Commoners were average folk who made up the bulk of Toril's people. Commoners were responsible for farming the fields, staffing the shops, and performing most of the labor and production in their societies. They usually had no taste for risk like adventurers, and were quite happy to avoid such nonsense.[2]
Cruel lords who sought to mistreat and oppress their people would find that the common folk had a sharp limit to their tolerance—and serfs and slaves had even less. Even if only armed with knives and clubs, a sufficiently angered population of commoners could overthrow a kingdom.[3]
“
Perhaps the only sight more fearful than a rampaging dragon is a rampaging crowd of villagers. A town united against a menacing monster and armed with the simple (but deadly) tools of common laborers can cow even the most savage army of foes. And of course, on a daily basis these same peasant heroes turn their tools to the mundane but no-less necessary task of sowing and reaping, chiseling and joining—the constant and wearying work that makes our world.
”
Appendix[]
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References[]
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 7. ISBN 0-7869-1836-5.
- ↑ 2.0 2.1 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), pp. 108–109. ISBN 0-7869-2889-1.
- ↑ Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 94. ISBN 0-9356-9602-4.
- ↑ Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 51. ISBN 0-5607-6327-2.