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Clubs were a simple, one-handed type of melee weapon and one of the oldest known weapons in the Realms.[5]

Description[]

Clubs were typically stout, hardwood sticks that narrowed at one end for gripping and widened at the other.[6] However, the appearance of clubs and the materials used to construct them widely varied. Blunt wooden sticks could be considered clubs just as much as table legs, large branches, or tree trunks (in the case of some giants and other large creatures).[7]

Weaponology[]

Enchantment[]

Clubs could carry any enchantment typical to other weapons, with the only limitation being the enchanter's power and the material of the club itself. Spells, such as Shillelagh, could either mimic a club's effects or create powerful magical weapons.[8]

Varieties[]

Aklys
A short, weighted club with a cord or thong attached to its butt that measured 10 feet (3 meters) in length. It was wielded by fastening the cord or thong around the user's wrist or a gauntlet. Though it could be used simply as a blunt instrument, the aklys was designed to be thrown at enemies from afar and then retrieved by means of its cord.[9] This weapon was widely wielded by members of the derro clan Arzhoun.[10]
Chokhor modo
Used by the Igidujin tribe of the Plain of Horses, this was a 3‑foot-long (0.91‑meter) club with leather loops on the shaft. It could be swung forward and snapped back to attack in two directions.[11]
Greatclub
Large clubs that most creatures required both hands to wield.[12]
Kerrie
A weighted club that was used primarily as a throwing weapon. It was typically found in the land of Chult.[13]
Maca
A type of club that originated in the land of Maztica[14] and was sometimes considered to be an alternative to the longsword.[15]
Sidam
Used by the Igidujin tribe of the Plain of Horses, similar to the chokhor modo, this club had leather loops on the shaft and was designed for throwing.[11]

Notable Clubs[]

Notable Users of Clubs[]

Individuals[]

Nations[]

  • Clubs were a commonly used weapon among the inhabitants of Malatra.[19]

Races & Sentient Creatures[]

Religions[]

Appendix[]

Gallery[]

Appearances[]

Adventures

Novels & Short Stories

Comics

Video Games

Board Games

Organized Play & Licensed Adventures

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 149. ISBN 978-0-7869-6560-1.
  2. Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 108. ISBN 1-56076-109-1.
  3. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 116. ISBN 0-7869-2886-7.
  4. Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 218. ISBN 0-7869-4867-1.
  5. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 116. ISBN 0-7869-2886-7.
  6. Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 64. ISBN 1-56076-109-1.
  7. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 113. ISBN 0-7869-2886-7.
  8. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 278. ISBN 0-7869-2886-7.
  9. Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), p. 77. ISBN 0880380845.
  10. Wolfgang Baur (November/December 1989). “The Ship of Night”. In Barbara G. Young ed. Dungeon #20 (TSR, Inc.) (20)., pp. 7, 10–11, 21–22.
  11. 11.0 11.1 Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 81. ISBN 0-88038-608-8.
  12. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 117. ISBN 0-7869-2886-7.
  13. James Lowder, Jean Rabe (1993). The Jungles of Chult. (TSR, Inc), p. 21. ISBN 1-5607-6605-0.
  14. Connie Rae Henson & Dale "slade" Henson (August 1992). The Magic Encyclopedia Volume One. (TSR, Inc), p. 45. ISBN 9781560764298.
  15. Tim Beach, Tom Prusa and Steve Kurtz (1993). “Golden Huzuz”. City of Delights (TSR, Inc), p. 68. ISBN 1-56076-589-5.
  16. 16.0 16.1 Obsidian Entertainment (October 2006). Designed by Ferret Baudoin, J.E. Sawyer. Neverwinter Nights 2. Atari.
  17. 17.0 17.1 Stormfront Studios (2001). Designed by Mark Buchignani, Ken Eklund, Sarah W. Stocker. Pool of Radiance: Ruins of Myth Drannor. Ubisoft Entertainment.
  18. Ludia (May 2019). Designed by Stephen David Wark, et al. Warriors of Waterdeep. Ludia.
  19. Uncredited (December 1994). “Heroes of Malatra”. In Jean Rabe ed. Polyhedron #102 (TSR, Inc.), p. 14.
  20. Roger E. Moore (January 1999). Demihumans of the Realms. (TSR, Inc.), p. 73. ISBN 0-7869-1316-9.
  21. Wolfgang Baur, James Jacobs, George Strayton (September 2004). Frostburn. Edited by Greg Collins. (Wizards of the Coast), p. 37. ISBN 0-7869-2896-4.
  22. 22.0 22.1 Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 65. ISBN 1-56076-109-1.
  23. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 59. ISBN 978-0786903849.
  24. John Terra (February 1996). Warriors and Priests of the Realms. Edited by Steven E. Schend. (TSR, Inc), p. 84. ISBN 0-7869-0368-6.
  25. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), pp. 117–118. ISBN 978-0786903849.
  26. Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 57. ISBN 978-0786906574.
  27. John Terra (February 1996). Warriors and Priests of the Realms. Edited by Steven E. Schend. (TSR, Inc), p. 122. ISBN 0-7869-0368-6.
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