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Control flames, sometimes known as affect normal fires, was a spell that allowed control and manipulation of non-magical fires.[2][4]

Effects[]

For the duration of up to one hour, or until dismissed, the spell allowed the caster to affect an existing flame's luminosity, color, size, and even shape, or even to extinguish it completely. The spell did not affect the original flame's fuel consumption (although expanding the flame into a new location required some form of fuel), nor did it affect fire elementals.[2][3][4]

The spell could be used in space to extinguish an open flame before it came into contact with the phlogiston, but did not prevent the explosion if the flame was exposed to the fluid before the spell could be cast.[11]

Components[]

The spell required only somatic components.[2][3]

History[]

The spell was attributed to Netherese arcanist Nobrow in −729 DR and was originally known as Nobrow's fire effect.[1]

In 1217 DR, a self-taught aspiring wizard, Princess Milianna Mannicci of Sumbria, Blade Kingdoms, was learning arcane magics from Lady Faveretti's Cookery Handbook for Erudite Young Girls (with an appendix on Poisoning for Beginners). In her attempts to learn the cantrip, Milianna caused an explosion in their tower. When confronted about the raucous, she blamed it on smokepowder-eating exploding rats.[12]

In 1366 DR, Zaranda Star used the spell to demonstrate her power to the villagers whom she had just talked out of burning her at the stake.[13][14]

Appendix[]

Appearances[]

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 24, 27. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 Richard Baker, Robert J. Schwalb, Stephen Schubert (April 2015). Elemental Evil Player's Companion , link:[1]. In David Noonan, Stacy Janssen eds. (Wizards of the Coast), pp. 12–14, 16.
  3. 3.0 3.1 3.2 Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), pp. 147–149, 152. ISBN 978-0-7869-6612-7.
  4. 4.0 4.1 4.2 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), pp. 164, 170. ISBN 0-7869-0329-5.
  5. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 180, 183. ISBN 0-7869-0394-5.
  6. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  7. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
  8. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 64. ISBN 0-9356-9601-6.
  9. Len Lakofka (May 1981). “Leomund's Tiny Hut: A recipe for the Alchemist”. In Kim Mohan ed. Dragon #49 (TSR, Inc.), p. 59.
  10. Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 40. ISBN 0-9356-9602-4.
  11. Jeff Grubb (August 1989). “Concordance of Arcane Space”. Spelljammer: AD&D Adventures in Space (TSR, Inc.), p. 78. ISBN 0-88038-762-9.
  12. Pauli Kidd (November 1996). The Council of Blades. (TSR, Inc.), chap. 3, p. 38. ISBN 978-0786905317.
  13. Victor Milán (October 1995). War in Tethyr. (TSR, Inc), chap. 19. ISBN 0-7869-0184-5.
  14. Dale Donovan, Paul Culotta (August 1996). Heroes' Lorebook. (TSR, Inc), p. 133. ISBN 0-7869-0412-7.
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