Cone of cold, formerly known as Veridon's cone, was an evocation spell that froze all enemies in front of the caster.[13][14][15][10][6][13]
Users[]
Cone of cold could be cast by sorcerers, wizards, and clerics who commanded the cold or ocean domains.[13][16] The hoar fox had the innate ability to duplicate the effects of the cone of cold spell at will.[17]
Effect[]
The spell simply projected a cone of intense cold from the caster's hand, draining heat from all caught within.[10][6][13][15]
Components[]
A casting of cone of cold required a very small cone fashioned of either crystal or glass.[13][10][6][15]
In the Raumviran[18] spellcasting tradition, the verbal component was the word silo'at.[19]
History[]
The spell was created by the arcanist Veridon of Netheril, ruler of the enclave of Lathery. He introduced it in 3419 NY (−440 DR) under the name Veridon's cone. It later became known simply as cone of cold.[14][20][21]
Cone of cold was a common spell in Faerûn in the 1360s DR.[22]
Notable uses[]
In Waterdeep in the Year of Shadows, 1358 DR, Khelben "Blackstaff" Arunsun and Onyx the Invincible were surprised by a band of lawyers. Khelben quickly blasted them with cone of cold, but they were merely chilled.[23]
Appendix[]
Gallery[]
Appearances[]
- Adventures
- Dungeon #43: "Into The Silver Realm" • Dungeon #57: "The Rose Of Jumlat" • Waterdeep: Dragon Heist • Waterdeep: Dungeon of the Mad Mage
- Comics
- Advanced Dungeons & Dragons (#23, #26)
- Novels
- Referenced only
- The Magehound
- Video Games
- Curse of the Azure Bonds • Secret of the Silver Blades • Eye of the Beholder • Eye of the Beholder II: The Legend of Darkmoon • Pools of Darkness • Spelljammer: Pirates of Realmspace • Treasures of the Savage Frontier • Dungeon Hack • Eye of the Beholder III: Assault on Myth Drannor • Al-Qadim: The Genie's Curse • Menzoberranzan • Baldur's Gate: Tales of the Sword Coast • • Planescape: Torment • Icewind Dale • Baldur's Gate II: Shadows of Amn • Neverwinter Nights • Icewind Dale II • Forgotten Realms: Demon Stone
- Organized Play & Licensed Adventures
- Tyranny in Phlan • Dark Pyramid of Sorcerer's Isle • Pool of Radiance Resurgent • Escape from Phlan • The Howling Void • The Malady of Elventree • Jarl Rising
Further Reading[]
- Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast). ISBN 0-7869-1551-4.
- Mark Middleton et al (November 1996). Wizard's Spell Compendium Volume One. (TSR, Inc), pp. 162–163. ISBN 978-0786904365.
External links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
- Cone of Cold article at the Baldur's Gate Wiki, a wiki for the Baldur's Gate games.
- Cone of Cold article at the Icewind Dale Wiki, a wiki for the Icewind Dale game.
- Cone of cold article at the NWNWiki, a wiki for the Neverwinter Nights games.
- Cone of Cold article at the Baldur's Gate 3 Community Wiki, a community wiki for Baldur's Gate 3.
References[]
- ↑ 1.0 1.1 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 22, 25. ISBN 0-7869-0437-2.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 224. ISBN 978-0-7869-6560-1.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 68. ISBN 978-0-7869-6560-1.
- ↑ Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), p. 55. ISBN 978-0-7869-6612-7.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 212. ISBN 0-7869-2886-7.
- ↑ 6.0 6.1 6.2 6.3 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 166. ISBN 0-7869-0329-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 184. ISBN 0-7869-0394-5.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
- ↑ 10.0 10.1 10.2 10.3 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 79–80. ISBN 0-9356-9601-6.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 88. ISBN 0-8803-8099-3.
- ↑ Elaine Cunningham (April 2000). The Magehound. (Wizards of the Coast), chap. 2, p. 29. ISBN 978-0-7869-1561-3.
- ↑ 13.0 13.1 13.2 13.3 13.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 243. ISBN 0-7869-2886-7.
- ↑ 14.0 14.1 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 25. ISBN 0-7869-0437-2.
- ↑ 15.0 15.1 15.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 224. ISBN 978-0-7869-6560-1.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 85. ISBN 0-7869-3134-5.
- ↑ Don Turnbull (1981). Fiend Folio. (TSR Hobbies), p. 50. ISBN 0-9356-9621-0.
- ↑ Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 108. ISBN 0-7869-2875-1.
- ↑ Mark Sehestedt (2006). Frostfell. (Wizards of the Coast), p. 4. ISBN 0-7869-4245-2.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 28. ISBN 0-7869-0437-2.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 79. ISBN 0-7869-0437-2.
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 153. ISBN 0-8803-8828-5.
- ↑ Dan Mishkin (November 1990). “Lawyers!”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #23 (DC Comics) (23)., p. 6.