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− | + | '''Constructs''' are either animated objects or any type of artificially constructed creatures. Most constructs are non-intelligent automatons with neither a soul nor a purpose beyond service to their creator. Because few constructs are truly alive, usually operated only by a "spark" of life, most are immune to attacks that target the living. These "dead" constructs possess [[low-light vision]] and [[darkvision]] and are immune to mind-altering, [[poison]], sleep, [[paralysis]], stunning, [[disease]]-related, and death effects. Neither do these constructs require sleep or take part in any metabolic activities, such as eating or breathing.<ref name="MM4e-p281">{{Cite book/Monster Manual 4th edition|281}}</ref> |
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The major exception to this rule are [[living construct]]s, which include [[warforged]].<ref name="MM4e-p281">{{Cite book/Monster Manual 4th edition|281}}</ref> |
The major exception to this rule are [[living construct]]s, which include [[warforged]].<ref name="MM4e-p281">{{Cite book/Monster Manual 4th edition|281}}</ref> |
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These large constructs serve to protect [[wizard]]s. |
These large constructs serve to protect [[wizard]]s. |
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===Tomb Tappers=== |
===Tomb Tappers=== |
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− | {{Main|Tomb |
+ | {{Main|Tomb tapper}} |
− | These constructs |
+ | These constructs were long ago creations of [[Netheril]]. |
==See also== |
==See also== |
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{{Wikipedia|Construct (Dungeons & Dragons)}} |
{{Wikipedia|Construct (Dungeons & Dragons)}} |
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+ | [[Category:Creatures]] |
− | [[Category:Inhabitants by race]] |
Revision as of 01:39, 16 March 2020
Constructs are either animated objects or any type of artificially constructed creatures. Most constructs are non-intelligent automatons with neither a soul nor a purpose beyond service to their creator. Because few constructs are truly alive, usually operated only by a "spark" of life, most are immune to attacks that target the living. These "dead" constructs possess low-light vision and darkvision and are immune to mind-altering, poison, sleep, paralysis, stunning, disease-related, and death effects. Neither do these constructs require sleep or take part in any metabolic activities, such as eating or breathing.[1]
The major exception to this rule are living constructs, which include warforged.[1]
Types of Constructs
Crawling Claws
These constructs are masses of amputated left humanoid hands.
Golem
These constructs are an amalgam of several types of magically created combatants with incredible defenses.
Helmed Horror
These constructs are animated suits of plate mail armor.
Homunculus
These small constructs are created to aid spellcasters.
Inevitables
These constructs come from Dweomerheart.
Shield Guardian
These large constructs serve to protect wizards.
Tomb Tappers
These constructs were long ago creations of Netheril.
See also
References
- ↑ 1.0 1.1 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 281. ISBN 978-0-7869-4852-9.
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