Contagion was a necromancy spell that inflicted a horrendous disease on a target.[6][4][9]
Effect[]
Older versions of the contagion spell infected a touched target with a vicious infestation, like boils, lesions, seeping abscesses, blotches, or worse. This would reduce a target's strength, agility, and looks, unless they spent weeks recuperating or a remove disease spell was cast on them. If the victim did not get any aid, then the diseases would get even worse.[6]
Newer versions caused specific diseases to infect the target, such as blinding sickness, cackle fever, filth fever, flesh rot, mindfire, red ache, seizure, or slimy doom.[4][9]
Components[]
Only verbal and somatic components were needed for the casting.[6][4][9]
History[]
The spell was attributed to Netherese arcanist Lucke in −1745 DR and was originally called Lucke's contagion.[1]
A similar spell, known as plague carrier, inflicted the same diseases as contagion but as normal illnesses with natural incubation times, allowing the target to unknowingly begin to spread their affliction.[10]
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Appearances[]
Adventures
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Organized Play & Licensed Adventures
External links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
- Contagion article at the Baldur's Gate 3 Community Wiki, a community wiki for Baldur's Gate 3.
- Contagion article at the NWNWiki, a wiki for the Neverwinter Nights games.
- Contagion article at the Baldur's Gate Wiki, a wiki for the Baldur's Gate games.
- Contagion article at the Icewind Dale Wiki, a wiki for the Icewind Dale game.
References[]
- ↑ 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 23, 27. ISBN 0-7869-0437-2.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 227. ISBN 978-0-7869-6560-1.
- ↑ Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 139. ISBN 978-0-7869-6580-9.
- ↑ 4.0 4.1 4.2 4.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 213. ISBN 0-7869-2886-7.
- ↑ Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 108. ISBN 0-7869-2889-1.
- ↑ 6.0 6.1 6.2 6.3 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 155. ISBN 0-7869-0329-5.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–123. ISBN 0-7869-0437-2.
- ↑ 9.0 9.1 9.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 227. ISBN 978-0-7869-6560-1.
- ↑ Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 190. ISBN 0-7869-2875-1.