Forgotten Realms Wiki
Register
Forgotten Realms Wiki
No edit summary
(Undo revision 557514 by 91.207.175.184 (talk))
(6 intermediate revisions by 5 users not shown)
Line 1: Line 1:
[[File:Savemygame_constructs2.jpg|thumb|Pet Construct]]'''Constructs''' are either animated objects or any type of artificially constructed creatures. Most constructs are non-intelligent automotons with neither a soul nor a purpose beyond the service of their creator. Because few constructs are truly alive, usually operated only by a "spark" of life, most constructs are immune to attacks that target the living. These "dead" constructs possess [[low-light vision]] and [[darkvision]] and are immune to mind-altering, [[poison]], sleep, [[paralysis]], stunning, [[disease]]-related, and death effects. Neither do these constructs require sleep or take part in any metabolic activities, such as eating or breathing.<ref name="MM4e-p281">{{Cite book/Monster Manual 4th edition|281}}</ref>
+
'''Constructs''' are either animated objects or any type of artificially constructed creatures. Most constructs are non-intelligent automatons with neither a soul nor a purpose beyond service to their creator. Because few constructs are truly alive, usually operated only by a "spark" of life, most are immune to attacks that target the living. These "dead" constructs possess [[low-light vision]] and [[darkvision]] and are immune to mind-altering, [[poison]], sleep, [[paralysis]], stunning, [[disease]]-related, and death effects. Neither do these constructs require sleep or take part in any metabolic activities, such as eating or breathing.<ref name="MM4e-p281">{{Cite book/Monster Manual 4th edition|281}}</ref>
   
 
The major exception to this rule are [[living construct]]s, which include [[warforged]].<ref name="MM4e-p281">{{Cite book/Monster Manual 4th edition|281}}</ref>
 
The major exception to this rule are [[living construct]]s, which include [[warforged]].<ref name="MM4e-p281">{{Cite book/Monster Manual 4th edition|281}}</ref>
Line 6: Line 6:
   
 
===Crawling Claws===
 
===Crawling Claws===
{{Main|Crawling claw}}
+
{{Main|Crawling claw}}These constructs are masses of amputated left humanoid hands.
These constructs are masses of amputated left humanoid hands.
 
 
===Golem===
 
===Golem===
 
{{Main|Golem}}These constructs are an amalgam of several types of magically created combatants with incredible defenses.
{{Main|Golem}}
 
These constructs are an amalgam of several types of magically created combatants with incredible defenses.
 
 
===Helmed Horror===
 
===Helmed Horror===
{{Main|Helmed horror}}
+
{{Main|Helmed horror}}These constructs are animated suits of [[plate mail]] armor.
These constructs are animated suits of [[plate mail]] armor.
 
 
===Homunculus===
 
===Homunculus===
{{Main|Homunculus}}
+
{{Main|Homunculus}}These small constructs are created to aid spellcasters.
These small constructs are created to aid spellcasters.
 
 
===Inevitables===
 
===Inevitables===
{{Main|Inevitable}}
+
{{Main|Inevitable}}These constructs come from [[Dweomerheart]].
  +
===Nimblewrights===
These constructs come from [[Dweomerheart]].
 
  +
{{Main|Nimblewright}}These thin, dexterous and intelligent constructs are often eployed for stealth missions.
 
===Shield Guardian===
 
===Shield Guardian===
{{Main|Shield guardian}}
+
{{Main|Shield guardian}}These large constructs serve to protect [[wizard]]s.
These large constructs serve to protect [[wizard]]s.
 
 
===Tomb Tappers===
 
===Tomb Tappers===
 
{{Main|Tomb tapper}}These constructs were long ago creations of [[Netheril]].
{{Main|Tomb Tapper}}
 
These constructs are long ago creations of [[Netheril]].
 
   
 
==See also==
 
==See also==
Line 32: Line 27:
 
==References==
 
==References==
 
{{refs}}
 
{{refs}}
 
 
{{Wikipedia|Construct (Dungeons & Dragons)}}
 
{{Wikipedia|Construct (Dungeons & Dragons)}}
[[Category:Constructs]]
+
[[Category:Creatures]]
[[Category:Inhabitants by race]]
 

Revision as of 06:08, 27 May 2020

Constructs are either animated objects or any type of artificially constructed creatures. Most constructs are non-intelligent automatons with neither a soul nor a purpose beyond service to their creator. Because few constructs are truly alive, usually operated only by a "spark" of life, most are immune to attacks that target the living. These "dead" constructs possess low-light vision and darkvision and are immune to mind-altering, poison, sleep, paralysis, stunning, disease-related, and death effects. Neither do these constructs require sleep or take part in any metabolic activities, such as eating or breathing.[1]

The major exception to this rule are living constructs, which include warforged.[1]

Types of Constructs

Crawling Claws

Main article: Crawling claw
These constructs are masses of amputated left humanoid hands.

Golem

Main article: Golem
These constructs are an amalgam of several types of magically created combatants with incredible defenses.

Helmed Horror

Main article: Helmed horror
These constructs are animated suits of plate mail armor.

Homunculus

Main article: Homunculus
These small constructs are created to aid spellcasters.

Inevitables

Main article: Inevitable
These constructs come from Dweomerheart.

Nimblewrights

Main article: Nimblewright
These thin, dexterous and intelligent constructs are often eployed for stealth missions.

Shield Guardian

Main article: Shield guardian
These large constructs serve to protect wizards.

Tomb Tappers

Main article: Tomb tapper
These constructs were long ago creations of Netheril.

See also

References

Smallwikipedialogo This page uses content from Wikipedia. The original article was at Construct (Dungeons & Dragons). The list of authors can be seen in the page history. As with Forgotten Realms Wiki, the text of Wikipedia is available under the Creative Commons Attribution-ShareAlike 3.0 License. Additional terms may apply. See Wikia licensing policy and Wikimedia projects Terms of Use for further details.