For the spell to be cast, the caster was required to know the identity of the spirit or divine being. This could be achieved with a trance spell. The target had to be within 10 feet (3 meters) of the caster.
Upon successful casting, the caster was able to answer one question or more, depending on their skill level. These questions had to be specific and spoken clearly, and were limited to simple yes or no answers. The target would answer the question exactly and would not voluntarily divulge anything further. The chances of the question being answered depended on the alignment of the target. A good spirit or divine being would be as helpful as possible within the limits of the spell, a neutral one would answer in riddles, and an evil spirit or divine being would try to distort and twist the answer as much as possible. The target was only able to answer a question that concerned the area they affected.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 99. ISBN 0-7869-2015-7.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Mark Middleton et al (November 1996). Wizard's Spell Compendium Volume One. (TSR, Inc), p. 158. ISBN 978-0786904365.
- ↑ Mark Middleton et al. (1999). Priest's Spell Compendium Volume One. (TSR, Inc), p. 131. ISBN 9780786913596.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 67. ISBN 0-8803-8099-3.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 92. ISBN 0-8803-8099-3.