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Command was an enchantment spell that forced one subject to briefly obey a one-word command.[6][15][16][17]

Effects[]

The command word had to be given in a language the subject could understand and the effect lasted for only one minute.[6][17][15][16]

Commands that were known to work included: approach, back, drop, fall, flee, fly, go, halt, leave, rest, run, sleep, stop, and surrender.[17][15][16] Newer versions of this spell were limited to approach, drop, fall, flee and halt.[6] The command had to be unequivocal to the subject or it would be ignored or misinterpreted. A command to suicide would fail because the word was generally used as a noun rather than a verb. Unless the subject resisted, they would carry out the order to the best of their ability. If commanded to die, the target would fall in a faint and be unresponsive for one minute and then recover fully.[17][15][16] The post sundering version effected a single target unless a more powerful version was used and the only commands that where known to be usable where approach, drop, flee, grovel and halt.[18]

Older versions of this spell could be overcome by creatures of high intelligence or toughness.[17][15][16] Newer versions could be overcome by beings of strong will.[6]

Command only affected living creatures with sufficient intelligence to understand the command word. Undead were completely unaffected.[6][17][15][16]

Components[]

Only the utterance of the command word was necessary to cast this spell.[6][17][15][16][18]

Appendix[]

See Also[]

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 James Wyatt, Jeremy Crawford (November 2018). Guildmasters' Guide to Ravnica. Edited by Jeremy Crawford, et al. (Wizards of the Coast), pp. 25–26. ISBN 978-0-7869-6659-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 109, 207–211, 223. ISBN 978-0-7869-6560-1.
  3. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 133. ISBN 978-0-7869-6580-9.
  4. Jeremy Crawford, Mike Mearls (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan, et al. (Wizards of the Coast), p. 38. ISBN 978-0-7869-6612-7.
  5. Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 65. ISBN 0-7869-4867-1.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 211. ISBN 0-7869-2886-7.
  7. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 108. ISBN 0-7869-2889-1.
  8. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 66. ISBN 0-7869-1836-5.
  9. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 92. ISBN 0-7869-3134-5.
  10. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 28, 199. ISBN 0-88038-716-5.
  11. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), pp. 39, 252. ISBN 0-7869-0329-5.
  12. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), pp. 152, 153. ISBN 1-56076-107-5.
  13. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 186, 187. ISBN 0-7869-0394-5.
  14. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 24, 43. ISBN 0-9356-9601-6.
  15. 15.0 15.1 15.2 15.3 15.4 15.5 15.6 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 199. ISBN 0-88038-716-5.
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 252. ISBN 0-7869-0329-5.
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 43. ISBN 0-9356-9601-6.
  18. 18.0 18.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 223. ISBN 978-0-7869-6560-1.