The Company of the Black Snake was an adventuring group based around Waterdeep in the first half of the 13th century DR.[1]
Membership[]
The group was composed of elves, humans, two dwarves, and two halflings.[1]
Regions[]
The adventuring group was known to operate out of Waterdeep.[1]
Tactics[]
The company was a group well known for their battle prowess, with detailed and organized formations. Their diverse membership allowed them to flank enemies and strike hard from behind with bows and halberds.[1]
History[]
The group's tactics failed them in 1252 DR and they were wiped out by a superior unknown group. The group's best halberdier, Bedwyn Fayr, and the halfling Pep Greenfields were the only survivors.[1]
After the adventuring group dissolved, Fayr and Greenfields considered their lucky survival a sign from Tymora. They hung up their weapons and sold their adventuring gear and opened a profitable antique shop in Waterdeep. Fayr's halberd was sold by Fayr himself to a smithy in Kuldahar.[1]
Appendix[]
Appearances[]
- Video Games
- Referenced only
- Icewind Dale
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Black Isle Studios (February 2001). Designed by Chris Avellone, Steve Bokkes, John Deiley, J.E. Sawyer. Icewind Dale: Heart of Winter. Interplay.