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− | + | '''Constructs''' are either animated objects or any type of artificially constructed creatures. Most constructs are non-intelligent automatons with neither a soul nor a purpose beyond service to their creator. Because few constructs are truly alive, usually operated only by a "spark" of life, most are immune to attacks that target the living. These "dead" constructs possess [[low-light vision]] and [[darkvision]] and are immune to mind-altering, [[poison]], sleep, [[paralysis]], stunning, [[disease]]-related, and death effects. Neither do these constructs require sleep or take part in any metabolic activities, such as eating or breathing.<ref name="MM4e-p281">{{Cite book/Monster Manual 4th edition|281}}</ref> |
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The major exception to this rule are [[living construct]]s, which include [[warforged]].<ref name="MM4e-p281">{{Cite book/Monster Manual 4th edition|281}}</ref> |
The major exception to this rule are [[living construct]]s, which include [[warforged]].<ref name="MM4e-p281">{{Cite book/Monster Manual 4th edition|281}}</ref> |
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===Crawling Claws=== |
===Crawling Claws=== |
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− | {{Main|Crawling claw}} |
+ | {{Main|Crawling claw}}These constructs are masses of amputated left humanoid hands. |
− | These constructs are masses of amputated left humanoid hands. |
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===Golem=== |
===Golem=== |
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− | {{Main|Golem}} |
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===Helmed Horror=== |
===Helmed Horror=== |
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− | {{Main|Helmed horror}} |
+ | {{Main|Helmed horror}}These constructs are animated suits of [[plate mail]] armor. |
− | These constructs are animated suits of [[plate mail]] armor. |
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===Homunculus=== |
===Homunculus=== |
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− | {{Main|Homunculus}} |
+ | {{Main|Homunculus}}These small constructs are created to aid spellcasters. |
− | These small constructs are created to aid spellcasters. |
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===Inevitables=== |
===Inevitables=== |
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− | {{Main|Inevitable}} |
+ | {{Main|Inevitable}}These constructs come from [[Dweomerheart]]. |
+ | ===Nimblewrights=== |
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− | These constructs come from [[Dweomerheart]]. |
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+ | {{Main|Nimblewright}}These thin, dexterous and intelligent constructs are often eployed for stealth missions. |
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===Shield Guardian=== |
===Shield Guardian=== |
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− | {{Main|Shield guardian}} |
+ | {{Main|Shield guardian}}These large constructs serve to protect [[wizard]]s. |
− | These large constructs serve to protect [[wizard]]s. |
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===Tomb Tappers=== |
===Tomb Tappers=== |
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− | {{Main|Tomb Tapper}} |
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==See also== |
==See also== |
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==References== |
==References== |
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{{refs}} |
{{refs}} |
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{{Wikipedia|Construct (Dungeons & Dragons)}} |
{{Wikipedia|Construct (Dungeons & Dragons)}} |
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− | [[Category: |
+ | [[Category:Creatures]] |
− | [[Category:Inhabitants by race]] |
Revision as of 06:08, 27 May 2020
Constructs are either animated objects or any type of artificially constructed creatures. Most constructs are non-intelligent automatons with neither a soul nor a purpose beyond service to their creator. Because few constructs are truly alive, usually operated only by a "spark" of life, most are immune to attacks that target the living. These "dead" constructs possess low-light vision and darkvision and are immune to mind-altering, poison, sleep, paralysis, stunning, disease-related, and death effects. Neither do these constructs require sleep or take part in any metabolic activities, such as eating or breathing.[1]
The major exception to this rule are living constructs, which include warforged.[1]
Types of Constructs
Crawling Claws
- These constructs are masses of amputated left humanoid hands.
Golem
- These constructs are an amalgam of several types of magically created combatants with incredible defenses.
Helmed Horror
- plate mail armor. These constructs are animated suits of
Homunculus
- These small constructs are created to aid spellcasters.
Inevitables
- Dweomerheart. These constructs come from
Nimblewrights
- These thin, dexterous and intelligent constructs are often eployed for stealth missions.
Shield Guardian
- wizards. These large constructs serve to protect
Tomb Tappers
- Netheril. These constructs were long ago creations of
See also
References
- ↑ 1.0 1.1 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 281. ISBN 978-0-7869-4852-9.
This page uses content from Wikipedia. The original article was at Construct (Dungeons & Dragons). The list of authors can be seen in the page history. As with Forgotten Realms Wiki, the text of Wikipedia is available under the Creative Commons Attribution-ShareAlike 3.0 License. Additional terms may apply. See Wikia licensing policy and Wikimedia projects Terms of Use for further details. |