Confusion was an enchantment spell that made the subject behave oddly for a while.
Effect[]
The spell could cause a creature or more to do nothing at all, attack the nearest creature, gibber to itself, or wander away; the effect was random and so was the number of targets.
Material Component[]
A set of three nut shells.[10][6][5][12]
History[]
The spell was attributed to Netherese arcanist Keonid in −1900 DR and was originally known as Keonid's confusion.[1]
Appendix[]
Gallery[]
External links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
- Confusion (priest) article at the Baldur's Gate Wiki, a wiki for the Baldur's Gate games.
- Confusion (wizard) article at the Baldur's Gate Wiki, a wiki for the Baldur's Gate games.
- Confusion article at the Baldur's Gate 3 Community Wiki, a community wiki for Baldur's Gate 3.
- Confusion (arcane) article at the Icewind Dale Wiki, a wiki for the Icewind Dale game.
- Confusion article at the NWNWiki, a wiki for the Neverwinter Nights games.
References[]
- ↑ 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 23, 26. ISBN 0-7869-0437-2.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 224–225. ISBN 978-0-7869-6560-1.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 59. ISBN 978-0-7869-6560-1.
- ↑ Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 168. ISBN 0-7869-4867-1.
- ↑ 5.0 5.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 212. ISBN 0-7869-2886-7.
- ↑ 6.0 6.1 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), pp. 154, 231–232. ISBN 0-7869-0329-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 185. ISBN 0-7869-0394-5.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
- ↑ 10.0 10.1 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.). ISBN 0-9356-9601-6.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 85. ISBN 0-8803-8099-3.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 224–225. ISBN 978-0-7869-6560-1.