Confusion was an enchantment spell that made the subject behave oddly for a while.
Effect[]
The spell could cause a creature or more to do nothing at all, attack the nearest creature, gibber to itself, or wander away; the effect was random and so was the number of targets.
Material Component[]
A set of three nut shells.[10][6][5][12]
History[]
The spell was attributed to Netherese arcanist Keonid in −1900 DR and was originally known as Keonid's confusion.[1]
Appendix[]
Gallery[]
The spell symbol from Icewind Dale II.
The spell symbol from Baldur's Gate.
Confusion card art from Spellfire: Master the Magic (Draconomicon booster pack)
External links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
Confusion (priest) article at the Baldur's Gate Wiki, a wiki for the Baldur's Gate games.
Confusion (wizard) article at the Baldur's Gate Wiki, a wiki for the Baldur's Gate games.
Confusion article at the Baldur's Gate 3 Community Wiki, a community wiki for Baldur's Gate 3.
Confusion (arcane) article at the Icewind Dale Wiki, a wiki for the Icewind Dale game.
Confusion article at the NWNWiki, a wiki for the Neverwinter Nights games.
References[]
- ↑ 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 23, 26. ISBN 0-7869-0437-2.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 224–225. ISBN 978-0-7869-6560-1.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 59. ISBN 978-0-7869-6560-1.
- ↑ Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 168. ISBN 0-7869-4867-1.
- ↑ 5.0 5.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 212. ISBN 0-7869-2886-7.
- ↑ 6.0 6.1 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), pp. 154, 231–232. ISBN 0-7869-0329-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 185. ISBN 0-7869-0394-5.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
- ↑ 10.0 10.1 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.). ISBN 0-9356-9601-6.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 85. ISBN 0-8803-8099-3.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 224–225. ISBN 978-0-7869-6560-1.