4964-9.
  12. 12.0 12.1 R.A. Salvatore (July 2011). Gauntlgrym. (Wizards of the Coast), chap. 5. ISBN 978-0-7869-5802-3.
  13. R.A. Salvatore (September 2019). Boundless. (Wizards of the Coast), chap. 20. ISBN 0-0626-886-34.
  14. R.A. Salvatore (September 2019). Boundless. (Wizards of the Coast), chap. 23. ISBN 0-0626-886-34.
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