Come the Lion is an adventure module set in Malatra – Living Jungle using the Dungeons & Dragons 3rd-edition ruleset. It is part of the Living Jungle series of adventures published for the RPGA Network. It is an adventure designed for 6th- to 12th-level characters.
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As Tiger has come, so shall the Vizerathu, the spirit of the Lion. Yet Lion only appears to those who come to it pure of heart and purpose, with the strength to protect it and the courage to die for it and all of Malatra if need be. The Heroes Journey is upon you - across the jungles, plains and dreamlands to a place not quite in Malatra, but a part of it. There it waits in the Valley of the Lion guarded by a most unexpected protector. Stray from your path and you will be lost. Risk everything and win, and Malatra just might have a chance. An adventure for high (6th - 12th) level heroes only.
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Summary[]
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Index[]
Click here for completed page index
Characters[]
- Bay-thol • Bengoukee • Borobar • Dorak • In-Zwy-Du-Tay • Kila • Kora • Litila • Mowrara • Pathfinder (person) • Provar • Rosh'shok • Syanya • Taradoc • Tiger (spirit) • Vizerathu • Wila
- Referenced only
- Ffft • In-Twy-Da-May-La • Kural
Creatures[]
- air spirit • hyena katanga • Karr-Mosh • korobokuru • kretch • lion • lion katanga • Nubari • tantor • tiger katanga
Locations[]
- Council of Elders • Dreamlands • Great Rift (Malatra) • Great Trade Way • Hyena Katanga Lands • Malatra • Rayanna Savannah • Simbar • Temple of the Lion • Tontor Graveyard • Valley of Kang • Valley of the Lion • Village of Bagoomba
- Referenced only
- Blood Bridge
Magic[]
- Spells
- acid arrow • acid fog • anti-magic field • bane (spell) • barkskin • black tentacles • bless • blindness/deafness • blink • bull's strength • burning hands • call lightning • cause fear • charm person • clairaudience/clairvoyance • cloudkill • command • confusion • cone of cold • color spray • cure critical wounds • cure light wounds • dancing lights • darkvision (spell) • daze • death knell • detect secret doors • dispel magic • displacement • doom • emotion • enervation • entangle • entropic shield • fear • feather fall • flame arrow • flaming sphere • flare • fly • ghost sound • guidance • haste • hideous laughter • hold person • identify • inflict minor wounds • interposing hand • invisibility • mage armor • magic missle • misdirection • move earth • plant growth • protection from arrows • polymorph other • ray of enfeeblement • resistance • sanctuary • shield • silence • slow • speak with animals • spell immunity • spike growth • sleep • stoneskin • summon monster VII • ray of frost • tongues • virtue • wall of fire • web
- Others
- spell fetish
Organizations[]
- Northern Clan • Simbara • Tamara (Malatra) • Tribe of Former Chief Bagoomba • witch doctors
- Referenced only
- Great White Saru • hedge wizards • Katimaya
Miscellaneous[]
- Amaranthus • bee's wax • ceramic • Ceremony of the Lion • granite • Malatran Common • papyrus • patchouli • rose • scented oil • silk • skiri • soap • tattoo • The Return • vanilla
- Referenced only
- ballista • Mugarra
Appendix[]
Notes[]
- ↑ The events of the Living City Ravens Bluff and the Living Jungle campaigns took place on a timeline that advanced together with the real world's time. Even though all Living City/Living Jungle adventures were dated with real-world dates and year names on the Malatran calendar, there were events that received a DR year. The Living City timeline can be derived from Myrkyssa Jelan's historic events of the late 14th century DR. Myrkyssa Jelan attacked Ravens Bluff in 1370 DR, according to The City of Ravens Bluff and Forgotten Realms Campaign Setting 3rd edition; these events are chronicled in an in-and-out of universe issues of Ravens Bluff Trumpeter. This places the real world year 1997 as 1370 DR, and in 1998 (1371 DR). As the real world's months and the Calendar of Harptos are virtually identical, we can also date all events of the Living City Ravens Bluff as close as an in-universe month. Using that data, we can use the Legacy of the Headshrinker to date the Living Jungle adventures. The adventure features Malatran heroes traveling to the Vast and meeting several player character from the Living City campaign. Legacy of the Headshrinker takes place in 2000 – The Year of Great Change, which correlates with 1373 DR. This means other named years in the Living Jungle campaign can receive a DR conversion: The Year of Awakening (1995) – 1368 DR;The Year of Discovery (1996) – 1369 DR;The Year of New Peoples (1997) – 1370 DR;The Year of Gathering Darkness (1998) – 1371 DR; The Year of Sorrow and Hope (1999) – 1372 DR;The Year of Great Change (2000) – 1373 DR;The Year of Tigers Curse (2001) – 1374 DR;The Year of Despair (2002) – 1375 DR;The Year of Lion's Victory (2003) – 1376 DR.