The beast or beasts that were formed were considered fey and the caster could decide how the fey spirits' power would be divided. This power would usually be divided over one powerful creature, two half as powerful, three less powerful, or four weaker creatures, but if used with a higher spell level then the number of creatures would double or even triple. They also considered the caster and her allies companions and followed the commands of the caster.
The beast or beasts would last for a hour or until they "died" from their wounds or otherwise.
Only verbal and somatic components were needed for this spell.
- Drums in the Marsh • Locathah Rising • Out of the Abyss • Storm King's Thunder
- Video Games
- Baldur's Gate II: Shadows of Amn • Icewind Dale II • Icewind Dale: Enhanced Edition
- Len Carpenter (January 1988). “Arcane Lore: Magic of the Dwarven Priests”. In Roger E. Moore ed. Dragon #129 (TSR, Inc.), pp. 9–18.
- slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 23, 27. ISBN 0-7869-0437-2.
- Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 225. ISBN 978-0-7869-6560-1.
- slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
- David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 174, 227. ISBN 0-88038-716-5.
- Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
- Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 51, 99. ISBN 0-9356-9601-6.
- Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 225. ISBN 978-0-7869-6560-1.