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Commune was a divination spell that allowed a priest to ask yes or no questions of his or her deity.[3][6][7][10]


By means of this spell, the caster was put in contact with his or her deity, either directly or through a proxy, agent, or servant. The priest was allowed to ask one question per experience level and could expect a truthful yes or no answer based on the entity's knowledge at the time. Note that even greater deities were not necessarily omniscient, so answers such as "I don't know" or "unclear" were possible. If a yes or no answer would be ambiguous, the entity could choose to elaborate with a few more words if it served their purpose. If the caster's attention wavered between questions, the spell was ended.[3][6][7][10]

The post sundering version allowed three questions regardless of level and if a one word answer would be misleading the answer could be a short phrase. if cast several times before a long rest it becomes about 25% more unlikely to get a answer.[11]


In addition to verbal and somatic components, this spell required the use of the caster's holy symbol or divine focus, some (un)holy water, and burning incense.[3][6][7][10] The newer version of this spell also exacted a price of a small amount of life experience.[3]


A servant of the Fallen, a cleric of a dead god, couldn't cast the commune spell.[12]


See Also[]


  1. This spell was moved from the Divination sphere to the All sphere by the Player's Option: Spells & Magic sourcebook. See page 186.


  1. 1.0 1.1 James Wyatt, Jeremy Crawford (November 2018). Guildmasters' Guide to Ravnica. Edited by Jeremy Crawford, et al. (Wizards of the Coast), pp. 25–26. ISBN 978-0-7869-6659-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 86, 207–211, 223. ISBN 978-0-7869-6560-1.
  3. 3.0 3.1 3.2 3.3 3.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 211. ISBN 0-7869-2886-7.
  4. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 108. ISBN 0-7869-2889-1.
  5. Hal Maclean (May 2007). “Seven Saintly Domains”. In Erik Mona ed. Dragon #355 (Paizo Publishing, LLC), p. 30.
  6. 6.0 6.1 6.2 6.3 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 222. ISBN 0-88038-716-5.
  7. 7.0 7.1 7.2 7.3 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 281. ISBN 0-7869-0329-5.
  8. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 152. ISBN 1-56076-107-5.
  9. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 186. ISBN 0-7869-0394-5.
  10. 10.0 10.1 10.2 10.3 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 49. ISBN 0-9356-9601-6.
  11. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 223. ISBN 978-0-7869-6560-1.
  12. Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 46. ISBN 0-7869-3910-9.