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Command was an enchantment spell that forced one subject to briefly obey a one-word command.[6][15][16][17]

Effects[]

The command word had to be given in a language the subject could understand and the effect lasted for only one minute.[6][17][15][16]

Commands that were known to work included: approach, back, drop, fall, flee, fly, go, halt, leave, rest, run, sleep, stop, and surrender.[17][15][16] Newer versions of this spell were limited to approach, drop, fall, flee and halt.[6] The command had to be unequivocal to the subject or it would be ignored or misinterpreted. A command to suicide would fail because the word was generally used as a noun rather than a verb. Unless the subject resisted, they would carry out the order to the best of their ability. If commanded to die, the target would fall in a faint and be unresponsive for one minute and then recover fully.[17][15][16] The post sundering version effected a single target unless a more powerful version was used and the only commands that where known to be usable where approach,drop, flee, grovel and halt.[18]

Older versions of this spell could be overcome by creatures of high intelligence or toughness.[17][15][16] Newer versions could be overcome by beings of strong will.[6]

Command only affected living creatures with sufficient intelligence to understand the command word. Undead were completely unaffected.[6][17][15][16]

Components[]

Only the utterance of the command word was necessary to cast this spell.[6][17][15][16][18]

Appendix[]

See Also[]

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 James Wyatt, Jeremy Crawford (November 2018). Guildmasters' Guide to Ravnica. Edited by Jeremy Crawford, et al. (Wizards of the Coast), pp. 25–26. ISBN 978-0-7869-6659-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 109, 207–211, 223. ISBN 978-0-7869-6560-1.
  3. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 133. ISBN 978-0-7869-6580-9.
  4. Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), p. 38. ISBN 978-0-7869-6612-7.
  5. Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 65. ISBN 0-7869-4867-1.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 211. ISBN 0-7869-2886-7.
  7. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 108. ISBN 0-7869-2889-1.
  8. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 66. ISBN 0-7869-1836-5.
  9. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 92. ISBN 0-7869-3134-5.
  10. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 28, 199. ISBN 0-88038-716-5.
  11. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), pp. 39, 252. ISBN 0-7869-0329-5.
  12. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), pp. 152, 153. ISBN 1-56076-107-5.
  13. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 186, 187. ISBN 0-7869-0394-5.
  14. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 24, 43. ISBN 0-9356-9601-6.
  15. 15.0 15.1 15.2 15.3 15.4 15.5 15.6 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 199. ISBN 0-88038-716-5.
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 252. ISBN 0-7869-0329-5.
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 43. ISBN 0-9356-9601-6.
  18. 18.0 18.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 223. ISBN 978-0-7869-6560-1.
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