
A construct being assembled by smiths and a wizard.
Constructs are either animated objects or any type of artificially constructed creatures. Most constructs are non-intelligent automatons with neither a soul nor a purpose beyond service to their creator. Because few constructs are truly alive, usually operated only by a "spark" of life, most are immune to attacks that target the living. These "dead" constructs possess low-light vision and darkvision and are immune to mind-altering, poison, sleep, paralysis, stunning, disease-related, and death effects. Neither do these constructs require sleep or take part in any metabolic activities, such as eating or breathing.[1]
The major exception to this rule are living constructs, which include warforged.[1]
Types of Constructs[]
Crawling Claws[]
- These constructs are masses of amputated left humanoid hands.
Golem[]
- These constructs are an amalgam of several types of magically created combatants with incredible defenses.
Helmed Horror[]
- plate mail armor. These constructs are animated suits of
Homunculus[]
- These small constructs are created to aid spellcasters.
Inevitables[]
- Dweomerheart. These constructs come from
Nimblewrights[]
- These thin, dexterous and intelligent constructs are often employed for stealth missions.
Shield Guardian[]
- wizards. These large constructs serve to protect
Tomb Tappers[]
- Netheril. These constructs were long ago creations of
Appendix[]
See also[]
References[]
- ↑ 1.0 1.1 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 281. ISBN 978-0-7869-4852-9.
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