The Community domain was a deity domain that granted divine spellcasters like clerics with spells and powers themed around community.[1]

Deities[edit | edit source]

Powers[edit | edit source]

The priest gained the ability to use calm emotions innately once a day, and they also gained a knack for diplomacy.[1]

Spells[edit | edit source]

Novice spellcasters were able to use the bless, status, and prayer spells. Clerics of some experience could cast Rary's telepathic bond, greater status, and heroes' feast. Those that were masters of this domain had access to refuge, sympathy, and mass heal.[1]

Appendix[edit | edit source]

References[edit | edit source]

Connections[edit | edit source]

Deity Domains
3rd, 3.5, and 5th Editions
AirAnimalArcanaAvariceBalanceBestialBlightbringerCavernCelestialChangeChaosCharityCharmChastityCivilizationColdCommunityCorruptionCraftCreationDarknessDeathDemonicDestructionDiabolicDreamDrowDwarfEarthElfEnduranceEnvyEvilFamilyFateFeyFireForgeFreedomGenerosityGloryGluttonyGnomeGoodGraveGreedHalflingHatredHealingHeraldHopeHumilityIllusionJoyJusticeKnowledgeLawLifeLightLoveLuckLustMadnessMagicMentalismMetalMindMoonNatureNobilityOceanOrcOrderPainPatiencePlanningPlantPleasurePoisonPortalPrideProtectionRenewalReposeRetributionRuneScalykindSeaSelûneSkillSlimeSlothSpellSpiderStormStrengthStrifeSufferingSunTemperanceTempestTimeTormTormentTradeTravelTrickeryTyrannyUndeathVengeanceWarWaterWatery deathWildernessWinterWrathZeal
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