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Cone of cold, formerly known as Veridon's cone, was an evocation spell that froze all enemies in front of the caster.[13][14][15][10][6][13]

Users[]

Cone of cold could be cast by sorcerers, wizards, and clerics who commanded the cold or ocean domains.[13][16] The hoar fox had the innate ability to duplicate the effects of the cone of cold spell at will.[17]

Effect[]

The spell simply projected a cone of intense cold from the caster's hand, draining heat from all caught within.[10][6][13][15]

Components[]

A casting of cone of cold required a very small cone fashioned of either crystal or glass.[13][10][6][15]

In the Raumviran[18] spellcasting tradition, the verbal component was the word silo'at.[19]

History[]

The spell was created by the arcanist Veridon of Netheril, ruler of the enclave of Lathery. He introduced it in 3419 NY (−440 DR) under the name Veridon's cone. It later became known simply as cone of cold.[14][20][21]

Cone of cold was a common spell in Faerûn in the 1360s DR.[22]

Notable uses[]

In Waterdeep in the Year of Shadows, 1358 DR, Khelben "Blackstaff" Arunsun and Onyx the Invincible were surprised by a band of lawyers. Khelben quickly blasted them with cone of cold, but they were merely chilled.[23]

Appendix[]

Gallery[]

Appearances[]

Adventures
Dungeon #43: "Into The Silver Realm"Dungeon #57: "The Rose Of Jumlat"Waterdeep: Dragon HeistWaterdeep: Dungeon of the Mad Mage
Comics
Advanced Dungeons & Dragons (#23, #26)
Novels
Referenced only
The Magehound
Video Games
Curse of the Azure BondsSecret of the Silver BladesEye of the BeholderEye of the Beholder II: The Legend of DarkmoonPools of DarknessSpelljammer: Pirates of RealmspaceTreasures of the Savage FrontierDungeon HackEye of the Beholder III: Assault on Myth DrannorAl-Qadim: The Genie's CurseMenzoberranzanBaldur's Gate: Tales of the Sword Coast • • Planescape: TormentIcewind DaleBaldur's Gate II: Shadows of AmnNeverwinter NightsIcewind Dale II Forgotten Realms: Demon Stone
Organized Play & Licensed Adventures
Tyranny in PhlanDark Pyramid of Sorcerer's IslePool of Radiance ResurgentEscape from PhlanThe Howling VoidThe Malady of ElventreeJarl Rising

Further Reading[]

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 22, 25. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 224. ISBN 978-0-7869-6560-1.
  3. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 68. ISBN 978-0-7869-6560-1.
  4. Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), p. 55. ISBN 978-0-7869-6612-7.
  5. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 212. ISBN 0-7869-2886-7.
  6. 6.0 6.1 6.2 6.3 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 166. ISBN 0-7869-0329-5.
  7. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 184. ISBN 0-7869-0394-5.
  8. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
  9. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
  10. 10.0 10.1 10.2 10.3 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 79–80. ISBN 0-9356-9601-6.
  11. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 88. ISBN 0-8803-8099-3.
  12. Elaine Cunningham (April 2000). The Magehound. (Wizards of the Coast), chap. 2, p. 29. ISBN 978-0-7869-1561-3.
  13. 13.0 13.1 13.2 13.3 13.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 243. ISBN 0-7869-2886-7.
  14. 14.0 14.1 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 25. ISBN 0-7869-0437-2.
  15. 15.0 15.1 15.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 224. ISBN 978-0-7869-6560-1.
  16. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 85. ISBN 0-7869-3134-5.
  17. Don Turnbull (1981). Fiend Folio. (TSR Hobbies), p. 50. ISBN 0-9356-9621-0.
  18. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 108. ISBN 0-7869-2875-1.
  19. Mark Sehestedt (2006). Frostfell. (Wizards of the Coast), p. 4. ISBN 0-7869-4245-2.
  20. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 28. ISBN 0-7869-0437-2.
  21. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 79. ISBN 0-7869-0437-2.
  22. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 153. ISBN 0-8803-8828-5.
  23. Dan Mishkin (November 1990). “Lawyers!”. In Elliot S. Maggin ed. Advanced Dungeons & Dragons #23 (DC Comics) (23)., p. 6.
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