The College of Lore was a bardic college that focused on the accumulation of knowledge from any and all sources across the Realms.[1][2]
Activities[]
These bards drew upon lore they uncovered far and wide, from esoteric scholarly works to local folk stories from rural communities. They used their expansive knowledge to create masterful works that fascinated and delighted their audiences. College of Lore bards were just as capable of influencing nobles attending a royal court as they were captivating audiences at local festival or rowdy pub.[1]
When not performing in front of an audience, these bards met together in places of learning to share the lore they had accumulated during their travels and studies.[1]
Culture[]
College of Lore bards held their allegiance to the ideal of sharing truth, as they saw it, and upholding the virtue of creative beauty.[1]
Abilities[]
These bards were so adept with the spoken word, they could cut down others with a mere few words. The targets of their quips and gibes were often left befuddled and blundering in their actions.[1][2]
Due to their extensive studies, students of the College of Lore often grew more skillful than other bards and accumulated knowledge regarding more arcane spells.[1][2]
Some bards became so masterful of their craft, they could even inspire themselves to achieve new heights. They appeared as experts of the bardic arts, entirely without peer to their level of talent.[1]
History[]
Many of the bards that studied at New Olamn in Waterdeep, Fochlucan in Silverymoon, and the College of the Herald, were students of the College of Lore.[3]
Appendix[]
Appearances[]
- Video Games
- Baldur's Gate III
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 54–55. ISBN 978-0-7869-6560-1.
- ↑ 2.0 2.1 2.2 2.3 Jeremy Crawford (September 2019). “Rulebook”. Dungeons & Dragons Essentials Kit (Wizards of the Coast), p. 13. ISBN 978-0-7869-6683-7.
- ↑ Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), pp. 123–124. ISBN 978-0-7869-6580-9.
Connections[]
Other Colleges
Artificer
Alchemist • Artillerist
Bard
College of Glamour • College of Lore • College of Swords • College of Valor • College of Whispers
Ranger
Beast master • Hunter • Gloom stalker • Monster slayer • Swarmkeeper
Rogue
Arcane trickster • Assassin • Inquisitive • Mastermind • Scout • Soulknife • Swashbuckler • Thief
Sorcerer
Aberrant mind • Clockwork soul • Dragon magic • Shadow magic • Storm sorcery • Wild magic
Warlock
Celestial patron • Archfey patron • Hexblade • Fiend patron • Great Old One patron • Undying patron
Wizard
Abjurer • Conjurer • Diviner • Enchanter • Evoker • Illusionist • Necromancer • Transmuter • War mage
Cleric
Death domain • Divine domain • Knowledge domain • Life domain • Light domain • Nature domain • Tempest domain • Trickery domain
Druid
Circle of Dreams • Circle of the Land • Circle of the Moon • Circle of the Shepherd • Circle of Spores • Circle of Stars
Paladin
Oath of the Ancients • Oath of Conquest • Oath of the Crown • Oath of Devotion • Oath of Vengeance
Barbarian
Path of the ancestral guardian • Path of the berserker • Path of the storm herald • Path of the totem warrior • Path of wild magic • Path of the zealot
Fighter
Arcane archer • Battle master • Cavalier • Champion • Eldritch knight • Samurai
Monk
Way of the Drunken Master • Way of the Four Elements • Way of the Kensei • Way of the Sun Soul • Way of the Open Hand • Way of Shadow