Coconuts were a type of hard-shelled fruit that grew on coconut palms.[4]
Habitats[]
Coconuts typically grew in tropical regions such as Maztica,[5] Mad Monkey Island,[6] as well as the island chains Jazayir al-Sartan,[7] Nada al-Hazan,[8] and the Steaming Isles.[9] Occasionally they grew in desert regions, such as the Desert of Desolation.[10]
Prices[]
Aurora's Whole Realms Catalogue was known to sell dried and fresh coconuts for 50 and 10 gold pieces respectively.[2] In many of the bazaars throughout Zakhara, one could barter between 3 and 6 silver pieces for a dozen coconuts.[11]
Coconut Products[]
- The interior of a coconut was used for a variety of food, including coconut milk,[12] coconut soup,[6] and copra cake (dried coconut meat).[7]
- The thick layers of fibers (known as "qinbar" in Midani[1]) that coconut shells had could be used for a variety of purposes.[7]
- Grum, an alcohol made from fermented coconut juice.[13]
Notable Users of Coconuts[]
Organizations[]
- On Jazayir al-Alfar isle, the Haifami tribe were known to construct clothes from coconut fibers, while the Tarangu tribe used coconuts as weapons.[14]
Races & Sentient Creatures[]
- The ashira, tree spirits endemic to Zakhara, lived in coconut trees (as well as trees bearing other fruits) and survived off of the coconuts they produced.[15]
- Banderlogs[16] and some monkeys were known to use coconuts as weapons.[17]
Regions & Settlements[]
- In some parts of Kara-Tur, coconut fibers were used to construct shields.[18]
- On the Malatran Plateau, inhabitants often used coconut shells as containers or drinking vessels.[19]
- In the land of Maztica, the poison known as kurari was often transported inside coconut shells.[20]
- In the land of Zakhara, coconut fibers were often used to construct ropes for use on ships.[7][21]
Appendix[]
Appearances[]
Adventures
Video Games
Referenced only
Al-Qadim: The Genie's Curse
Al-Qadim: The Genie's Curse
Organized Play & Licensed Adventures
References[]
- ↑ 1.0 1.1 David Cook (October 1992). “Home Port: Wherein the Tale Begins”. In Bill Slavicsek ed. Golden Voyages (TSR, Inc.), p. 31. ISBN 978-1560763314.
- ↑ 2.0 2.1 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 134. ISBN 0-5607-6327-2.
- ↑ Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt (March 2003). Arms and Equipment Guide 3rd edition. (Wizards of the Coast), p. 31. ISBN 978-0-7869-2649-7.
- ↑ Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), pp. 59–60. ISBN 0-7869-0446-1.
- ↑ Douglas Niles (August 1991). “Maztica Alive”. Maztica Campaign Set (TSR, Inc.), p. 13. ISBN 1-5607-6084-2.
- ↑ 6.0 6.1 Jeff Grubb (1988). Mad Monkey vs the Dragon Claw. (TSR, Inc), p. 21. ISBN 0-88038-624-X.
- ↑ 7.0 7.1 7.2 7.3 David Cook (October 1992). “Al-Sartan”. In Bill Slavicsek ed. Golden Voyages (TSR, Inc.), pp. 2–3. ISBN 978-1560763314.
- ↑ David Cook (October 1992). “Nada al-Hazan”. In Bill Slavicsek ed. Golden Voyages (TSR, Inc.), p. 2. ISBN 978-1560763314.
- ↑ David Cook (October 1992). “The Steaming Isles”. In Bill Slavicsek ed. Golden Voyages (TSR, Inc.), p. 5. ISBN 978-1560763314.
- ↑ Tracy Hickman, Laura Hickman, Philip Meyers, Peter Rice, William John Wheeler (May 1987). Desert of Desolation. (TSR, Inc.), pp. 6, 73. ISBN 978-0880383974.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 87. ISBN 978-1560763581.
- ↑ David Cook (October 1992). “Al-Sartan”. In Bill Slavicsek ed. Golden Voyages (TSR, Inc.), p. 10. ISBN 978-1560763314.
- ↑ J. F. Keeping (May 1990). “The Ecology of the Wemic”. In Roger E. Moore ed. Dragon #157 (TSR, Inc.), p. 50.
- ↑ David Cook (October 1992). “Al-Sartan”. In Bill Slavicsek ed. Golden Voyages (TSR, Inc.), p. 5. ISBN 978-1560763314.
- ↑ Wolfgang Baur, Steve Kurtz (1992). Monstrous Compendium Al-Qadim Appendix. (TSR, Inc), p. 4. ISBN l-56076-370-1.
- ↑ Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 13. ISBN 0-88038-031-4.
- ↑ David Cook (October 1992). “The Steaming Isles”. In Bill Slavicsek ed. Golden Voyages (TSR, Inc.), p. 14. ISBN 978-1560763314.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 50. ISBN 0-8803-8099-3.
- ↑ Uncredited (December 1994). “Heroes of Malatra”. In Jean Rabe ed. Polyhedron #102 (TSR, Inc.), p. 14.
- ↑ Douglas Niles (August 1991). “Maztica Alive”. Maztica Campaign Set (TSR, Inc.), pp. 16–17. ISBN 1-5607-6084-2.
- ↑ David Cook (October 1992). “Home Port: Wherein the Tale Begins”. In Bill Slavicsek ed. Golden Voyages (TSR, Inc.), p. 15. ISBN 978-1560763314.